Kyah Rindlisbacher

448 posts

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Kyah Rindlisbacher

Kyah Rindlisbacher

@_L_four_

Katılım Haziran 2011
113 Takip Edilen7 Takipçiler
Matthias Schmidt
Matthias Schmidt@eurofounder·
Europeans - here is how to avoiding tipping in the US without making waiters angry 1. Create a disposable virtual debit card (like Revolut) 2. When the bill comes, you usually pay for the meal first. Use that card to pay for it 3. Immediately after paying, delete your disposable card 4. Then comes the tip. Put 20% to make these losers happy and leave the restaurant 5. Waiter will try to charge your card for the 20% tip, but it's not going to work - the card is deleted already 6. Enjoy the meal without an uncomfortable interaction with the waiter This is a simple European trick to not lose money in American restaurants
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pnorm
pnorm@paleonormie·
I was confused why my thermostat didn’t agree with the other thermometer and it turns out “eco mode” is enabled by default and it just lies to you about the temperature when that’s enabled
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MortyAU 🐾 🏉
MortyAU 🐾 🏉@user26194736·
Wow, Telstra just magically shrunk their coverage maps by over 30%. It’s not like they actually lost any coverage - they just finally admitted the coverage they were bragging about never existed in the first place!
MortyAU 🐾 🏉 tweet media
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Kyah Rindlisbacher
Kyah Rindlisbacher@_L_four_·
@valigo Yeah, this is why you make a disk partition called half-life and put the start of the disk(outer edge).
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Valentin Ignatev
Valentin Ignatev@valigo·
On old consoles - original Xbox and others that used CAV (Constant Angular Velocity) disk drives, it mattered where you put game's data physically on the disk. Linear speed increases with radius, so you get higher data throughput on the outer edge of the disk!
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Video Game History
Video Game History@VideoGameHstry·
In my mind the N64 version looked just like this back in 1999
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htmx.org / CEO of We Are So Back (same thing)
skeuomorphism was/is one of those polarizing terms around which anglophones tend to line up on one side & the other to shoot at one another skeuomorphism can be done well or poorly, but the term distracts from real, base usability concerns like visual affordances
ComputerGoBrr@ComputerGoBrr

@htmx_org How do you actually feel about skeuomorphism in user interfaces though? Looking for some guidance so I can prepare all of my htmx FOUR application interfaces for the (slightly dictatorial) after times so horse doesn't send the Krug Squad after me

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NOVA
NOVA@Its_Nova1012·
Can I ask a dumb question... If UUIDs are supposed to be globally unique... Why do companies like Instagram, Discord, and Snowflake-style systems still generate their own IDs instead of using UUIDs everywhere? 🤔
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avrl ☘
avrl ☘@avrldotdev·
Microsoft rejected me coz I couldn't solve this question How would you design a realtime distributed leaderboard for 100k concurrent users on a game website with updates coming in every second?
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Vitaly Lip
Vitaly Lip@vetroff·
Короче, мне сейчас предстоит искать в команду мидла, и я вообще не понимаю, что спрашивать, потому что последний раз я нанимал людей, когда еще вроде бы как LLM так сильно не были распространены. Это были классические собеседования, А что, блин, сейчас делать,
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Dave Jones
Dave Jones@eevblog·
I hate Sydney roads, I'm f*cking done with it. It never used to be like this.
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ComputerGoBrr
ComputerGoBrr@ComputerGoBrr·
@htmx_org Nah just put the code in the bag it ain't that deep unc
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Jeremiah ✨ 𝕊𝕝𝕠𝕡 𝕎𝕣𝕒𝕟𝕘𝕝𝕖𝕣
@rfleury What are you saying? For years I've heard from y'all about how terrible most software is, how terrible most programmers are, how web/UI/xyz devs are all incompetent, etc, etc. Now I'm hearing manual programming is inherently better. But you clearly don't mean ALL of it.
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ComputerGoBrr
ComputerGoBrr@ComputerGoBrr·
@htmx_org Hypertext? In MY hypertext transfer protocol? Wth
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Kyah Rindlisbacher
Kyah Rindlisbacher@_L_four_·
@Jonathan_Blow @FakePsyho Initially I had a similar feeling. Once I discovered the input was buffered it felt much better. Press the keys in the order I want. Everything happens as expected. If I try to time my key presses based on the animation it feels weird.
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Jonathan Blow
Jonathan Blow@Jonathan_Blow·
@FakePsyho Sounds like you are trying to play with the run button held down the entire time. This is not recommended (and that should be obvious).
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Psyho
Psyho@FakePsyho·
Some thoughts after finishing the demo: - In general, I have mixed feelings about the game. I loved Braid and The Witness - they were both revolutionary when they came out and had a huge impact on the puzzle genre. This game looks like something that was done multiple times in the past 10 years: minimalistic sokoban-like that has a limited ruleset that leads to an explosion of different interactions. The only difference is the size of the game. Don't get me wrong, it's still going to have a lot of amazing puzzles - a lot of great puzzle designers are involved in this game. A huge solid game, nothing more. - Despite how it was advertised, the demo is far from long and in general is on the same par as the inspiration games (Mirror Isles, Heroes of Sokoban) or worse (Promesst). - It features probably the worst movement I ever saw in a (polished) puzzle game; it's clunky, it looks ugly and often gets in a way of execution your logic. The game has a ton of traversing in various places, so it really is a major issue that never goes away. - I don't remember any puzzle game that has so much useless dialog happening. In the intro, there are multiple places where you have to stand still for prolonged time in order to not have an overlapping dialog. I feel that Jonathan Blow from the previous games, would absolutely hate that, so I'm really confused about this decision. There's an announcement that on Friday the demo will get another 35 puzzles, so I might do another stream Friday night or Saturday. And that's it. Honestly, I'm not recommending the demo, especially if you're an experienced puzzle solver. If you're looking for an interesting and approachable sokoban-like with an overworld, I highly recommend Isles of Sea and Sky instead.
Psyho@FakePsyho

Livestreaming Order of the Sinking Star at 18:00 GMT / 20:00 CEST / 2 PM ET / 11 AM PT (roughly 2h from now) - the goal is to play the game casually while talking about game design, puzzle design, and puzzle solving - I usually can't talk and do anything mentally demanding at the same time, so expect a total disaster - feel free to ask questions during the stream (even unrelated to the game) - if you're wondering why I'm doing this: I need to practice livestreaming for some unspecified reason 👀 - links ⬇️

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