WeeGee.

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WeeGee.

WeeGee.

@WizzyWage

kifflom!

Everywhere Katılım Aralık 2010
2.8K Takip Edilen235 Takipçiler
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WeeGee.
WeeGee.@WizzyWage·
Hate when i tell someone my name and they say it back like 🤌🏻LUIGI🤌🏻
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WeeGee.
WeeGee.@WizzyWage·
@Wario64 So it was probably a sega metaverse type game
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IWGB Game Workers
IWGB Game Workers@IWGB_GW·
"Workers asking for fairness, transparency and respect should not be met with silence and closed doors, especially when livelihoods and workplace rights are at stake" The fight for justice and a union @RockstarGames continues ✊
Eurogamer@eurogamer

"Workers asking for fairness, transparency and respect should not be met with silence and closed doors" - MPs accuse GTA 6 developer Rockstar of obstructing legal processes, as battle over 'union-busting' dismissals continues eurogamer.net/gta-6-develope…

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Everywhere NET
Everywhere NET@EverywhereNET·
One of the new modes coming to EVERYWHERE once the platform is available again is something called “Grenade Football” ⚽️ It’s a 5v5 football mode where the ball is blasted and passed around using grenade launchers. The gameplay I got to see looked surprisingly competitive, fast paced and honestly hilarious in the best way possible. Could easily become one of the community’s favourite Here's some screenshots ⤵️
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Del
Del@TheCartelDel·
The problem here is that people keep using the word "Indie" thinking it means small budget and self funded. Often, "indie game studio" actually just means independent from publisher ownership. Technically Kojima Productions is an indie studio. The other issue is that budget terms keep sliding. AAA game used to mean double digit budget, now it usually means over $80 million. So if we call games "mini budget" games, do we mean less than $5 Million? Less than $500k? And whatever we decide today, when do we update that? "Indie Studio" as term probably has lost its usefulness.
Sterling🔜MomoCon@SterlingTheDev

I hate to my negative about content here but this is an actual industry plant. It’s ok to like this sort of game, but how it’s presenting itself hurts actual indie games. - real licensed music - massive array of custom assets and cutscenes, fully voiced too - insanely pricey press kits sent out to small and big CCs - presents itself as “indie”. This is not “indie”. This is a refined product that was made for millions. Most likely a medium sized team of 12-30 full time for years. This kind of low hanging fruit stealing + indie labeling hurts actual small dedicated teams of real game devs. There will be actual indie devs that miss out on awards this season because of this extremely well funded AA title masquerading as an indie.

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Everywhere NET
Everywhere NET@EverywhereNET·
One of the biggest questions from the community was whether the original vision for EVERYWHERE is still alive. Custom avatars, Utropia, the districts... I asked Leslie Benzies and Mark Gerhard directly about it ⤵️
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Everywhere NET
Everywhere NET@EverywhereNET·
Today, I had the pleasure of speaking directly with Leslie Benzies and Mark Gerhard, CEOs of Build A Rocket Boy. After those conversations I honestly feel much more reassured about the future of both the games and the studio. They answered many of the questions that all of us in the community have been asking for months, and over the next few days I’ll be sharing clips and more information from our conversations. These past few weeks have obviously been incredibly difficult, especially for the people who have left the studio, and I don’t want that to be forgotten or ignored. They know mistakes were made, and they’re not ignoring that. With a smaller team, a clearer focus, and much more attention being paid to community feedback, I genuinely believe things can improve from here. There’s still a long road ahead, but for the first time in a while, I’m feeling optimistic again about where Build A Rocket Boy, EVERYWHERE (yes, EV!) and MindsEye could go next.
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WeeGee.
WeeGee.@WizzyWage·
@_Tom_Henderson_ Say layoffs reported on back in march, just being finalised.
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Obbe Vermeij
Obbe Vermeij@ObbeVermeij·
After 3 years of work, it’s finally here. My new game Plentiful launched in Early Access today. It’s a sandbox where every change has consequences — too many trees drain the water, one spark can burn everything. It’s a bit different — we’ll see what people make of it.
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WeeGee.
WeeGee.@WizzyWage·
Kept spamming, got it. KEEP THE FAITH
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WeeGee.
WeeGee.@WizzyWage·
Steam you fuck!
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Moritz Katzner
Moritz Katzner@Moritz_Katzner·
@StopKilingGames UK has launched. Gamers’ Voice will serve as the UK NGO vehicle for SKG, fighting for players on digital ownership, game shutdowns, monetisation, online safety rules, and fair treatment. The fight is global. The UK is now in. more info link👇 #StopKillingGames
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VGC
VGC@VGC_News·
Fallout’s co-creator Tim Cain says he's concerned some players are being told by influencers what to think, rather than taking what they've been told and forming their own opinions. vgc.news/news/fallouts-…
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Mindseye.Builders
Mindseye.Builders@MindsEyeBuild·
MindsEye [dot] Builders is temporarily suspended! The community is waiting on clear, direct communication about the status of Builder content and ARCs, and a realistic roadmap for ARCADIA. Read the community statement at: mindseye.builders
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Everywhere NET
Everywhere NET@EverywhereNET·
Blacklisted is now LIVE on all platforms! 🚀 The update is rolling out now, you'll find a 11.5GB patch on Steam! Let us know what you think about the update below 👇
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