I'm opposed to this legislation on the grounds that the government shouldn't be telling anyone what kind of games to make. Instead there should simply be transparency. The game developer needs to make it clear that the title does not guarantee perpetual online support nor is the game meant to be played independent of a server. Then, if people still want to buy it they can.
California lawmakers took a big step for video game players on May 14, 2026.
A group in the state Assembly voted to advance bill AB 1921, meaning the full Assembly will now vote on it soon.
The bill, named the Protect Our Games Act, was introduced by Assemblymember Chris Ward. It sets clear rules for video game companies that sell games connected to online servers.
If it becomes law, it would apply only to new games sold after January 1, 2027.
>Before shutting down servers, companies must notify players at least 60 days in advance.
>They must then provide one of three options:
-an offline version playable forever
-a free patch allowing play without the company’s servers
-or a full refund.
Many companies currently shut down servers and make paid games unplayable. This bill aims to stop that.
The Stop Killing Games campaign supported the bill, while the Entertainment Software Association opposed it, arguing the rules would hurt new game development. The opposition failed in the committee vote.
@Gadnuk_69@x149te@GameXplain This. Smash is the only game that sold me on getting a switch. 3 houses was good. Engage's gameplay was good but everything else was embarrassing.
@XenotheLoL@x149te@GameXplain I played Star Fox 64 to death on my N64. It’s my favorite game on the console.
I do not own a switch 2 and this definitely doesn’t sell me on buying one.
I will keep waiting for Fire Emblem and Smash
APOLOGIZE TO THIS GAME RIGHT NOW
YES IT WAS UNORIGINAL AND TOOK A LOT FROM STAR FOX 64
BUT AT THE VERY LEAST IT DIDN'T COPY AND PASTE 1:1 LEVEL LAYOUTS DOWN TO SHEER PERFECT IMITATION
AT LEAST IT TRIED SOME NEW INTERESTING THINGS AND WAS SUPER FUN ONCE YOU GOT THE HANG OF IT
@gooseothy I'm still annoyed they can't make a proper 64 sequel. Holy shit they remade the same game like 3 times. Imagine if every 3d Mario game was just 64 over and over.
Pra quem estava esperando alguma crítica do Gramiliki Rabujento, esquece.
É disso que eu gosto, é isso que eu queria. E esse visual é um tapa na cara de vagabundo que passava pano para os gráficos BOSTA de Mario Kart World e DK Bananza.
Fui convencido.👍🏻
A lot of you MFs are clearly tourists and it shows. I see people complaining about the style of the characters when you can clearly see they are designed as a nod to the original Animatronics from their original counterparts.
@x149te@GameXplain Yeah those were remakes to portable consoles. Starfox had that already. The only thing BoTW has in common with the original is the spirit of the world. Like you just wonder around until you do what you need to do.
@XenotheLoL@GameXplain SMB for GBC was peak. And Donkey Kong for GB too. I think BoTW is remake of original Zelda. And original Zelda was remade several times.
@x149te@GameXplain 64 has been done to death. I've played the original so much, I don't need to wait another 10 years to play it again. They also made Platinum games fuck up starfox on the Wii u
@x149te@GameXplain Its so fucking stupid. I didn't buy a switch 2 and saw a new starfox game was was getting hyped. only to see its another remake of 64. I'm good.
@Pirat_Nation Here is the thing
If those games release on PC Day one
then PlayStation is going to sell WAY less copies of it
that's a fact, people buy the PS version first, then when the PC version comes out they buy that one too even if they have it already on PlayStation
Shuhei Yoshida, former head of PlayStation Studios, has shared his views on PC releases for PlayStation games.
He said releasing new AAA games on PC from day one is not a good idea. “If they were releasing new AAA games day one on other platforms, I don’t think that’s a good strategy for platform holder like PlayStation.”
But he believes PC versions after a couple of years are helpful.
“Releasing games on PC after a couple of years must have helped recoup the investment of these big budget games and help the team and company to reinvest that money into their new games.”
Yoshida added that he sees no proof PlayStation is changing its current PC strategy or stopping PC versions.