wakaka

28 posts

wakaka

wakaka

@lliang2003

a good man

United States Katılım Kasım 2014
2.8K Takip Edilen118 Takipçiler
Yinsen
Yinsen@YinsenW_·
Cherry Studio 社区版取消商用限制了,转变为完全标准的 AGPL v3 协议
Yinsen tweet media
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sundyme
sundyme@sundyme·
GeneFace++:通用稳定的实时音频驱动3D人脸动画技术(使用NeRF渲染),口型,表情和头部运动都可以实时跟进语音进行反馈。#AI技术速递 genefaceplusplus.github.io
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Jason Y. Zhang
Jason Y. Zhang@jasonyzhang2·
Check out our new work on sparse pose estimation! Getting camera poses from limited views is challenging, but learning to iteratively refine poses using DINO features allows for accurate pose estimation from as few as 3 images. Fantastic work led by @_sam_sinha_!
Samarth Sinha@_sam_sinha_

Super excited to share that my first project as a PhD student was accepted at CVPR 2023! #CVPR2023 😄 We show how to recover accurate camera poses from as few as 3 images! More details to come! w/ @jasonyzhang2 @taiyasaki @igilitschenski @DaveLindell arxiv.org/abs/2211.16991

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JSFILMZ
JSFILMZ@JSFILMZ0412·
Starting to do pre pre production for my next #unrealengine5 #metahuman short. Its amazing that you can get this quality with a $500 @facegood2018 helmet and free software. Testing facial animation from Bryan Seagall with extreme poses #gamedev Full video on YT!
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wakaka
wakaka@lliang2003·
@HongwenZhang_ Hi good job,Is there support for live mode, or is there a plan to support it?
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Hongwen Zhang
Hongwen Zhang@HongwenZhang_·
PyMAF-X is coming!👋👏👏 As an eXpressive extension, PyMAF-X supports full-body mesh recovery and inherits all the properties and merits of PyMAF: monocular-input, regression-based, more robust, and better aligned. arXiv: arxiv.org/abs/2207.06400 Project: hongwenzhang.github.io/pymaf-x
GIF
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Hiro Nym
Hiro Nym@hiro_nym·
Nvidia recently announced the ability to create, customize and deploy interactive avatars via their Omniverse Avatar Cloud Engine (ACE) I signed up for early access as I think this could be a game changer for pseudonym creators @timmutoke of @readyplayerme goes on to say:
Hiro Nym tweet media
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wakaka
wakaka@lliang2003·
@ccggg7891 Whether to support real-time to UE metahuman driver?
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SSS
SSS@ccggg7891·
Vive Tracker / Tundra Tracker Full Body Mocap
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Progen
Progen@imcharleslo·
Episode 3 - Part 1 of Annie as a Polyglot with her multi-lingual, coding and super hearing abilities! @Scobleizer Using #Metahuman, #GPT3 and #Codex. This episode is split into 2 parts (Part 2 in thread below). Full video to be posted on Youtube.
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Progen
Progen@imcharleslo·
POC #2 of an AI Assistant #Architect using #UE5's #Metahuman, #StableDiffusion, #OpenAI's #GPT3. (Note that certain parts of the video has been sped up to reduce latency in responses and to keep within Twitter's 140s limit on videos. Original video will be posted on Youtube.)
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Baidu Research
Baidu Research@BaiduResearch·
Beyond face swapping! We present the Head Swapper (HeSer), which achieves few-shot head swapping in the wild through two delicately designed modules. #CVPR2022 Read more: jmliu88.github.io/HeSer/
Baidu Research tweet media
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wakaka
wakaka@lliang2003·
@sergeyglkn Great job ! What is this tool, is it open source?
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Sergei Galkin
Sergei Galkin@sergeyglkn·
AI-generated character + a couple of hours of modelling. AI saved me several days of work, with looking for references, sketches and coordination with a team.
City of London, London 🇬🇧 English
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SSS
SSS@ccggg7891·
MetaHuman + 11 point vive tracker mocap test (raw data)
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wakaka
wakaka@lliang2003·
@freemocap Hi, I would love to use freemocap to link to UE5 for avatar live streaming. When will live mode be supported?
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wakaka
wakaka@lliang2003·
@freemocap Whether to support real-time mode?
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Marco
Marco@_JimWest_·
Finally got the Blendshapes and Eyes working for my #Mediapipe LiveLink Face Tracking experiment. Doesn't need an IPhone like the current only available App. #Unreal #UE4 #metahuman
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Lintong Zhang
Lintong Zhang@LintongZhang·
Check out my newly published work on IEEE Robotics and Automation Letters, "Balancing the Budget: Feature Selection and Tracking for Multi-Camera Visual-Inertial Odometry" ieeexplore.ieee.org/document/96622…
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