Ahorsenamedderek

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Ahorsenamedderek

Ahorsenamedderek

@WallProd

DC comics and video game nerd. Ebike dork/bored warehouse worker

Minnesota, USA Katılım Mart 2015
744 Takip Edilen266 Takipçiler
Ahorsenamedderek
Ahorsenamedderek@WallProd·
@thiccdotexe Y'all just like jankey ass games. Congrats you can pick up every item, the rest will play like shit but at least you can pick up a useless bottle
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thicc.exe
thicc.exe@thiccdotexe·
Creation Engine is the subject of many jokes but it is incredible at what it does. The engine is expressly built to let you pick up every single item in the game. Anyone pushing for another engine is pushing to move away from what makes Elder Scrolls and Fallout what they are.
Kamby@kambyyy

Josh Sawyer talking about BGS engine and tools:

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Ahorsenamedderek@WallProd·
@Reply_Addict And yet to this day they are always behind everyone else in mechanics because they refuse to build or adopt a new engine. They are just all a bunch of stubborn assholes
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ReplyAddict
ReplyAddict@Reply_Addict·
People still don’t get it. Bethesda’s object permanence is what makes their worlds feel alive and reactive. You can drop items anywhere, build crazy cheese wheel shrines, leave the world in whatever chaotic state you want… and it stays that way. No other game (Cyberpunk included) has fully captured that level of true persistence without compromises. Loading screens exist for a real technical reason here .. they let the game actually remember your impact on the world. I’d rather quick loads than losing that immersion any day. The trade-off is worth it.
Synth Potato🥔@SynthPotato

The Elder Scrolls 6 and Fallout 5 are confirmed to be running on the Creation Engine This means they will very likely both still require loading screens when entering Interiors. I think this is one of the biggest weaknesses of Bethesda games, it really does feel outdated…

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Ahorsenamedderek@WallProd·
@Emprider How I feel when someone with an Aerospray can pussy gun kills me. Can't stand that weapon
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Rider(ライダー)⚡
Nothing tilts me more in Splatoon is being mad already but dying and having to see someone’s ugly ass gear set
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Ahorsenamedderek retweetledi
| UCEE |
| UCEE |@stanleemichaels·
Bill Burr really grilled Shaq about why he was doing Buick commercials when he has a billion dollars in the bank. I honestly have no idea how Shaq fits in those cars. Bill Burr: Why are you still working? Take a weekend off you 9 ft whore. Give somebody else a chance. You were selling Buicks like I was dumb enough to think you drive one of those things. Shaq: True story. Everyone had the sentiments that you had, so I bought a Buick. One time I was speeding and the state trooper pulled me over. When he saw me in the Buick he said Oh my god you do drive a Buick. And he let me go. Imagine being so rich you buy a car just to prove a point to a comedian.
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Ahorsenamedderek@WallProd·
@9_Kcool_9 A consistent output of games because they didn't force their devs to spend over a billion on lame ass live service games? Yeah
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Ahorsenamedderek
Ahorsenamedderek@WallProd·
@charlieINTEL Well duh, it convinced people who already have no issue not buying any damn movies vs streaming them to not buy games
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CharlieIntel
CharlieIntel@charlieINTEL·
Many leaders within Xbox Games Studios reportedly believe Game Pass has 'destroyed the values of their games' 'There are a lot of people ... in studio leadership within Xbox who absolutely detest Game Pass. They think it has taken away from the value of all games; think it's been a detriment to the games industry." [Source: Jason Schreier]
CharlieIntel tweet mediaCharlieIntel tweet media
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Ahorsenamedderek@WallProd·
@Jawmuncher Fuck no, keep this dogshit burried forever. It sucked when it came out and it's aged like pure milk
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Jawmuncher@Jawmuncher·
Bethesda announcing all these Fallout projects but didn’t bring back what the people really want
Jawmuncher tweet media
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Ahorsenamedderek
Ahorsenamedderek@WallProd·
@Deancain Anything to try and stay relevant when all you've done is be one of the worst actors to play a superhero
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Ahorsenamedderek retweetledi
TheBackgroundNPC 🧙‍♂️
Bethesda seeing Asha Sharma coming…
GIF
Bethesda Game Studios@BethesdaStudios

A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios

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𝕐o̴g̴
𝕐o̴g̴@Yoda4ever·
Adopt, don't shop..🐈🐾🥺❤️
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vi ☆ fan
vi ☆ fan@saycamore·
woah more of jaafar singing beat it!!
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