Sabitlenmiş Tweet
Okom
2.3K posts

Okom
@_Okom
Creating maps and scripted experiences efficiently 🛠️ Always interested in helping and collaborating with people.
Finland Katılım Ekim 2011
161 Takip Edilen1.2K Takipçiler
Okom retweetledi

When I started this project to bring a classic Destiny space to Halo Infinite I did not know I would be releasing it in the shadow of Destiny 2's End.
Still I'm proud to bring two of my favorite games together. Destiny's "Waking Ruins" is now a fully playable Linear Firefight KOTH Map available for all players.
To all the Guardians, Please join us for the June 9th Server Slam. To all the Spartans, Ill see you this year at HALO Fest 2026!
English


I have decided I'll make this into a free (your character here) post. The requirements are to leave your Halo Spartans in the comments, I'll choose 10 of them to have done in this style and If I choose you I'll send you a dm on twitter to let you know. #halo #blender

Brucewillis235 🇦🇺@horrebro204
Tried to mimic Infinite's Render style as a lighting experiment so I could take some notes. The background's not great but I tried. #Haloinfinite #Halospotlight
English
Okom retweetledi

Halo: Legacies of Reach [Teaser]
My first blender animation and a teaser for what is yet to come. 💜 #HaloArtSpotlight #halospotlight #blender3d
English
Okom retweetledi

Elephant Husky Raid in Halo Infinite.
Green@mrgreencastle
Quick proof of this concept in Halo. Are moving maps cool? I think so.
English

Creators with drops (watch for 2 hours):
• twitch.tv/TheRedGear
• twitch.tv/Precellence
• twitch.tv/Eli_X
• twitch.tv/Okom_
• twitch.tv/RealLifeSpartan
• twitch.tv/foamforge
• twitch.tv/TheLegendary117
English

@BalisticULT2077 I will have a buddy spawn selection radial in Warzone Royale where you can choose which teammate to spawn on
English

@_Okom would be really cool if you could choose teammate in Invasion. Is it even possible? idk if its possible to make it so the closest teammate to you after 7 seconds of spawning becomes your buddy.
Just throwing an idea out there since i suck at scripting
English

Custom enemy line of sight detection for my buddy spawn system danger validation in Warzone Royale.
Read more details on the wiki article: wiki.thescriptersguild.com/knowledge/scri…
English

@Ag0at @BlazeDillon @Infiniteforges It's unique to the Mutilator melee effect which happens to have the first person melee view model very centered.
English

@_Okom @BlazeDillon @Infiniteforges That's crazy, I had to use IRTV to get this effect. Incredible work, man.
English

@Ag0at Yeah the map is made in Forge by @BlazeDillon and @Infiniteforges. I also made the mode in Forge which allowed the melee animation freezing.
English

Map: unggoy.xyz/maps/6f6b1684-…
Mode to freeze animations: unggoy.xyz/modes/1729aa11…
English

@RealLifeSpartan That would be @nkdap3 @SgtSurchin @scrubulba @MikRips @Mooshg_ @Mr_IncrediJon, Kwatzy, Micheal B 2K8 & me, or in short form: @HaloFunTime.
So glad we got this innocent Husky Raid map into multiple playlists just cause we set it up for all gamemodes for fun.
English
Okom retweetledi

Quick proof of this concept in Halo.
Are moving maps cool? I think so.
Blaze Lightcap | IndieDev@BlazeDillon
One of the coolest opportunities I’ve ever had as an LD was designing Hammerhead in Splitgate 2. I feel super lucky that I got to work on it and that people got to play it! These are the sort of maps that are constantly on my mind but rarely fit scope or guidelines of a project.
English



