aiv
1.1K posts


@itsmarksopp What do you think of railroading quest objectives from point to point versus non-linear approach that games like baldur’s gate 3 showed could exist?
Could non-linear discover-it-first approach be a thing for wow questing in the future?
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@DMeville Players will be more happy if you Do not block content from them - that’s my number 2 rule
Number 1 is do not block ways of interaction with the game
For my game color wheel will be available from the start, but custom made textured patterns you will unlock for coins
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@Ghostcrawler You will heck up your endgame if you do permanent progression, it has to stop at some point, do cycled – 6h to get full loot if you die you lose it all, now it’s infinite
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@WarcraftDevs @KateMakesStuff If discovery starts and ends in one place it will increase completion rate and overall enjoyment
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@Rachel_ByDesign It's a really good zone, nice job 👍 Love listen to music and discover things - is the best thing in the world, i get so much dopamine from discoveries sometimes i start thanking god for giving me this moment to enjoy🙏🙂
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@KateMakesStuff To push discovery dopamine even further add new type of encounters - npcs with text quests with different endings like in baldur’s gate 3

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New Takedown animation; Infinite Mass Punch.
#indiedev #gamedev #theflash #indiegame #ue4 #ue5 #combatsystem
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It's been a while, but here is a showcase of my project inspired by #DevilMayCry that I've been working on.
You can play it on the portfolio page you'll find on my profile.
Any feedback or sharing is greatly appreciated🥰
#screenshotsaturday #indiegame #gamedev #indiedev #UE5
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#Valorous
working on a see-through shader. you can change the camera view without worrying about the camera being obstructed 👀👀
Discord : discord.gg/vy9DQzVn
#gamedev #indiedev #indiegame #madewithunity #IndieGameDev #gaming #screenshotsaturday
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We've implemented gravity mines that will trap and blow you up on contact.
Obviously, we had to put them in narrow spaces ☠️
#screenshotsaturday #gamedev #indiedev #UE5
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