⚔️ZackBlade⚔️

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⚔️ZackBlade⚔️

⚔️ZackBlade⚔️

@ZackBlade4

A 21 year old guy, bi with some deteriorating mental health, thanks Twitter, into Jet Set Radio, Deltarune, Persona, Paper Mario, Fire Emblem, and Sonic

United States Katılım Ekim 2020
1.2K Takip Edilen450 Takipçiler
⚔️ZackBlade⚔️ retweetledi
CSAURAGEUL
CSAURAGEUL@csaurageul·
Video games will never be taken seriously as an art form because neither the industry nor the audience treats them as art, and the audience is the larger part of the problem. Games are treated as products to be made fast, sold loud, consumed, discarded, and replaced. That is why Call of Duty and FIFA sell in the billions, not because they endure, but because they are disposable and familiar. This has nothing to do with graphical fidelity, art style, music, voice acting, or budget, even though players insist otherwise. For most people, “artistic merit” means how flashy, pretty, and expensive a game looks. Spectacle is mistaken for depth, and production value is confused with meaning. Games are not built to be evergreen because the audience does not want evergreen. The people who revisit old titles, engage deeply with systems, or approach games patiently are a minority. Most want the new release, the hype cycle, and the spectacle, then move on as soon as something shinier appears. This is the same reason Avatar makes a billion dollars per film yet leaves almost no cultural footprint. Audiences want stimulation for a few hours, then the exit. Art requires patience and trust, and games demand both. They ask players to learn systems, accept friction, and think. The audience rejects this. Anything slow, strange, or uncomfortable is dismissed as boring or pretentious, so risk is punished not just by publishers, but by players themselves. Because of this, metrics replace meaning. Engagement time, retention, and monetisation become the measure of success, because that is what the audience rewards. Art asks what something is saying. Products ask how long you stayed logged in. Games suffer most here because their greatest strength, player agency, is treated as an inconvenience rather than an opportunity. Legacy is impossible without permission to fail, and the audience does not allow failure. A bad novel does not kill literature. A bad film does not kill cinema. A bad game can kill a studio, because players demand perfection, constant novelty, and infinite support while rejecting experimentation. So the ceiling stays low by choice. Not because games cannot be art, but because an audience trained on disposability, spectacle, and instant gratification will not tolerate sincerity, patience, or risk. What survives is not what lasts, but what sells loudly and disappears quietly.
AGGRO CRAB 💥@AggroCrabGames

what's a gaming take that'll have you like this

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Cosmo💫 fan
Cosmo💫 fan@counting_cosmos·
Expedition 33 used generative ai but it's apparently the best game since sliced bread okay dawg
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⚔️ZackBlade⚔️
⚔️ZackBlade⚔️@ZackBlade4·
@TheDragoonQueen If its generative I don't think there's a middle ground, none of it is the best possible situation, people mad games for 30+ years without AI, we don't need to start now
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⚔️ZackBlade⚔️
⚔️ZackBlade⚔️@ZackBlade4·
And it fucking sucks cuz I love Expedition 33 but now its smeared with this shit, now I feel like I cant ethically play this game without supporting a practice I hate with every fiber of my being
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⚔️ZackBlade⚔️ retweetledi
Culture Crave 🍿
Culture Crave 🍿@CultureCrave·
Astarion actor Neil Newbon says 'fuck AI in performance' and thinks games like ‘Arc Raiders’ that use AI voices should re-record those lines with real actors once the game becomes successful 🎮 "Generative AI ... it sounds [like] crap. No matter how advanced it's getting, it still sounds not right ... anyone who made a shit ton off of a release that uses generative AI for voices ... You've got the money now, spread the wealth ... It would definitely do a lot of good for the actors, and it would definitely do a lot of good will in the community" (via @PCGamesN)
Culture Crave 🍿 tweet mediaCulture Crave 🍿 tweet media
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⚔️ZackBlade⚔️ retweetledi
イカアレルギー
イカアレルギー@IKAallergy·
ダイナモローラーテスラ
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⚔️ZackBlade⚔️
⚔️ZackBlade⚔️@ZackBlade4·
@RyanLThomas1 @ShxdowDHedgehog Its been 2 years, if they didn't want there to be anticipation they shouldn't have shown it if it was in such a early state they couldn't cobble a trailer together for the 25th anniversary, its like if next year Sonic just has nothing, no new trailer, no nothing, it would suck
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Sharky
Sharky@RyanLThomas1·
@ZackBlade4 @ShxdowDHedgehog It only makes sense if they have something they feel ready to show. JSR is coming (as is Sonic) there's nothing to worry about so the best thing to do is wait until the developers are ready to show their work.
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Matthew
Matthew@ShxdowDHedgehog·
No Sonic news No Persona news No Yakuza news No Virtua Fighter news No Jet Set Radio news No Crazy Taxi news No Golden Axe news No Streets of rage news Sega: "You won't wanna miss this 👀" and it was just TOTAL FUCKING WAR 💀💀💀💀💀💀💀 I'm going to crash tf out
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⚔️ZackBlade⚔️
⚔️ZackBlade⚔️@ZackBlade4·
@RyanLThomas1 @ShxdowDHedgehog As a JSR fan im pissed cuz its the series 25th anniversary and we got basically nothing, a trailer at the game awards makes so much sense and they just dropped the ball
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Sharky
Sharky@RyanLThomas1·
@ShxdowDHedgehog They didn't lead you to believe anything at all. Sonic fans led themselves down the garden path.
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Jehtt
Jehtt@TurboJehtt·
Serious question: is Expedition 33 actually that good
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⚔️ZackBlade⚔️
⚔️ZackBlade⚔️@ZackBlade4·
@SamsProStation Ok but im not even dissapointed we got no Sonic Frontiers 2 really, its that we also didn't get any new information on Jet Set Radio despite it being revealed 2 years ago
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