Demon Lord: Just a Block--OUT NOW!

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Demon Lord: Just a Block--OUT NOW!

Demon Lord: Just a Block--OUT NOW!

@YuWaveStudio

Demon Lord: Just A Block is a turn-based roguelite action game that doesn’t require lightning-fast reflexes. Play: https://t.co/va5aFKYJw7

Katılım Eylül 2025
87 Takip Edilen140 Takipçiler
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Tas@smoothriz·
What engine are you using for your Indie game?(comment below) 1) Unreal Engine 2) Unity 3) Goddot I m using unity engine #indiedev #indiegame
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Kotaku
Kotaku@Kotaku·
Demon Lord: Just a Block is a silly good turn-based roguelite about a defeated final boss trying to get back on top. It's a fascinating combination of tactical battles and a towering pile of systems, with such an intricate selection of variables that each run can feel surprisingly unique. kotaku.com/demon-lord-jus…
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Stride PR
Stride PR@Stride_PR·
Demon Lord: Just a Block, the action roguelite where the world only moves when the player does, from developer @YuWaveStudio and publisher Skystone Games currently available on Steam, is honored to be @Kotaku's Indie of the Week. #gamespr 👿🧊⚔️ kotaku.com/demon-lord-jus…
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Spang’s Indies
Spang’s Indies@WillsSpangler·
This solo indie dev is combining Hades and Shogun Showdown in a game where you control the flow of battle. - Collide with enemies to attack - Interact with a world entirely made up of blocks - Play with just one hand It's called Demon Lord: Just a Block. Would you play this?
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Demon Lord: Just a Block--OUT NOW!
Indie dev is no joke! Since the launch, I've been running on barely 4-5 hours of sleep a day. But having such an active community is amazing—you guys give the best suggestions and are always eager to help catch bugs. Over the past few days, I've pushed out 70+ updates and fixes. It's exhausting but totally worth it. Huge thanks to all the players for your endless support! 🛠️❤️
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TamersDev
TamersDev@TamersGameDev·
@YuWaveStudio Comgrats! Out of curiosity, did you make all the art in the game?
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Demon Lord: Just a Block--OUT NOW!
@kantallive @PolishOurPrices Hi, thanks for your feedback! My goal was to set the price at the cost of a "standard fast-food meal." Could you tell me what a fair price (in PLN) for an indie game would be in your region? I'll review the regional settings. Thanks!
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