Wretch (Wishlist now)

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Wretch (Wishlist now)

Wretch (Wishlist now)

@WretchTheGame

⭕ne night. ⭕ne intruder. ⭕ne truth buried in the dark. #HorrorGame #IndieGame

Suomi Katılım Şubat 2017
424 Takip Edilen293 Takipçiler
Wretch (Wishlist now)
Wretch (Wishlist now)@WretchTheGame·
@HEYimHeroic IMO HDR is pretty self-explanatory as a term, but I guess alot of people don't know what it really means
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i'm alice
i'm alice@HEYimHeroic·
HDR is the most confusing new thing they're trying to put into screens for no reason. like i don't think anyone knows what it actually does
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Fear the Phantom (game in bio)
Fear the Phantom (game in bio)@Phantom_TheGame·
Things that are harder in game dev than most people think: • Ladders • Doors • Moving platforms • Crouching • Settings screens • Marketing • Actually finishing the ga
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Wretch (Wishlist now)
Wretch (Wishlist now)@WretchTheGame·
@IronIntOfficial I'm 90% sure you can make it live a minute before the event begins as long as it's approved before the deadline. I went live 2 weeks before the event just so I can iron out possible bugs pre-event (since I didn't have playtests beforehand).
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IronDev
IronDev@IronIntOfficial·
I have a question about the Steam nextfest. I have opted in, but do I need to release the demo before the deadline or before the nextfest actually starts.
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Wretch (Wishlist now)
Wretch (Wishlist now)@WretchTheGame·
@justalexoki >Take creatine >Get tremendous heart palpitations and sweat like a pig 24/7 Not for everyone :|
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taoki
taoki@justalexoki·
>sleep 4hrs >take 10g creatine >feels like i slept 8hrs w perfect sleep score how does that even work what is this magic
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Wretch (Wishlist now)
Wretch (Wishlist now)@WretchTheGame·
@valigo Sure, I mean you can't really compare a random youtuber to a trained teacher but in essence since both of them are teaching something you could argue "you don't need to have experience doing it, you just need to know how it should be done in theory". Best teachers ofc have exp :)
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Valentin Ignatev
Valentin Ignatev@valigo·
@WretchTheGame Being a good school teacher is very difficult, and people get trained specifically to do this. It's completely different from a random dude pooping out youtube videos. Believe me, I know :D
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Valentin Ignatev
Valentin Ignatev@valigo·
>Gamedev youtuber >Gives advice with authority >Never do this, always do that >Here's how to make your game sell >Avoid these 10 mistakes >Buy my Godot course >Look at what they've actually shipped >Single Vampire Survivors clone, or straight up nothing. Every single time.
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Wretch (Wishlist now)
Wretch (Wishlist now)@WretchTheGame·
@csaurageul In other words, players say they want something new and cool but in reality they want more of the same 👍 This is very true. Rarely, something actually "new and cool" breaks the code and the next few years are stuffed with cheap clones trying to imitate the success...
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CSAURAGEUL
CSAURAGEUL@csaurageul·
Video games will never be taken seriously as an art form because neither the industry nor the audience treats them as art, and the audience is the larger part of the problem. Games are treated as products to be made fast, sold loud, consumed, discarded, and replaced. That is why Call of Duty and FIFA sell in the billions, not because they endure, but because they are disposable and familiar. This has nothing to do with graphical fidelity, art style, music, voice acting, or budget, even though players insist otherwise. For most people, “artistic merit” means how flashy, pretty, and expensive a game looks. Spectacle is mistaken for depth, and production value is confused with meaning. Games are not built to be evergreen because the audience does not want evergreen. The people who revisit old titles, engage deeply with systems, or approach games patiently are a minority. Most want the new release, the hype cycle, and the spectacle, then move on as soon as something shinier appears. This is the same reason Avatar makes a billion dollars per film yet leaves almost no cultural footprint. Audiences want stimulation for a few hours, then the exit. Art requires patience and trust, and games demand both. They ask players to learn systems, accept friction, and think. The audience rejects this. Anything slow, strange, or uncomfortable is dismissed as boring or pretentious, so risk is punished not just by publishers, but by players themselves. Because of this, metrics replace meaning. Engagement time, retention, and monetisation become the measure of success, because that is what the audience rewards. Art asks what something is saying. Products ask how long you stayed logged in. Games suffer most here because their greatest strength, player agency, is treated as an inconvenience rather than an opportunity. Legacy is impossible without permission to fail, and the audience does not allow failure. A bad novel does not kill literature. A bad film does not kill cinema. A bad game can kill a studio, because players demand perfection, constant novelty, and infinite support while rejecting experimentation. So the ceiling stays low by choice. Not because games cannot be art, but because an audience trained on disposability, spectacle, and instant gratification will not tolerate sincerity, patience, or risk. What survives is not what lasts, but what sells loudly and disappears quietly.
AGGRO CRAB 💥@AggroCrabGames

what's a gaming take that'll have you like this

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Wretch (Wishlist now)
Wretch (Wishlist now)@WretchTheGame·
@luscielia Why do all critically acclaimed games seem to be about melancholia? It's always something about loss, depression, grief, loneliness or some other melodramatic theme 🤔 same for movies tbh. People are so serious nowadays
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Elia
Elia@luscielia·
I really feel sorry for people who refuse to play Expedition 33 cause of the hype, fandom or whatever reason. They're missing out on one of the most tragically beautiful stories about family, loss and grief. It's a once in a lifetime experience that you don't get over easily.
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Wretch (Wishlist now)
Wretch (Wishlist now)@WretchTheGame·
@RinoTheBouncer Forced competitiveness. It was fun to take videogames seriously as a teen and even 20's but nowadays when I actually play something I wanna chill and enjoy myself.
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Rino🚀
Rino🚀@RinoTheBouncer·
What is it?🚀
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Wretch (Wishlist now)
Wretch (Wishlist now)@WretchTheGame·
@SmoughTown Alotta ppl made noise for it winning INDIEgame award. A game -very much reliant- on a major publisher and millions of external funding is by no means INDEPENDENT. It's highly dependent and thus not indie. Aside from that I have no opinion on the subject; no love, no hate
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SmoughTown
SmoughTown@SmoughTown·
Not played Expedition 33, but the discourse around it winning GOTY is very strange. Similar copium when Elden Ring won GOTY in 2022. I'm sorry if your fave game didn't win it, but end of the day E33 seems like a really impactful and popular game. It's not surprising it won. Additionally people now arguing it isn't an RPG? Get real, stop taking GOTY so serious - you should only care about which game you yourself enjoyed the most.
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deathfordough
deathfordough@deathfordough·
@SandyofCthulhu I used to play a lot of Counter Strike when it came out. I loved playing with the level builder and made a map of the office I worked in so myself and my coworkers could play it. I think that would be jail time now. 😂
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Sandy Petersen 🪔
Sandy Petersen 🪔@SandyofCthulhu·
Id Software had decided that they wanted to part with Tom Hall. The programmers wanted to hire an artist to be the level creator for Doom. The artists wanted to hire a designer for that job. They brought in two artists in a row to see if they could build levels. One used the editor to make a spiral staircase. 1/3
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Wretch (Wishlist now)
Wretch (Wishlist now)@WretchTheGame·
@MrGemezl Yep, also quest trigger shortcuts, straight up teleporting, wall clipping, infinite resources, etc depending on the situation! Absolute necessities the lot of them
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Gemezl
Gemezl@MrGemezl·
@WretchTheGame Yeah, I can't imagine testing my game without being able to spawn any item or enemy or flying around to a certain place. It would be a big pain
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Gemezl
Gemezl@MrGemezl·
Game devs, add cheats to your game. It will save so much time when testing. And it can turn your game into a sandbox to play around in.
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Wretch (Wishlist now)
Wretch (Wishlist now)@WretchTheGame·
@Pirat_Nation This is actually a textbook example of "riding the hypewave". 😋 -"I don't wanna play it" -*Wins lots of awards and everyone hypes it -"I do wanna play it" Nothing wrong with that though, just shows you care alot about what other people think.
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
After begging people not to let Clair Obscur: Expedition 33 win Game of the Year ARC Raiders advocate and ex-FPS pro Shroud finally plans to play the RPG after its Game Awards sweep.
Pirat_Nation 🔴 tweet mediaPirat_Nation 🔴 tweet media
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Wretch (Wishlist now)
Wretch (Wishlist now)@WretchTheGame·
@alexandriagreen "Just learn a new craft bruhh" -Every other dude who hasn't YET lost their job to automation =D People dgaf as long as it doesn't concern them personally, story as old as time.
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Alexandria 🧚🏾
Alexandria 🧚🏾@alexandriagreen·
The fact that it took me years to master high end retouching and frequency separation in photoshop, to the point where I developed fcking carpal tunnel before the age of 25 now people can just ask chat to do it edit anything for them is something that I have a hard time processing.
Dexerto@Dexerto

ChatGPT users can now use Photoshop to edit images for free Adobe say the tools, including Express and Acrobat, will be rolling out globally

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Apogee Entertainment
Apogee Entertainment@Apogee_Ent·
Oh you’re a gamer? Name the most satisfying sound effect in gaming.
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Wretch (Wishlist now)
Wretch (Wishlist now)@WretchTheGame·
Indie = Independent. Which means, NOT DEPENDENT on external resources like investor money, publisher etc. You can enjoy external resources of course, but if your very existence DEPENDS on them, you'll compromise the product -> Not independent -> Not indie. Flame on, I guess 🤷‍♂️
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Wretch (Wishlist now)
Wretch (Wishlist now)@WretchTheGame·
@ubi_core @notch Following the same rhetoric; you're not a mechanic if you don't craft your own tools and you're not a writer if you don't mix your own ink, make your own paper... Reinventing the wheel just to prove you can do it... Sure, if you got nothing better to do with your life 🤷‍♂️
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UbiCore
UbiCore@ubi_core·
This is @notch: If you use a game engine, and not make a game from scratch you are not a real game developer! Also @notch *Megabonk was made in Unity by Vedinad*
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Wretch (Wishlist now)
Wretch (Wishlist now)@WretchTheGame·
@KenneyNL I would probably charge more for this than for actual modeling-from-scratch since this "clean-up" work is some of the most boring part of 3d and working on someone else's models is often more cumbersome than working on your own creations.
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Kenney
Kenney@KenneyNL·
Came across a listing from someone who cranked out hundreds of 3D models and is now… searching for a 3D artist to repair them so they're actually usable. Ah yes, the future. redd.it/1pi63wk
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