Smokefarmer

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Smokefarmer

Smokefarmer

@_Smokefarmer

Build something you're proud of.

Vienna Katılım Aralık 2021
55 Takip Edilen254 Takipçiler
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Treasure Hunter
Treasure Hunter@fogohuntergame·
The Hunt has spoken. @_macks has claimed the first Relic ⚔️ Mobs fear him. Sheep tremble, trolls crumble. Death can't stop him. The Reliquary remembers.
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Treasure Hunter
Treasure Hunter@fogohuntergame·
We're hunting tonight. ⚔️ The party embarks in grindzone vc.
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Treasure Hunter
Treasure Hunter@fogohuntergame·
Our latest dev updates hot off the press ⚔️
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Smokefarmer
Smokefarmer@_Smokefarmer·
Guide: How to get Testnet USDC for Treasure Hunter A lot of Hunters have been asking how to get testnet USDC to play @fogohuntergame on the @fogo testnet. It’s a multi-step process across Ethereum, Solana, and Fogo. Here is your step-by-step guide to getting set up.
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Smokefarmer
Smokefarmer@_Smokefarmer·
Rethinking Web3 Gaming: Why We Need Unkillable Games We live in an era where you don’t actually own your games anymore, you just rent them until the publisher decides to turn off the servers. Crypto has already shown us that this problem can be solved. Look at Decentralized Exchanges (DEXs) and DeFi protocols: they can never be arbitrarily shut down. Even if the website front-end goes offline, you can directly interact with the smart contract or build your own UI. That is exactly what we are aiming for with our new game @fogohuntergame. We are deploying every key game mechanic on-chain. The map, the player movement, the combat, and even the NPC logic (down to requiring the hero to physically stand next to an NPC to interact with them) are all decentralized. With this architecture and our detailed developer guide, this game simply cannot be shut down. You could call it open-source Web3 gaming, because anyone can build their own custom UI, game client, or analytics tool on top of it. If you are wondering about latency and gas fees for a fully on-chain game, we solved that by building on @fogo. By utilizing Fogo sessions paired with a paymaster, we offer a completely frictionless experience. Players don't even need to know they are playing on a blockchain, they don't need a wallet to start, and they don't pay gas. It just works. The problem is, when you mention "crypto games" today, everyone immediately thinks about extraction. Most Web3 games I’ve seen over the last few years have a major flaw: they’re designed to line the developers' pockets first. The math is simple: you can’t constantly extract value from the community and expect the ecosystem to thrive. If money only flows out, the underlying asset is destined to tank. To build a healthy economy, the value needs to stay inside the loop, and more importantly, real external value needs to flow in. ​How We’re Changing the Game We aren't just relying on the money players spend inside the game. We are combining our game with a broader ecosystem that includes our own DEX, marketplace, and much more DEFI comming. On top of that, we are monetizing the attention the game gets by integrating in-game product placements and partnership skins. Instead of value leaking out, we’ve built a "flyback" system where every product exists to stabilize the game asset: - Brand Partnerships & In-Game Purchases: Revenue from partnership skins and product placements brings fresh, external value directly into the ecosystem. - Platform Fees: Cash-out fees, lending actions, and marketplace trades trigger token buybacks. - DEX Routing: Every trade on our DEX funnels value back into the game treasury. ​ The Goal: An endless cycle where the economy feeds itself, putting tokens back into the hands of the players rather than just draining the liquidity pool. As a proof of concept, we deployed this economy on the @fogo testnet to see if the mechanics would hold up and it is already working. In just 5 days, we managed to increase the price of our in-game asset token (earned 1:1 in-game as $COIN) from $0.001 to $0.051, while liquidity skyrocketed from $100k to $2.1M. We are building an economy that gives back, and the architecture is finally here to support it.
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HIMARS
HIMARS@himars·
Fully onchain gaming is the future
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Smokefarmer
Smokefarmer@_Smokefarmer·
Start Hunting Once the USDC arrives in your Fogo wallet, you are ready to play Treasure Hunter. treasure-hunter.xyz Drop a comment if you run into any issues. Good luck!
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Smokefarmer
Smokefarmer@_Smokefarmer·
Step 5: Claim Faucet and Transfer 1. Fogo Faucet: Click the "Get Tokens" button to claim the Fogo faucet. You need $FOGO tokens to pay for gas on the Fogo chain. 2. Final Transfer: Click the "Transfer USDC from Solana" button. 3. Select the amount of USDC you bridged and confirm the transaction.
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Smokefarmer retweetledi
Paulinjo
Paulinjo@cRyPaulinjo·
𝗧𝗿𝗲𝗮𝘀𝘂𝗿𝗲 𝗵𝘂𝗻𝘁𝗲𝗿 𝘃𝟮 - 𝗟𝗜𝗩𝗘 𝗼𝗻 @fogo 𝘁𝗲𝘀𝘁𝗻𝗲𝘁! So far many things changed and looks more polished/improved: -> Bank UX looks more slick, swaps are quicker, included also four 6-hour windows for fairer gold->coins conversion. -> You can buy your upgrade with testnet USDC in Upgrade shrine (previously unavailable) -> Weapon and armor now has wear downgrade, you have to repair them at general store - nice little improvement to have modern RPG game experience -> many other small bugs are fixed, but of course new ones are expected as we are still early in building the game and making it better through providing the feedback. Remember, in this game every move is one transaction on Fogo network, so if we get get high number of active players (currently 37), it will test Fogo network properly, and of course, based on your XP and gold earned and troll heads collected, qualify you for the next airdrop. In my opinion it has every potential to replicate Fogo fishing Fogo flames season 1.5 campaign, team has done a big job on improving the game, they listened the community feedback and bug reports (I personally gave around 10 game improvements), and will also include archer and monk class in the future. 🔥 Sounds too good? Join in the @fogohuntergame and kill those mobs and rise through the ranks. ⚔️ ___ ...check in other new game mechanics below 👇
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Treasure Hunter@fogohuntergame

x.com/i/article/2025…

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Smokefarmer
Smokefarmer@_Smokefarmer·
@zebleckAI @PixelFrogStudio Your map editor is fantastic. I’m currently building @fogohuntergame and I know firsthand how much work goes into getting these systems right. Do you have plans for an export feature? I’d love to see if our community could build islands using your tool!
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