Cowb0y
460 posts


I Got to play Hell Let Loose VIETNAM EARLY.
Early Impressions here & More! - Big thanks to @Team17 @hell_let_loose
VIDEO: youtu.be/IN1D2SONu2Y

YouTube
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@hell_let_loose Just delay the game. It’s not ready for summer release. Reused HLL mechanics, same animations, sounds, effects. Stupid 3D map change. Optimization is atrocious. Settings unbalanced. No reason to play on Epic, low settings lets you see everyone in jungle. UE5 experience
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We hope everyone taking part in the #HellLetLooseVietnam Closed Beta this weekend has been enjoying the action at Thanh Hóa Bridge.
We’ll be sharing more information on Open Beta testing soon, so be sure to register for updates here:
hellletloose.com/enlist

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@ExecutivOutcome @IGN Well. If you played HLL for almost 500+ hours you can easily say what is reused. We're not talking about simple asset reuse, but whole game systems
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If you're craving a slow, communications-heavy milsim that respects your time enough to punish you for misusing it, Hell Let Loose: Vietnam has you covered.
Our hands-on impressions: bit.ly/4cLphs4

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Hell Let Loose: Vietman might be the most realistic shooter I've ever played polygon.com/hell-let-loose…

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To już miesiąc minął…… Gratuluję drugiego- ostatniego miejsca. Zaimponowałeś mi, więcej nie mogłeś zrobić👍👍ps. Jaki był szczęśliwy. Potem poszedł w polemikę, bo skojarzył, że z zapowiedzianego zdublowania wyszły nici i jest obciach. 😜😜😜 Ukłony @MarcinNajman

Polski

@hell_let_loose Just play everything on low, get advantage. There's no reason to play it with epic settings. But anyway, game is awful in current state, needs more time to cook. Get rid of this horrible 3D tac map. Why not keep it basic like in HLL? lol
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Hell Let Loose: Vietnam is releasing this summer, and some of our content creators have been sharing their thoughts on what's in store for us all.
Check out their videos in the comments below! 👇
#HellLetLooseVietnam
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@VeryBadSCAVR @nikgeneburn is a hall of fame game designer, I’m nothing but excited for this
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So, Nikita had interview which revealed a lot about the 'Starkov' = 'Fragmentary Order'
gamesbeat.com/how-tarkov-cre…
Some of points were
1. Nikita explicitly stated he is "tired" of working on a single project for over 10 years 😭
2. He is now pushing back against the "Extraction Shooter" label, prefers to call it a "Combat Simulator."
While it has extraction mechanics, it features clones and drones instead of "real" humans
3. Maps are planned to be 4 to 5 times larger than Tarkov maps🤯
Game will feature vehicles and diverse-gravity combat.
4. Team has 130 people compared to Tarkov development team which is about 400. 3~4 consultant from tarkov team is in this new team
Game has been on production for about 1.5 years
5. Nikita said he wants to make the new game much faster than that by two or three times than tarkov (basically 3~5 years 1.0 release)
What do you think?



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@VeryBadSCAVR Bla bla, the game will be awesome, hyper packed with content. Typical Nikita talk. Reality? Undercooked on every level, full of cheaters, buggy as hell
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@Ryangofett_2490 @onebattlefield I'm not crying, I'm just pointing out EA's hypocrisy in their BF6 marketing. That memorable live-action trailer, and PR bullshit yeah right...
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