
Yi Li
418 posts

Yi Li
@Yi__Li
train robots to do useful stuff at tesla optimus



🚀 Unitree open-sources UnifoLM-WBT-Dataset — a high-quality real-world humanoid robot whole-body teleoperation (WBT) dataset for open environments. 🥳Publicly available since March 5, 2026, the dataset will continue to receive high-frequency rolling updates. It aims to establish the most comprehensive real-world humanoid robot dataset in terms of scenario coverage, task complexity, and manipulation diversity. 👉 Explore the dataset here: huggingface.co/collections/un…

We developed an RL method for fine-tuning our models for precise tasks in just a few hours or even minutes. Instead of training the whole model, we add an “RL token” output to π-0.6, our latest model, which is used by a tiny actor and critic to learn quickly with RL.

Optimus will be the biggest product ever made. A general-purpose humanoid robot that can do useful work at scale will change the economics of labor & manufacturing. Goal is to get Optimus to high-volume production as fast as possible. If you’re great at AI, engineering, or manufacturing & want to build this, join us! → tesla.com/careers/search…

$UBER founder Travis Kalanick says wheeled robots will likely outperform humanoids like $TSLA Optimus for industrial tasks such as transport and mining. He argues specialized robots designed for specific functions are far more efficient for large-scale operations.

Origami Robotics is building high-DOF robotic hands with in-joint motors and a co-designed data-collection glove to eliminate the embodiment gap by collecting high-quality, real-world data at scale. Congrats on the launch, @DanielXieee and @QuanliangX! ycombinator.com/launches/Pcl-o…





Why does manipulation lag so far behind locomotion? New post on one piece we don't talk about enough: The gearbox. The Gap You've probably seen those dancing humanoid robots from Chinese New Year. Locomotion isn't entirely solved; but clearly it's on a trajectory. But we haven't seen anything close for manipulation. 𝗪𝗵𝘆? When sim-to-real transfer fails, the instinct is to blame the algorithm. Train bigger networks. Crank up domain randomization. Those approaches have made real progress; we don't deny that. But we started wondering: are we treating the symptom or the disease? The Hardware Bottleneck: Fingers are too small for powerful motors. So most hands use massive gearboxes (200:1, 288:1) to get enough torque. But those gearboxes break everything manipulation needs: • Stiction and backlash are complex to simulate. Policies trained on smooth physics hallucinate when they hit that reality. • Reflected inertia scales as N². At large gear ratio, the finger hits with sledgehammer momentum. • Friction blocks force information. The hand becomes blind. And they're the first thing to break. What we are trying to build at Origami, we cut the gear ratio from 288:1 to 15:1 using axial flux motors and thermal optimization. The transmission becomes more transparent: backdrivable, low friction, forces propagate to motor current. Early signs are encouraging. Still running quantitative benchmarks. Why Interactive? I love how Science Center uses interactive devices to explain complex ideas. I want to borrow this concept and help people understand the hard problems in robotics better visually. The post has demos where you can toggle friction, slide gear ratios, watch the sim-to-real gap widen in real-time. What's inside: • Interactive demos (friction curves, N² scaling, contact patterns) • Comparison table: 14 robot hands by sim-to-real gap and force transparency • The math behind why low-ratio matters Read it here: origami-robotics.com/blog/dexterity… We're not claiming we've solved dexterity. The deadlock has many pieces. But we think this one's foundational. Curious what you think.













