arie leo [Null]

5.6K posts

arie leo [Null]

arie leo [Null]

@_arieleo_

The OtherSide : @arieleo.bsky.social for bsky @reanimate for https://t.co/Kudeo7nzny

🇮🇩 Katılım Aralık 2013
1.3K Takip Edilen144 Takipçiler
arie leo [Null] retweetledi
Thomas Klemenc
Thomas Klemenc@thomasklemenc·
The time has come. TaskSlinger launches into open beta today at 15:00 UTC. A faster, cleaner task manager replacement for Windows, built from scratch for people who care about performance. Get the free beta: taskslinger.net
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Miettinen Jesse - Blenderesse
Woo! Native #geometrynodes cloth solver seems nice! You have to enable some experimental features to find it in latest 5.2 (experimental) release. Low samples here so bit flickery. So in the near future we might be getting some new solvers! #b3d
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FR3NKD
FR3NKD@FR3NKD·
@MjTheHunter It's a game where interaction is suggested but not mandatory.
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celestialmaze
celestialmaze@cmzw_·
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Michael Kemp
Michael Kemp@Kempy161·
Here it is. The most definitive breakdown of Amy Hennig's Uncharted 4 ever made. This has been a huge undertaking but I hope you all like it! youtu.be/qJ7RN3wBr94
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celestialmaze
celestialmaze@cmzw_·
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xyzdnd_3d
xyzdnd_3d@xyzdnd_3d·
How do games manage to be 500mb, 1gb or 2gb? this scenes alone are almost 3gb
xyzdnd_3d tweet mediaxyzdnd_3d tweet media
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MJ
MJ@MjTheHunter·
@TheMirzaBeig Read your blog post regarding blur and using IGN and mimaps. I converted that to my setup in Godot and it works wonders! high quality blur and almost no performance hit. Thank you so much Mirza!
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George Crudo
George Crudo@GeorgeCrudo·
Anyways Joan of Arc was an infinitely better beginner 3D tutorial than the donut
George Crudo tweet mediaGeorge Crudo tweet media
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Wasim Khan
Wasim Khan@wasim_cg·
Here's a sneak peak into face deformation tech/rig and R&D for #TheLastofUsPartII that I've contributed in the span of 5 years starting from my initial days @naughtydog. following video was the first animation rig prototype [tech thread] 1/ #gamedev #maya3d #rigtip
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arie leo [Null]
arie leo [Null]@_arieleo_·
@bajrul Penasaran ini cuma bisa dilewati pejalan kaki kah? Itu bayangan orang kenapa mirip kya bayangan orang duduk di skutic😅, ada time traveler?
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FramebyFrame
FramebyFrame@TheFramebyFrame·
In animation, moving the arm without shoulder engagement can make it look disconnected or "broken," lacking natural flow. Adding shoulder movement supports the arm, creating a more believable, anatomical motion that reflects how bodies move in real life.
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Mossy
Mossy@JordanMossy·
Release of the NoDot Names add-on, Tired of Blender’s .001 duplicates breaking your export? NoDot Names auto-normalizes to _001, applies custom prefix presets, validates your scene & more Keep naming consistent without manual cleanup github.com/jmossymoss/No-… Psst, its free
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Nicolas Lopez
Nicolas Lopez@Nicolas_Lopez_·
Our Micropolygon pipeline (MPH) rendering the NVIDIA Zorah demo assets in #Anvil. Zorah is composed of nearly 500 million triangles — but that doesn’t scare us 🙂
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Léo
Léo@leomouraire·
Built an online MSDF Font Generator! Generate your MSDF font data (bitmap font + atlas texture) out of your ttf/otf files with full control over resolution and precision. Preview your text mesh in a WebGL scene to make sure every glyph is perfectly sharp.
Léo@leomouraire

Just shipped a new feature for three-msdf-text-utils package 🚀 You can now load a .ttf file and generate bitmap font data + MSDF atlas textures at runtime, directly in the browser.

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CG自習部屋
CG自習部屋@cgjishu·
ノーマルマップの色って何なの?ということで、 法線の方向とノーマルマップの色の関係を説明するために作成した動画です。 法線を示した矢印先端の座標(いわゆるベクトル)がRGB色と関連しています。
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