Vito(r) the Moonlight Knight

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Vito(r) the Moonlight Knight

Vito(r) the Moonlight Knight

@VitorSDM

Games, cats and multiplayer development. He/Him. Cofounder & CRO @ Companion Group.

Montreal, Canada Katılım Haziran 2011
3.2K Takip Edilen969 Takipçiler
Vito(r) the Moonlight Knight
@GameOverThirty This is by the Ruiner people, right? I really need to give it a look. It gave Ghostrunner x Doom 2016 vibes and I'm very much into both. Ruiner had its issues but the vibes were immaculate.
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RallyCarDelta Gaming
RallyCarDelta Gaming@GameOverThirty·
Recently picked up Metal Eden because the FPS "boomer shooter" genre is my go-to solution for boredom. 1. It's great. It's a blast. Fantastic visual design. 2. I believe it's trying to melt the GPU in my gaming laptop and I may need to move to my main gaming PC.
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Vito(r) the Moonlight Knight
@GameOverThirty I'm glad someone else is noticing this. And it's not just the quantity of output, it's a fairly consistent quality level too. Seldom GOTY levels (SM2 aside, and that I'd "just" consider a strong 8/10 even as a superfan of the original) but remarkably predictable too.
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RallyCarDelta Gaming
RallyCarDelta Gaming@GameOverThirty·
Saber Interactive's output is almost unbelievable when compared against industry peers. It's not just "AA" and smaller titles. They are the primary developer behind Space Marine 2, and they have several other "AAA" games in the works. I'm sure they accomplish a lot of what they do with contracts and planned outsourcing, but as I've said before, I suspect the industry is heading that way regardless.
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Vito(r) the Moonlight Knight
@Brammflakes Well deserved! The more I read about it, the more I look forward to giving it a go as a former BF2 addict who desperately misses the more tactical focus of arcadey combined arms shooters.
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Vito(r) the Moonlight Knight
@DaveOshry PC version is a disaster. Switch version has a decent 60fps performance mode when played on Switch 2 but resolution gets capped at 720. It's a compromised effort but I'm glad it's accessible to modern audiences.
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Mark Cooper-Jones
Mark Cooper-Jones@markcooperjones·
Even though I was fortunate enough to get a free copy from @HarperCollinsUK, I'm *still* tempted by this incredible deal. Panic buy your copy of This Way Up now! Lnk.to/mapmen
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Vito(r) the Moonlight Knight
@chongdashu This is like the thing about mutli-tasking not being real. Studies show that comprehension and recall decrease as you speed up audio. I do my podcasts 10-20% faster as I hate slow talkers, but any more than that is a false economy. It does vary person to person though.
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Christina @ATX
Christina @ATX@truffle·
This is known as the innovator's dilemma en.m.wikipedia.org/wiki/The_Innov…
RallyCarDelta Gaming@GameOverThirty

The biggest threat to the AAA suppliers of video games isn't even current financials, it's that they've become victims of their own success (and the meteoric rise of their successful "live service" titles). EA, ABK, Rare, Respawn, Take-Two, Epic, etc. Anyone running a moderately successful "live service" game now has to deal with the reality that most of the studio's time will now be spent supporting that game until it collapses. They cannot afford to stop supporting their live service games. (Literally, they can't afford it. Those games basically support everything else the company wants to do.) This causes any other project within that studio / segment to be viewed as high risk because they don't guarantee revenue. The rise of live service games has forced studios, and companies, to deal with that reality. It's not just the fault of executives either. Studios that are given incubation projects often spend so much time on "cool ideas" and vertical slices that they forget to press forward and actually make a game. Respawn is a perfect example. Apex Legends has effectively forced Respawn into becoming a studio that effectively services Apex Legends. There's nothing wrong with that, by the way, but it also means that Respawn will constantly crash into this wall of projects being cancelled by the risk they present. And suddenly it will be too late. Some day those games aren't going to have the numbers they do today. What is working today likely won't be what the big suppliers need in a decade. THAT is the biggest risk to "AAA" suppliers today. This is also why we are seeing hits that mimic "AAA", and other "gems," coming out of the AA, and indie space. Besides more effective project management with smaller teams, those studios don't have the weight of ALSO supporting a massive live service game weighing over the studio. Everything they do looks like risk, so they might as well press forward and create it, and take the risk to the market.

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Richard Browne
Richard Browne@rpwbrowne·
@BangBangClick Gamescom hit the right balance because it was driven by consumers first. PAX is more aligned in that respect. A US Gamescom could work … probably not in LA.
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Alex Hutchinson
Alex Hutchinson@BangBangClick·
I miss e3. It was a united moment to show all the industry’s games. Everyone was on the same floor. You could find small gems alongside big franchises. We lost a lot when it went under.
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Vito(r) the Moonlight Knight
@Baaahphomette There's a podcast series called "Blowback" that did a season on the Korean war and how utterly insane as self aggrandizing, sociopathic and delusional MacArthur was. Well worth a listen.
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𝕯𝖊𝖛𝖎𝖑 𝕮𝖍𝖎𝖑𝖉 ༆
I hate this fucking cräckkkêr so much. Under Truman’s rule, he granted scum such as Shirō Ishii (of unit 731) and Prince Yasuhiko (one of the leaders behind the Nanjing massacre) immunity.
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Black Phillip
Black Phillip@poe_collector·
my boyfriend just sent me this im bout to upgrade this bitch to fiancée
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Vito(r) the Moonlight Knight
@JaqubAjmal There's an audio cue apparently but it's super hard to make out. This means the optimal way to play requires lowering music volume to zero... Which is quite a big sacrifice considering how good it is!
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Vito(r) the Moonlight Knight
@JaqubAjmal - Improved parry windows that allow you to trigger it up to the moment just before your character is hit, like any action game. This is instead of the weirdly arbitrary window locked to certain points of the enemy's animation they do which often requires you to commit too early.
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Vito(r) the Moonlight Knight
@rpwbrowne @ZhugeEX @Wario64 Let me tell you about the time I went to transfer my old Switch data to the new OLED version and didn't realize this WOULDN'T include my partner's AC island until after I'd factory reset the original device...
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Wario64
Wario64@Wario64·
Nintendo Switch has now sold over 150 million units as of Dec 31, 2024
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Vito(r) the Moonlight Knight retweetledi
Nintendo of America
Nintendo of America@NintendoAmerica·
And the name of the new console is … Wii U!
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Vito(r) the Moonlight Knight
@pgbiz "... breakout hits like Baltaro would have struggled to punch through to the mainstream (without a backend)." Lol. Lmao. ROFL even.
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Chong-U
Chong-U@chongdashu·
@VitorSDM Thanks for sharing! I am using Bitwarden but the user experience is very hit/miss. Are you using it on multiple devices?
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Chong-U
Chong-U@chongdashu·
It's 2025, what's everyone using for password management? - Passkey? - Password Manager? If so, which one? - Pen & paper? - From memory?
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