Wessmaniac

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Wessmaniac

Wessmaniac

@Wessmaniac

Senior Producer & Principal Designer at Impeller Studios. Lecturer in Game Design and Production at Breda University of Applied Sciences.

Katılım Ağustos 2008
962 Takip Edilen583 Takipçiler
exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
Tie Fighter (LucasArts, 1994) is the sequel to X-Wing which was released the year before. This time you join the Dark Side and blast away at rebel scum! The prequel was great, Tie Fighter was even better. The iconic sound effects of the laser get me everytime. Joining the imperial forces gives it a whole new vibe. Epic cutscenes, digitized speech, great space combat scenes, ships and weapon systems to choose from, countless missions - and ultimately not being such a bad guy after all, since you serve under Thrawn and not Vader... your job being mainly to keep the galaxy in order, fight lawless rebels and pirates. LucasArts was originally known for their adventure games, but with the release of the X-Wing and Tie Fighter series, they left an impressive mark on the 90s space combat genre.
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Vintage Maps
Vintage Maps@vintagemapstore·
Nature’s Heartbeat : Gross Primary Production (GPP) of the biosphere on land throughout the year
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Wessmaniac
Wessmaniac@Wessmaniac·
@JoshuaGieringer @exquizitely I did mission & gameplay design (and writing) for the entire series. Back then I often wondered what realistic space combat would be like, and have spent the last several years working on @InTheBlackGame, an indie project to realize that vision. Free demo bit.ly/4r0cqYu
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Joshua Gieringer
Joshua Gieringer@JoshuaGieringer·
@exquizitely Played every game in this series. Each one is different enough to be its own experience, despite them all being fighter sims. This is the type of game I wish was brought into the modern era. Not just a remake/master, but a new game in this style and complexity.
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Karl Pethers
Karl Pethers@pethers_karl·
@exquizitely Had a MIDI sound module, so the music was fantastic. My PC was wired into a stereo, so the effects were amazing at the time. How I wish they would rebuild the game with the current graphics capabilities.
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
LucasArts was mostly known for their brilliant adventure games, with the occasional flight sim mixed in (e.g. Their Finest Hour, Secret Weapons of the Luftwaffe). With the emergence of space combat games (Wing Commander, Privateer) of the next generation, it was time for LucasArts to make use of the Star Wars license, and so in 1993 they released Star Wars: X-Wing. The game is set around the time of the first Star Wars movie (Star Wars: Episode IV - A New Hope) and you take on the role of a rebel pilot. Training flights, escort and combat missions, attacks on capital ships, beautiful cutscenes, and the choice between A-wing, X-wing, and Y-wing were some of the many features that made this game an instant hit. Add the iconic soundtrack and the sound effects for the lasers - in 1993 this was truly remarkable and the start for a huge line of sequels. Needless to say that X-Wing was a massive success, both critcally and commercially.
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Wessmaniac
Wessmaniac@Wessmaniac·
@TeeCount @exquizitely Apologies! The mission designers (myself and David Maxwell) made the rookie mistake of tuning the difficulty to our own skill level. We never made that mistake again.
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CountGT
CountGT@TeeCount·
@exquizitely I had a blast with this game, but missions were quite difficult (some close to be impossible)
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Ace Racer
Ace Racer@aceracer83·
@exquizitely I wish we could get modern versions of this and Tie Fighter....
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Wessmaniac
Wessmaniac@Wessmaniac·
@simbaoblivion @exquizitely Lucasarts was the publisher. The flight sims were developed by Lawrence Holland and the team that eventually incorporated as Totally Games.
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Simbabbad
Simbabbad@simbaoblivion·
@exquizitely X-Wing was successful because LucasArts had just previously done "serious" historical flight simulations like Their Finest Hour, they infused this tone and sense of realism into this fantasy world and made it real. It was absolutely fantastic, and the opposite of today.
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Floppy Deep Dive
Floppy Deep Dive@FloppyDeepDive·
This isn't DOSBox. This is TIE Fighter on a real 486 from 1992. Sound Blaster audio. Digitized speech. The Imperial March shaking your desk. Before Squadrons, before Battlefront... THIS was Star Wars. Real hardware. Real Empire. BOOM! #retrogaming #starwars #tiefighter #dosgaming
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Wessmaniac
Wessmaniac@Wessmaniac·
@Xoey80239413 @ToughSf @InTheBlackGame assumes the pilot's Decision Support System is fusing data from a distributed sensor network. The DSS generates visual and positional audio cues to enhance situational awareness. System is vulnerable to damage & destruction from EW, DEW & kinetics.
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Xoey
Xoey@Xoey80239413·
@ToughSf How bright would a laser have to be in space for the beam to be visible on sensors meant to see it? I feel like lasers should be faintly visible because you want to see them and they'd be on sensors and enhanced to be visible.
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ToughSF
ToughSF@ToughSf·
"Spacefleet: HEAT DEATH", a realistic space RPG inspired by The Expanse and Children of a Dead Earth, is in development by Spacezero Interactive. It's got radiators, invisible lasers and PDCs raining down on missile waves: youtu.be/SzFKChdWLPU
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NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
GeForce RTX PC Week - FREE PC Upgrade 🔔 WIN this @maingear gaming PC featuring: 🟢GPU: GeForce RTX 5090 Founders Edition 🟢CPU: Ryzen 9800X3D 🟢RAM: 96GB T-Force Delta DDR5 🟢PSU: XPG Fusion 1600W Reply "GeForce PC Week" to enter!
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