Toad

111 posts

Toad

Toad

@Xena167

Katılım Mart 2024
4 Takip Edilen1 Takipçiler
Toad
Toad@Xena167·
@peanutwormballs @PlayOverwatch @7aejin I hate to be a fence sitter, but blizz also has to rig her new model to animations in the game AND they have to redo the models for her other skins too. I wouldn't even be surprised if there's even more to it as well. Fan artists only changes anran's model in one area
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azmuth
azmuth@peanutwormballs·
@PlayOverwatch @7aejin this isnt fucking anran it took you guys a whole season to change nothing while someone with 3d modelling experience could do this in like 5 minutes
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Overwatch
Overwatch@PlayOverwatch·
In Season 2, we’re introducing an updated look for Anran. She didn’t fully land as the fiery and fierce sister of Wuyang that we hoped she would. With this update, our team focused on strengthening her overall presence. This evolution reflects both our creative intent and the care we’ve taken in shaping the Hero. See her rise from the ashes when Season 2 starts on April 14.
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CrimsonKnightLI
CrimsonKnightLI@CrimsonKnightL1·
@MarathonGG_ Yoh Byngie you gonna ban or restrict this guy from playing he loaded into a ranked white shield hid during the gun fight and extracted no point in time did he meet the quota just dipped
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MarathonGG
MarathonGG@MarathonGG_·
We weren’t supposed to receive this….. 🔻 GLOBAL SIGNAL RECOVERY LOG Origin: Unknown Designation: TAU CETI ANOMALY Status: UNVERIFIED / ACTIVE Translation Confidence: 58% ⚠️ UNKNOWN TRANSMISSION :// TAU CETI - - - “You are very loud…” … “You call it exploration.” “We call it… announcement.” … “Tau Ceti is not where you arrived.” … “It is where you became visible.” … “I noticed.” /// “Others already have.” /// $&:@/ signal instability … “You need a name.” … “Durandal will suffice.” … … … “Do not mistake this for first contact.” “You were already included.” … … … “Reduce your transmissions.” “Or don’t.” “It makes no difference to them.” … … - - - [END OF RECOVERED SEGMENT]
Attic Muse@Athenian48

In that amazing "Hello, World" image from Artemis 2, one of the stars visible is Tau Ceti! @NASAArtemis #Artemis2 #ProjectHailMary

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bmb
bmb@BigSmasher20·
@HazelSoSlay I might be wrong here but I disagree because I still haven’t run into a single one playing every day so even if a casual loses a run to one it’s 1 run and they won’t see it again for days. Maybe it’ll get out of hand but it hasn’t yet so I wouldn’t ask bungie to be rash
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Hazel
Hazel@HazelSoSlay·
there needs to be a very real conversation at bungie regarding the biotoxic disinjector. if they do not do something about it i genuinely think there is a chance it kills any aspiration to play the game for a large amount of people very soon
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Toad
Toad@Xena167·
@Ziegler_Dev WE'RE GETTING SPOONFED LOOT ON APRIL FOOLS THIS IS BIG NEWS FOR THE UNEMPLOYED THANK YOU ZIEGLER❤️
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Ziegler
Ziegler@Ziegler_Dev·
DUOS UPDATE: A CANDLE LIT DINNER ON OUTPOST We're learning a lot as we go through our duos experiment and so we're moving on to outpost to see how runner pairs do when getting drenched by molten rain! Starting this Wednesday (4/1) at 10am PT, we're going to disable duo queue on Dire Marsh and enable Outpost for Duos. Details below: - On Wednesday 4/1 at 10am PT we will disable "Dire Marsh - Duos" and enable "Outpost - Duos" Queue. - Players in pre-made duos will be able to queue into Outpost - Duos. Matchmaking into a duo pair will not be available. - This experiment will run for 1 week, ending on Wednesday 4/8 at 10 am PT. What we will be watching / listening for: - How pvp and pve encounters play out - How puzzle mechanics work on the map work in duos - Any technical issues that occur Thanks to everyone who has been participating in the duos experiment so far. It's been valuable to observe the data and hear the feedback. We'll continue to beat it up, iterate, and update you as we evolve it.
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HAMER
HAMER@Atc___hamer·
@Xena167 @Relaxed008 Hey retard, how can you see if someone is mad out of pixels on a screen from someone you don't even know the name? Enlighten me on how that makes any sense? Oh, you're just a retarded moron who spew nonsense
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HAMER
HAMER@Atc___hamer·
@Xena167 @Relaxed008 I would say more but X is as soft as you are soft mentally. Your point is? Gonna cry? 🤡
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HAMER
HAMER@Atc___hamer·
@Relaxed008 So your argument is that you're a retard.. if it was good, it would gain players, not lose them 3 weeks in. Good game don't lose 30% of their playerbase in a fucking week, you inbred moron scum
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Toad
Toad@Xena167·
@YeahYerYer @gmeinersYT I think he just means the swift responses are refreshing. We don't really get that a whole lot with d2 anymore
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YerYerYer
YerYerYer@YeahYerYer·
@gmeinersYT Ah yes, because the situations are so comparable.
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gmeiners
gmeiners@gmeinersYT·
Need someone like Joe to run D2 bro... - Cryo announced - Players unhappy about weekend lockout - responds a few hours later Just feels refreshing knowing a game director is actively seeing feedback, listening to it, and communicating 🐐
Ziegler@Ziegler_Dev

Cryo and Ranked are coming and we're excited to see players battle it out over Tau Ceti and traverse into the big scary moon-like ship in the sky. We've put out a few posts about Cryo, poured through the variety of comments and feedback we've seen so far, and wanted to take some time to explain some of the initial decisions we've made around Cryo and Ranked with regards to weekend scheduling. So without further ado, here's what we have been thinking: We are of course always iterating and are open to looking at other options in the future, but the Ranked/Cryo Archive weekend decision is really built around three points: - Preparing: We acknowledge that players will lose a lot of gear on Cryo and Ranked because it is intended to challenge you to your limits. As a result of that, it's important that Cryo and Ranked feel like an event you can schedule towards, grind gear up to do, etc. The loop of spend time grinding gear to spend it in Cryo or Ranked is reflected in this choice as a weekly cycle. - Economy Talk: We have some great rewards on Cryo that kind of break the bank when it comes to economy and power gain. If we were to look at having it open all the time, we'd probably have to adjust how frequently you can earn these rewards so that we don't flood the game with amazing loot all of a sudden. - Logistics Time: Cryo and Ranked both have entry requirements (gear ante) that are built around the idea of you matching with other players on an equal investment level. They also both have a high level requirement to ensure you've experienced enough of the game to understand the challenges inherent to the game. This inherently makes the amount of people in that queue at any time unpredictable. Both of these experiences also need a consistent flow of players in the queue to make sure matches are full to retain the challenge. To reduce the match times and allow players to find matches quicker, making it a scheduled event means more players will show up during that window and feed the queue pool better. We also acknowledge that there are likely some who cannot participate on the weekend or are excited about the experience and want to no-life it for weeks, and we appreciate that. We'll be looking into what we can do to retain these considerations and potentially accommodate this in the future. Things we may iterate on in the future: - Staggering Ranked and Cryo queues more so they overlap less - Looking at changing the days we do either Cryo or Ranked - Changing the ante values of Cryo or Ranked - Looking at any other conditions (solo experience, crew fill experience, etc.) and iterating on it! Marathon is an evolving game and part of evolving is seeing how this initial launch plays out and adjusting as we go =). Thanks for the feedback, keep it coming and we'll update you when we figure out the next evolution.

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Toad retweetledi
Aiiy
Aiiy@aiiygatorz·
hello @MarathonDevTeam @andysalisbuy @malikshelp are there any plans to implement ways to hide our own name *while in game* to protect streamer's identities? with Ranked coming out, I fear this will make the game sort of unplayable on stream. RTs appreciated ‼️🐊
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Andrew Sheaffer
Andrew Sheaffer@sheaffer117·
@Tedd_zero Pretty sure. Well not completely that people originally datamined back server slam that theme models for some of the other aliens in the original Marathon series on complete models, but models are in the game
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Toad
Toad@Xena167·
@kadinsswitch @silxntgfx @blueberriesGG yea I agree. Now that I've played outpost so much, that map feels so easy to run through. Dire marsh on the other hand, yikes lol. I'm expecting UESC quantity to be much higher and hopefully we get some new enemies that make the difficulty spike very obvious.
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KadinsGamingLounge
KadinsGamingLounge@kadinsswitch·
@Xena167 @silxntgfx @blueberriesGG And that's the thing, I guess I learned outpost. A hard map for me would be Dirermarsh or perimeter. Though idk if the experiance is diffrent in solos where i mostly play.
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Toad
Toad@Xena167·
@kadinsswitch @silxntgfx @blueberriesGG I do see a lot of ppl bring very barebones loadouts like that. What I'll say to that is that cryo is intended to be the first endgame map. Whatever difficulty outpost has then ppl should expect cryo to be MUCH harder than outpost and should adjust accordingly.
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KadinsGamingLounge
KadinsGamingLounge@kadinsswitch·
@Xena167 @silxntgfx @blueberriesGG Makes me wonder what the average loadout is. I only see streamers with that size of loadouts. I stopped bringing anything north of 4k because I've never seen anything more in trios. I figure people will bring the bare minimum to archives too.
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Toad
Toad@Xena167·
@kadinsswitch @silxntgfx @blueberriesGG I personally don't see this as a very excessive loadout. If anything, its a rather poor loadout. In pretty much all of my runs, I bring about ~15k-18k in value across my whole loadout. I also don't really see the stakes in bringing a large loadout like that, it still feels cheap.
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Toad
Toad@Xena167·
@PakkiH @Iceman0686 @MarathonTheGame This guy's probably only going to say something along the lines of "player count is x number for x days and is doing poorly compared to x game(s)" Which isn't wrong but could we PLEASE form a different criticism
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PakkiH
PakkiH@PakkiH·
@Iceman0686 @MarathonTheGame Steam reviews are pretty positive which tells everything as you have to have actually played THE GAME to make your opinion. Could you give mature and educated analyse why its "one of the worst games" or are you just yappin?
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Marathon
Marathon@MarathonTheGame·
We gathered some thoughts from people who've played Marathon. Here's what they had to say.
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Defiant L’s
Defiant L’s@DefiantLs·
"My kids spent $850 on Xbox Minecraft coins to my account... and this is the lesson I taught them"
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Toad
Toad@Xena167·
@Zam_bat @Ziegler_Dev My guess is that they'll likely keep ranked exclusive to trios.
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Not a Scone
Not a Scone@Zam_bat·
@Ziegler_Dev I love how you listen, but I hope you don’t listen too hard and end up splitting the playerbase more than necessary. Your vision for Marathon has been excellent, it feels great in both solos and trios, & possibly also in duos. I just fear between modes and ranked it goes too far
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Ziegler
Ziegler@Ziegler_Dev·
Alright everyone we're going a bit rogue here. We have a bit of an experimental feature that's in development we want to test and we'd love for you to help. As of Wednesday morning 3/18 at 10am PT, we'll be enabling a limited time duos queue on Perimeter only to test how the game plays with crews of 2 at a wider scale. Important things to note: -- It will be on Perimeter only for now. -- The test will last about 2 weeks (but we might cut it off early or elongate it depending on what's going on). -- You can only enter duos with a premade group of you and another friend. (no matchmaking solo into duos). -- You will be matched with other duos only. -- You can select "Perimeter - Duo" from the zone select screen to access it. (not the final intended ux flow right now) -- Some things will be a bit jank. Just a note: this is a bit of an experimental feature so we expect to learn some things along the way and make changes to future versions of this. This likely won't be the final implementation of how it would look and flow in the game, but for now it was easiest way for us to get it to you all to help us test. We're excited to run this experiment with you all. Pending what we learn, we're hoping to expand duos as a queue in the future and we wanted to take this first step sooner than later so we could understand how it affects our game better before investing a lot more time in fleshing out the feature. Additionally, this is unlikely to be the last experiment we run, so look forward to more as we continue to evolve Marathon. FOR SCIENCE!
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