
Janxify
52 posts


















We’ve seen a lot of feedback that players’ ability to quickly revive after being downed during a fight is causing frustrations. When taking a look we felt that both the total time and contribution of the Revive Speed were too fast for the pace of tactical play we expect from Marathon. In Update 1.0.9, we’re increasing the time it takes for a DBNO runner to self-revive with a Self-Revive kit and rebalancing how much benefit the Revive Speed stat grants you: ➡️ When the Revive Speed stat is at 0: 12s → 16s ➡️ When the Revive Speed stat is at 100: 7s → 12s Thanks for the feedback, and keep it coming! We'll continue to monitor conversations around this.


We’ve seen a lot of feedback that players’ ability to quickly revive after being downed during a fight is causing frustrations. When taking a look we felt that both the total time and contribution of the Revive Speed were too fast for the pace of tactical play we expect from Marathon. In Update 1.0.9, we’re increasing the time it takes for a DBNO runner to self-revive with a Self-Revive kit and rebalancing how much benefit the Revive Speed stat grants you: ➡️ When the Revive Speed stat is at 0: 12s → 16s ➡️ When the Revive Speed stat is at 100: 7s → 12s Thanks for the feedback, and keep it coming! We'll continue to monitor conversations around this.

Sony lost $765 million on its Bungie deal after buying the company for $3.6 billion in 2022 because Marathon flopped and Destiny 2 is losing players. Marathon cost $250 million to make but sold only around 1 to 2 million copies, with player numbers dropping fast after launch Bungie still plans to add more content to the game for years.
























