Rokir

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Rokir

Rokir

@_Rokir

Enjoying the World in World of Warcraft™️

Space Coast, FL Katılım Temmuz 2023
191 Takip Edilen43 Takipçiler
Rokir
Rokir@_Rokir·
@Peterodox small text typo for next update, the Singularity Paragon Cache is saying its in Iskaara
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Spideraxe
Spideraxe@Spideraxe30·
@_Rokir Today's a US holiday, so wouldn't expect it
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Spideraxe
Spideraxe@Spideraxe30·
The Act 2 dev update will be coming soonish. Its kinda crazy how fast a season progresses when you take out 2 patches from them.
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Rokir
Rokir@_Rokir·
@frogarchist The less humorous part of this is that you are about to have several serious inquiries
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NEWS DISTRICT
NEWS DISTRICT@NEWSDISTRIu3·
@DramaAlert Not official yet. Psyonix hasn’t announced a UE6 overhaul - the recent updates are just Switch 2 and PS5 visual upgrades.
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DramaAlert
DramaAlert@DramaAlert·
Rocket League is getting a major graphics overhaul with Unreal engine 6.
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Rokir
Rokir@_Rokir·
@t_dwtd @MrGMYT Idk about KR but I promise you DoS is gonna be there
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MrGM
MrGM@MrGMYT·
I bet the Dungeon pool for in Midnight Season 2 will be full Troll-themed dungeons
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Rokir
Rokir@_Rokir·
@mrgmdan I think its entirely to do with the game. Feelings on the current content are close to an all time low and 12.0.7 isnt really adding anything to bring spectacle front and center. Thing will pick up again in a few weeks with the 12.1 reveal
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Spencer
Spencer@undeathmetal·
@_Rokir @MrGMYT This, but I'm thinking they save Gundrak for TLT and instead go with one of the ZA or ZG dungeons. Maybe ZF, but that's kind of a stretch since the Farraki tribe are not as relevant.
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Rokir
Rokir@_Rokir·
@thegamersjoint KH4 is not being shown until TGS, and we MIGHT get a teaser there. KH4 is an Early 2028 Title
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Cynical
Cynical@thegamersjoint·
By the start of June we should hopefully have a pretty good idea of Square Enix’ future release schedule going into 2027 between FF7R, Dragon Quest & maybe some smaller stuff. I’ll be honest, I’m not going into SGF or SOP expecting KH4 (big sad) but who knows…
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Rokir
Rokir@_Rokir·
@MrGMYT Louder for the devs in the back
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Rokir retweetledi
MrGM
MrGM@MrGMYT·
Field Accolades should be account-wide
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Foredles
Foredles@juegolvr·
@yourclipss @money_oce @GTAVI_Countdown Don't be so confident. It may not mean anything to you in the future if I take and save the ss, so you saying "save it if you want, I will be right in the future" does not convince me. It's impossible for Gta 6 to come out at the end of 2026.
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Tampa Bay Buccaneers
Tampa Bay Buccaneers@Buccaneers·
The moment you've all been waiting for... OUR 2026 SCHEDULE IS HERE 🏴‍☠️
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MrGM
MrGM@MrGMYT·
Heroic World Tier in Val & Naigtal feels like it’s missing a real reason to exist right now. For anyone who hasn’t been on PTR yet, the 2 new mini zones in Patch 12.0.7, Val and Naigtal, feature a pretty standard outdoor endgame structure. There are world quests, rares, treasures and a world boss in each zone and as of right now on PTR they rotate weekly. The rewards from these activities include Field Accolades, Voidlight Marl, crests and gear. The interesting part is that these zones also have 2 different world tier difficulties: Normal and Heroic. Heroic increases both the difficulty and the rewards, but after spending quite a bit of time testing it on PTR I genuinely don’t really understand the purpose of Heroic World Tier in its current state. Heroic is hard. Very hard. I’m certainly not a top 0.1% player, far from it, but my PTR character is in fully upgraded Myth gear with some of the best trinkets available and I was still dying a lot in Heroic World Tier. Certain rares hit extremely hard, some world quests become pretty brutal solo and if you accidentally overpull normal enemies it can get rough very quickly. There’s also a random NPC mechanic similar to Prey systems where an NPC can suddenly appear and start attacking you. The problem is this mob absolutely slaps. Some of its attacks were hitting me for around 25% of my health per hit and from what I could tell there wasn’t actually any reward attached to killing it. It just feels like another layer of frustration added on top of already difficult content without any payoff. I actually don’t mind outdoor content being difficult. I think there’s room in WoW for genuinely dangerous open world content and I think the idea itself is pretty cool and it worked in Legion Remix. The issue is that the rewards currently do not remotely justify the difficulty. As of the current PTR build, Heroic world quests and rares give: • Increased Field Accolades • Champion crests • A chance at Warbound Veteran gear • No meaningful increase in Voidlight Marl (they literally give 30) The world boss does drop Hero track loot in Heroic World Tier which is nice, but that’s only once per week. So after that initial world boss kill and maybe getting some of the achievements, what is the actual reason to continue playing in Heroic World Tier over Normal? Right now it feels like significantly more effort, more deaths and more time for rewards that are either already outdated for geared players or not valuable enough to justify the jump in difficulty. Field Accolades especially feel strange here. You get more of them from Heroic, but at the moment there isn’t really enough attached to the currency to make me care about farming harder content for them. If Heroic is meant to be this dangerous endgame outdoor mode then the rewards need to match that philosophy. Personally I think Heroic World Tier needs a much stronger incentive structure. A few ideas: • Massive increase to Voidlight Marl gains from Heroic activities • Larger increase to Field Accolades rewards • Make Field Accolades Warbound so mains can funnel progression towards alts • Add deterministic rewards instead of pure RNG caches, which could be as simple as adding a vendor with specific Hero track items purchasable with Accolades That last point is probably the biggest one for me. Back in 12.0.5 the Hero track cache already felt a little too RNG heavy and Heroic World Tier feels like the perfect place to instead introduce targeted outdoor progression. If players are going to throw themselves at genuinely difficult open world content then having a long-term deterministic reward path would make the system feel substantially more worthwhile. Because right now I keep coming back to the same question: Why would I stay in Heroic World Tier after the first week? I really do think the foundation here is solid. The zones themselves are cool, the idea of harder outdoor content is genuinely refreshing and I actually enjoy the danger aspect of it. It just feels like the rewards currently belong to a much easier version of the content. At the moment Heroic World Tier feels more like a novelty mode than an actual progression path and I think with a few reward changes it could become one of the more interesting outdoor systems WoW has had in a while and something that could evolve into more zones in the future.
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OJR
OJR@25_OJR·
@wowclassicdevs 3 months till blizzcon, with WOD announcement. WOD RELEASE FEB 2027
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WoW Classic Devs
WoW Classic Devs@wowclassicdevs·
The Mists of Pandaria Classic: Siege of Orgrimmar patch arrives the week of June 2, with the raid unlocking globally on June 4 at 3:00 p.m. PDT! PvP Season 13 comes to an end at: - 10:00 p.m. PDT on May 25 in NA - 22:00 CEST on May 26 in EU Season 13 Rewards will be distributed with the weekly reset the week of June 9. worldofwarcraft.blizzard.com/en-us/news/242…
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Rokir
Rokir@_Rokir·
@gregauman Did we seriously just call the Panthers a playoff team?
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Greg Auman
Greg Auman@gregauman·
One advantage for the Bucs in their 2026 schedule is that of the seven 2025 playoff teams they’ll face, five of them are home games. Only two on the road are at Panthers and Bears.
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Rokir
Rokir@_Rokir·
@MoeBurrow @BlizzardCS I think a lot of people maybe miss that the MTX/marketing team aren't responsible for the game dev side and vice versa. Unfortunate timing and negligent to the community sure, but one hand doesn't wash the other in the sense you may think it does.
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Moe Burrow
Moe Burrow@MoeBurrow·
@_Rokir @BlizzardCS I couldn't care less about getting my dime back, it's just the point that they're throwing microtransactions left & right (purely cosmetic, but still) and they can't make a working game.
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