Alexandre Mendes

92 posts

Alexandre Mendes banner
Alexandre Mendes

Alexandre Mendes

@_AllexMendes

Creating digital worlds, synthetic data and games.

Lisbon, Portugal Katılım Aralık 2017
311 Takip Edilen96 Takipçiler
Alexandre Mendes retweetledi
Bifrost AI
Bifrost AI@bifrost_ai·
From one scene to a thousand variations - in minutes. Building diverse datasets for computer vision is no longer a bottleneck. Train and test faster. Control what matters. youtube.com/watch?v=_HA4J4…
YouTube video
YouTube
English
0
3
3
539
Alexandre Mendes retweetledi
Surge
Surge@_surgeahead·
First up at #UpSurge. Meet @bifrost_ai who are empowering today's creators with the computer vision tools to unleash innovation & capabilities that were previously unimaginable. Check out their awesome #GenerativeAI video below to see it in action! 👇
English
3
4
17
6.8K
Alexandre Mendes
Alexandre Mendes@_AllexMendes·
@iBrews Yes it is. Animation retargeting and morph targets being buzz words that might help getting more context on how 👍
English
0
0
1
0
Alex Coulombe
Alex Coulombe@iBrews·
@_AllexMendes do you know if it's possible to do something with this but with a huge variety of randomly generated metahumans?
English
1
0
0
0
Alexandre Mendes
Alexandre Mendes@_AllexMendes·
@Fishylein Both FACS dataset and this are basically making use of existent MetaHumans morph targets, the difference is that in this case is being live tracked by Openpose face module while FACS were preset poses. I don't really have a shareable script for this. Hope it helps
English
1
0
0
0
Fishy
Fishy@Fishylein·
@_AllexMendes Hey, apparently I'm working on the same thing with a similar approach. I found your FACS set on kaggle, and was wondering if you were using a script to export those and if so, if you could provide it so that i could replicate it with different lighting
English
1
0
0
0
Alexandre Mendes
Alexandre Mendes@_AllexMendes·
The good result. Just needed some more smoothing around the eyes and lips. #zivafaces
English
0
0
1
0
Alexandre Mendes
Alexandre Mendes@_AllexMendes·
Today I learned about unreal advanced search syntax… In this case, search under MetaHumans directory filtering assets that have"body" and "f" and not "preview" in their name. These can also be saved as collections for quick use #UE4 #ue4tips
Alexandre Mendes tweet media
English
1
1
6
0
Alexandre Mendes
Alexandre Mendes@_AllexMendes·
@tharkban I've added that as a description to the dataset. I'm aware, to an extent, and plan to fix it on a next version. Although pose itself is correct, camera to hand perspective doesn't follow asl pose standards.
English
0
0
0
0
Alexandre Mendes
Alexandre Mendes@_AllexMendes·
Web streaming UE's scene viewport, editor, PIE, and standalone. So far possible applications I've thought of are remote collaboration, teaching and eventually other cloud-streamed apps. #UE4 #UnrealEngine
English
0
1
3
0
Alexandre Mendes retweetledi
Hassan Abu Alhaija
Hassan Abu Alhaija@Hassanhaija·
Can AI make graphics look realistic ? 🚗 👇Proud to announce a new work with Stephan Richter and Vladlen Koltun. I worked on this in my internship at Intel but majority of credit is to Stephan who persisted to make it work and work robustly. full video: youtu.be/P1IcaBn3ej0
YouTube video
YouTube
English
40
446
2.4K
0