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James Sharpe
35 posts

James Sharpe
@_JamesSharpe_
Technical artist, introvert, avid gamer and real time rendering enthusiast. --- He / Him
Katılım Ocak 2012
119 Takip Edilen680 Takipçiler

“GameDev Tips And Trick” by @_arieleo_
twitter.com/i/events/13090…
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@techsaby Nice work! What solution are you using here? Is this precached Houdini, Chaos, or something else?
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James Sharpe retweetledi
James Sharpe retweetledi

@TheRealSpoonDog I’ll figure this newfangled technology out eventually 😜
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@sonofpeter_kjp Hi Kurtis, I haven't had to deal with the ReadPixel stuff. This is all done with stock blueprints and materials. I take it ReadPixel is about getting stuff from the GPU to the CPU? I haven't Gotten into any C++ code yet. This looks interesting though michaeljcole.github.io/wiki.unrealeng…
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James Sharpe retweetledi
James Sharpe retweetledi

Some cloud experiments continued from #UE5 #PS5 demo; here showing Flowmaps-3D function from 4.26. The Clouds are made from Curve Assets + hand painted density & flowmaps. Paint thunderstorms! Now as twitter video. Examples will be included in 4.26
#UE4 #realtimevfx #cloudscape
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@_JamesSharpe_ In about 3 weeks time I may be sending you a message in teams ;)
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@mike_lyndon @ShaderBits Thanks Mike :) It means a lot to hear people are finding this useful. This talk was a lot of fun to put together. Putting together a formal presentation is a really worthwhile experience for anyone wanting to get better at structuring their thinking.
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@Dealman69 Yeah, @GeoffLesterCG did a great job putting that together :) Definitely give him a follow if you haven’t already.
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@_JamesSharpe_ Very nice, if possible I'd also love to see your approach for the deforming red sand. I spent several minutes just messing around in the sand... 🤣
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James Sharpe retweetledi

Finally got to my last gallery from the Finding Nora themed hospital level in #TheLastofUsPart2
You can see this shader painting animation in higher quality as well as some of my thoughts on the process on #ArtStation:
artstation.com/artwork/Oovdd8
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EmberGen just keeps getting better. I’m excited to play with it some more.
JangaFX Software@JangaFX
Our new hire Jason Key is already creating some pretty incredible simulations with #EmberGen! #VFXFriday #realtimeVFX
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