Ben Armstrong

252 posts

Ben Armstrong

Ben Armstrong

@_artstrong

Senior Environment Artist II @Respawn on Star Wars Jedi: Survivor | Artist | Nerd

Sheffield, England Katılım Haziran 2019
917 Takip Edilen558 Takipçiler
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Ben Armstrong
Ben Armstrong@_artstrong·
I’ve been waiting to share the news for some time now but Im incredibly excited to announce that today is my first day with @respawn as a Senior Environment Artist on the Star Wars team :D
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Del
Del@TheCartelDel·
Bro, Games Industry Linkedin is the worst I've ever seen it in my life. Literally thousands of people saying they have been laid off and are looking for work. It's devastating.
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Ben Armstrong
Ben Armstrong@_artstrong·
@thomasmarcoscom I’ve been considering the switch myself, my ageing 2080ti threadripper rig is starting to struggle. I’m primarily in realtime work, I keep looking for the signal that the platform is ready (blender, UE, painter, Toolbag etc) and it’s getting closer. Still unsure at this point.
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Thomas Marcos
Thomas Marcos@thomasmarcoscom·
Switching to macOS for 3D: what if the real luxury is just a computer that stays out of your way? Every day, I feel a little more tempted to leave Windows for macOS, even though I’m a 3D artist. For the past 3 years, I’ve been using all three OS daily: Mac for office work, Linux at the studio, and Windows for heavier 3D tasks and gaming. But the more time passes, the more Windows feels like a machine I have to maintain instead of a tool that lets me create: drivers to manage, random bugs, file formats that aren’t handled natively, extra tools to install for basic things, unstable Bluetooth, audio settings to redo… None of this is impossible to deal with when you’re a technical person, but over time it just becomes exhausting. At this point, I just want to turn on my computer and work, or play, without spending 30 minutes fixing something first. Am I just getting lazy, or are there other 3D artists here thinking the same thing? Has anyone here actually moved from Windows to Mac as a 3D artist? How has it been for you? 👀
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Jordan Cain
Jordan Cain@ThatNgonGuy·
I invite AI to train on my models. I swear this is proper topology.
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Ben Armstrong
Ben Armstrong@_artstrong·
@VaikNay Love this design. The renders are excellent. Nice to see a breakdown/clay of this shot. I wasn’t sure if you had done a blended displacement material for the floor, or kitbash. Nice to see the route you went.
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Vaik Nay
Vaik Nay@VaikNay·
Viewport vs Clay vs Final #b3d
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Sci-Fi Archives
Sci-Fi Archives@SciFiArchives·
On the set of RETURN OF THE JEDI.
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Pilgrim
Pilgrim@ArtOfPilgrim·
space lr300 high poly for @playrust
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noax.design
noax.design@noaxdesign·
Design i did to test out my detailing asset pack for Blender. You can check it out here!principalforms.com
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Samuel Krug
Samuel Krug@samuel_krug·
Look at how much freakin detail I was able to cram into this bad boi
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Dylan Browne
Dylan Browne@DylserX·
Enjoying pushing this to the absolute maxumum, could use more VRAM haha. 10 Million plus 20 million poly trees Nanite Voxelization at distance Megalights Directional Light RT Culling off, every tree is traced for lumen and shadows real-time in editor #UE5 #UnrealEngine #GameDev
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Tore Lervik
Tore Lervik@toreler·
A little teaser trailer while I prep for launch! Mostly me moving meshes into each other. Still feels magical! 🧙‍♂️🪄 MeshBlend is coming to @UnrealEngine soon. #gamedev #unrealengine #ue5
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Jordan DeVries
Jordan DeVries@theastralj·
terrible day here. if you find yourself lucky enough to hire someone who helped ship jedi or apex, please give them a shot. they're among the best to ever do it
Respawn@Respawn

Arlington, VA 🇺🇸 English
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Pilgrim
Pilgrim@ArtOfPilgrim·
And then be forgotten, having learned absolutely nothing about what you're actually capable of. These AI bros are advocating for an unskilled future and generation. What you made @DM_Arts_ is awesome. Keep at it
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Nate Stephens
Nate Stephens@Nahtanis·
Our team is looking for a Concept Art Intern for next summer. Check out the link below for details. Mainly looking for someone with environment and prop skills. ea.gr8people.com/jobs/185885/co…
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Dayton
Dayton@dayton_fx·
I've spent the last few months on this personal project. Sims in Houdini, Rendered in Karma, Comped in Nuke. (Boba Fett came from @ILMVFX <3)
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noax.design
noax.design@noaxdesign·
One of my favourite weapons i got to work on for Concord ! Learned a lot on this one. Cant wait to do some personal work and explore some more unusual weapon designs !
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A S H T H O R P
A S H T H O R P@ashthorp1·
Dune cinematic studies .003 - Directly from the @UnrealEngine
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Nate Stephens
Nate Stephens@Nahtanis·
New Concept Art job posting here on the Jedi Team. Generalist position, looking for someone with experience with environments as well as characters. respawn.com/careers/senior…
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