Zenkiut

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Zenkiut

Zenkiut

@Zenkiut

Kendoka Gamer! Guias, opiniones, análisis y otra yerbas

Katılım Aralık 2012
1.7K Takip Edilen312 Takipçiler
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Rhys Elliott
Rhys Elliott@superhys·
Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)
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El Genovés
El Genovés@ElGenoves73·
Imaginate decirle a Ayrton, "Maestro, gestioná la bateria, no vayas a fondo porque el auto se te muere en mitad de la vuelta" El mejor de todos, después de Fangio, hoy cumpliría 66 años.
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David Braben
David Braben@DavidBraben·
Very sad to see Philip Castle has died. He painted the iconic artwork for the original Elite:
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Timeproof Games
Timeproof Games@timeproofgames·
V-Rally 3 (Game Boy Advance, Velez & Dubail, 2002)
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Patricio - Pretend Cars Racing
Ya está disponible Pretend Cars Racing 2 en Steam, con casi 40 pistas, 80 autos, rankings globales, multiplayer en pantalla dividida y mucha acción. Vengan y súmense al camino a la v1.0 con un creador de pistas y un modo carrera.
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Rockstar Games
Rockstar Games@RockstarGames·
Obtén GTA$ 1,000,000 de regalo por jugar en cualquier momento hasta el 1 de abril. Además, gana recompensas triples y hasta GTA$ 1,500,000 más en la Serie de la comunidad durante las próximas tres semanas. Más información
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Road to Vostok
Road to Vostok@roadtovostok·
Good news. Road to Vostok just passed the Steam review process, so we are set for Early Access launch on April 7. This was the last external topic left, so now everything is up to me and I will be polishing the actual release build all the way until launch day.
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Nightdive Studios
Nightdive Studios@NightdiveStudio·
Long awaited and eagerly anticipated...it was a SiN to make you wait this long. Colonel John Blade is back to take down SinTEK and save the city in the fully remastered SiN: Reloaded!
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Game Press
Game Press@GamePressEd·
La revista Loading vuelve 26 años después. 📔Hoy anunciamos oficialmente el regreso de la revista que sentó la primera piedra de lo que hoy es GamePress. Esta tarde a las 18:00 haremos un directo para dar todos los detalles (unos minutos antes diremos dónde).
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Killing Floor 3
Killing Floor 3@KillingFloor·
The Tekko Kagi feature retractable 12-inch razor-sharp metal claws that extend from reinforced wristguards with ergonomic grips when equipped, turning skilled specialists into nigh unstoppable close combat predators. They come standard with electrified shocking blades, but swap in the Thermal Edge to become a cauterizing machine. ow.ly/yMGT50YqrV2
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Knoebel
Knoebel@Knoebelbroet·
Guys, forget 'GTA VI'. 'Abandoned' is back!!! 'Abandoned: Gospels of Blood' has been found on creator Hasan Kahraman PSN profile. pushsquare.com/news/2026/03/t…
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Zenkiut
Zenkiut@Zenkiut·
Se dieron cuenta que en PC si vendieron bien. Ironía de la vida que supuestamente se cierran cuando uno de los juegos más exitosos se independiza. Capcom sigue teniendo la posta
Pirat_Nation 🔴@Pirat_Nation

Stellar Blade developer Shift Up is reportedly moving toward full independence from Sony. The Korean studio is actively hiring for global publishing roles to self-publish future titles, including the announced Stellar Blade sequel, across consoles and PC.

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Marathon Media
Marathon Media@MarathonMedia01·
🎁 NEW MARATHON GIVEAWAY! ‼️We're giving away another copy of MARATHON DELUXE EDITION to one winner! To enter: 🔸Like + RT this post 🔸 Follow @MarathonMedia01 & turn on notifications 🔸Comment your platform 📅Ends 6/3. #Marathon | #MarathonGame
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Alejo Pura Vida
Alejo Pura Vida@AlejandroL19424·
Se aproxima el IMPACTO FINAL....Y CON EL... GIRA MUNDIAL DE MEDIOS..... ALEJO TEMPORADA 2🔥🔥🔥😎 .. Pronto a beber LÁGRIMAS 😅.
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Helldivers NOW
Helldivers NOW@Helldivers_NOW·
2 years of fighting in the second galacticwar, 6 Billion Helldivers dead
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HELLDIVERS™ 2
HELLDIVERS™ 2@helldivers2·
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Helldivers NOW
Helldivers NOW@Helldivers_NOW·
Helldivers Theme performed live in London at BAFTA Games in Concert
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