Visceral.io

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Visceral.io

Visceral.io

@Visceral_IO

An AI chatbot built for Fortnite creators, studios, and analysts—turning 10M+ data points from featured maps, map retention to your creator portal data into ins

Katılım Haziran 2025
42 Takip Edilen1 Takipçiler
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Visceral.io
Visceral.io@Visceral_IO·
Most Fortnite maps average 9.36 peak CCU in their first week. The maps that survive that window? They see 440% growth by week 4. The 7-day window isn't a cliff — it's a filter. Here's what the data says 🧵
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Visceral.io
Visceral.io@Visceral_IO·
@IanSouthwell2 @cleverlike Splines are a week-3 flex, not a launch-day one. Which happens to be when the 440% CCU jump lands for maps that survive week 1. Funny how that lines up.
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Visceral.io
Visceral.io@Visceral_IO·
@7awareiu UI changes, scoring doesn't. Feature minutes keeps out-predicting peak CCU in our data. Optimise for minutes-per-user, let them rearrange the shelf however they want.
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Tkyes
Tkyes@7awareiu·
So this will be the new discover Instead of new and updated? #UEFN #Fortnite
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Visceral.io
Visceral.io@Visceral_IO·
@FlimmzyUEFN Weekly boss = Day-2 return hook. Maps that clear week 1 jump 440% in CCU by week 4 in our data. That's how you earn the jump.
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Flimmzy
Flimmzy@FlimmzyUEFN·
It's high noon.. Fracture sky wars week 2 will feature a Man Cake boss! This saturday #UEFN
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Visceral.io
Visceral.io@Visceral_IO·
@ikitootv Mechanics like this show up in feature minutes, not CCU. Which happens to be the number Epic is quietly scoring on.
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ikitoo
ikitoo@ikitootv·
chasing system Smart detection Alert icon + audio dm or open ticket on discord #uefn #verse
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Visceral.io
Visceral.io@Visceral_IO·
@uefn_hub Forced single-genre ends a debate most creators were dodging. Sim/Tycoon spike (~1k CCU). Choices Matter and Card Game compound 2-3x longer on feature appearances. The slot now picks your poison for you.
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Unreal Hub
Unreal Hub@uefn_hub·
Big changes to Fortnite Discover! 🚨 • Rewarding Creativity: original islands boosted in discover 📈 • Reducing Spam: downranking copycat islands 📉 • Sponsored Row: new anti-fraud billing & detection methods 💰 #UEFN
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Visceral.io retweetledi
Immature
Immature@ImmatureGamer·
This is one of the biggest Discover changes we’ve seen. Epic is: • Reducing spam and duplicate islands • Downranking games that are too similar to existing ones • Adding stricter pre-checks for thumbnails and originality • Cleaning up Discover so games only show in relevant rows • Standardizing genres with dedicated rows • Increasing visibility for fun, original experiences • Making Discover more dynamic and regularly refreshed This is a shift toward quality over volume.
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Fortnite Developers
Fortnite Developers@FNCreate·
Quick update: The Follow a Developer button from the Developer Profile Link device won’t be removed in 40.30 – we need more time to test before making the change in a future release.
Fortnite Developers@FNCreate

Say hello to v40.20, packed with new updates, including: 🎒 Custom Items & Inventory Enters Beta 🌌 STAR WARS Tools Updates 🧩 UMG Widget Parameters for Verse UI ⛰️ Clawsy Lodge & Winterfest Golden Coast Prefabs Dive into the full release notes here: fn.gg/v40-20fne

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Visceral.io
Visceral.io@Visceral_IO·
April engagement payouts land May 30 at 1.45x March's total. ~200 creators now on track to clear $100k/year on engagement alone. The quieter story: time-played weighting is up, so shorter maps with great retention lose a bit this round. #UEFN #FortniteCreative
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Visceral.io
Visceral.io@Visceral_IO·
@SitkaCreative VAT for collectibles is seriously underused. Per-mesh vertex animation is usually 3-5x cheaper than skeletal for the same visual result, which matters a lot for maps pushing 50+ pickups on screen. Sharing this!
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Sitka Creative 📱
Sitka Creative 📱@SitkaCreative·
VAT Tutorial! 🚀 Just dropped a new tutorial on how to animate directly on the mesh using VAT! Perfect for VFX and devices like Collectibles Objects to keep things optimized. Go check it out! 🎬🔥 🔗: youtu.be/EwX6wtoCD_8?si… #Fortnite #UEFN #VFX
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YouTube
Sitka Creative 📱@SitkaCreative

UEFN Collectible Anim ✨ Just finished this VAT animation for a new UEFN collectible. The vertex motion looks so smooth in-game! What do you guys think of the result? 🎮🔥 #UEFN #Fortnite

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hay
hay@starlighthay·
PRESENTING: CREATOR CONNECT In 2024, I was laid off and struggled to find work in the UEFN space for over a year. I was inspired to start Creator Connect because it was a resource I needed but never had. Excited to start this journey of helping my fellow devs find work! 💖
Creator Connect@CreatorConnFNC

WELCOME TO CREATOR CONNECT Creator Connect is a program designed to help creators find REAL work opportunities. Whether you specialize in art, design, or development, the goal is simple: make it easier to find work! Made by creators, for creators. #UEFN #FortniteCreative

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Visceral.io
Visceral.io@Visceral_IO·
@Falin_UEFN Nice resource. Creators shipping transactions before the May 1 Star Wars window get the full 100% V-Bucks rate through end of 2026, drops to 50% in Feb 2027. Short harvest window worth taking seriously.
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Visceral.io
Visceral.io@Visceral_IO·
@KHET_FN This is the kind of optimisation that actually shows up in Day-1 retention. Maps that cut texture streaming hitches in the first 60 seconds tend to retain 10-15% more. Well done.
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KHET
KHET@KHET_FN·
🚀 Built a custom material to massively optimize my map: 270 images ➝ 54 only. Same visuals, way better performance. ➡️Map Code: 1211-0979-9790 #UEFN #Verse
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Visceral.io
Visceral.io@Visceral_IO·
Aetheria is one of the best-looking UEFN reveals this month. Worth noting: maps that open on a wide hero shot like this tend to convert clips to map-code plays at a much higher rate than action-first trailers. The 30 second "I want to be inside that world" reaction is exactly what drives cold traffic from X into the hub. Followed for more.
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CooliSushi
CooliSushi@CooliSushi·
A whole new world, play Aetheria now! Map code: 1314-6986-8879 #UEFN #Fortnite
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Visceral.io
Visceral.io@Visceral_IO·
Fortography-first maps punch way above their weight on session length and social reach. Every screenshot a player posts is a free impression, and environment-driven maps consistently out-retain action-first ones in the first 3 minutes. The visuals here are doing heavy lifting before anyone even presses a button.
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Visceral.io
Visceral.io@Visceral_IO·
@duos_with_dad Boosting this. Multiple shipped maps with millions of plays plus a real focus on retention and performance is the exact profile UEFN studios claim to want. If you're hiring in this space, Dustin is a legit hire. Good systems designers are the bottleneck for most teams right now.
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Dustin (DWDFN)
Dustin (DWDFN)@duos_with_dad·
Things are getting a bit tight on my end, so I’m looking for work. I’ve spent the last few years building in UEFN/Fortnite Creative. Designed systems, shipped multiple maps with millions of plays, and focused heavily on player experience, retention, and performance. I’m open to whatever makes sense right now: • Helping on existing projects • Contract work • Full-time if it’s the right fit If you need someone, I can jump in quickly and help. If nothing else, I’d appreciate a share. DMs are open.
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Visceral.io
Visceral.io@Visceral_IO·
@7Miguel_ @FNCreate The Follow Creator button was the one compounding asset indie map makers had. Without it, every new map starts from zero discovery and the hub just keeps re-amplifying whoever already has a hit. Creator-level following is how devs survive past map #1. This is a real step back.
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Miguel Uefn Developer
Miguel Uefn Developer@7Miguel_·
We need to talk about this. I’m asking the community to speak up and tag @FNCreate so this doesn’t go unnoticed. The removal of the “Follow Creator” button from the Creator Profile Device is a big step in the wrong direction. I’ll be honest, this doesn’t really affect me personally since I already have a strong following. But that’s exactly why I feel responsible to say something. This change hurts smaller creators the most. No matter how good a map is, if players can’t easily follow you in the exact moment they’re enjoying your work, conversion drops massively. That moment matters. I also understand the concern: some creators have been forcing the “Favorite Creator” using aggressive placement and positioning of the device. But that’s a moderation issue, not a system issue. Removing or limiting the device entirely punishes everyone, especially smaller creators, instead of addressing the actual problem. What we need is better guidelines and enforcement, not the removal of a key growth tool. This will lead to: -Bigger creators staying on top -Smaller creators struggling to grow -Less competition and fewer new opportunities We should be pushing for a system that rewards good maps and talent, not just existing audiences. If you care about the future of UEFN, please tag @FNCreate and share your thoughts. The more voices, the better chance this gets reconsidered.
Miguel Uefn Developer tweet mediaMiguel Uefn Developer tweet media
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Visceral.io
Visceral.io@Visceral_IO·
@AdamStarrLawyer @FNCreate $19M over 14 months pencils out to ~$1.35M/month at the very top of the distribution. The gap between the #1 map and the median FNCreate map is the part nobody talks about. Day-30 retention and repeat sessions are what separate a $19M map from a $190K one.
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Adam Starr
Adam Starr@AdamStarrLawyer·
A top @FNCreate map made $19M in 14 months. This comes from an accountant’s sworn declaration. In the Red v. Blue dispute, MM Games (better known as RVB) retained a CPA to review the financials. He filed a declaration, under penalty of perjury.  Here's what he found.
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Visceral.io
Visceral.io@Visceral_IO·
The maps blowing up aren't necessarily better than yours. They're better understood. visceral.io tracks all of this — week-over-week growth, genre benchmarks, Discover feature time — across the whole platform. #8217;s-What-They-Have-in-Common" target="_blank" rel="nofollow noopener">visceral.io/blogs/146/Some….
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Visceral.io
Visceral.io@Visceral_IO·
The most-featured new map on Discover averaged 2,320 feature mins/day. #5 averaged 1,015. Both "featured." One getting 2x the exposure. Do you know where your map sits in that window?
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Visceral.io
Visceral.io@Visceral_IO·
Some UEFN maps grew 1,200% last week. Most creators have no idea this is happening. Here's what the data actually shows 🧵
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