./gabrieloc

4.5K posts

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./gabrieloc

./gabrieloc

@_GABRIELOC

Graphics, programming, animation. Making a game about urban transportation and documenting the process in a series called “Interchange”. @bobbydimension

Katılım Ocak 2011
2.2K Takip Edilen1.5K Takipçiler
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./gabrieloc
./gabrieloc@_GABRIELOC·
I'm making a game about urban transportation, so I began researching the world of 2000BCE. As it turns out, there's a lot we can learn from the paths Sumerian copper merchants followed. If you're interested in history, math, or simulations, this may be interesting for you.
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Jason Smith
Jason Smith@JasozzGames·
how to turn a 3D scan into a game-ready mesh, i guess? spent a bit this afternoon tinkering with how to decimate a 3D scan without nuking the texture, kinda cursed but worked decently! #gamedev
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./gabrieloc
./gabrieloc@_GABRIELOC·
@lotusfracture It’s a portmanteau of a portmanteau! gundam + plamo (plastic mould)
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./gabrieloc
./gabrieloc@_GABRIELOC·
IKEA has a really great pegboard for organizing gunpla
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salehdigital
salehdigital@saleh_digital·
just the falcon team making a regular stop at new stadium and chatting it up with @internetvin
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Xor
Xor@XorDev·
"Accretion" for(float z,d,i;i++<2e1;){vec3 p=z*normalize(FC.rgb*2.-r.xyx);p=vec3(atan(p.y/.2,p.x)*2.,p.z/3.,length(p.xy)-5.-z*.2);for(d=1.;d<7.;d++)p+=sin(p.yzx*d+t+.3*i)/d;z+=d=length(vec4(.4*cos(p)-.4,p.z));o+=(cos(p.x+i*.4+z+vec4(6,1,2,0))+1.)/d;}o=tanh(o*o/4e2);
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Ambition
Ambition@ambitionlabsinc·
We're looking for our founding design engineer. Someone who builds with care and intention, who is willing to bet on a vision for AI that makes people believe they can be ambitious in ways they couldn't be before. More details at design[dot]ambition[dot]inc
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./gabrieloc
./gabrieloc@_GABRIELOC·
A 3d printed replacement for a cracked hipbone #gunpla
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Grant Kot
Grant Kot@kotsoft·
added n-body gravity mode. can now simulate multiple planets at a time as well as black holes.
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internetVin
internetVin@internetvin·
de_splinter, a new counter-strike map based in Canada, this has gotta be the most beautiful map I’ve seen in a long time.
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Grant Kot
Grant Kot@kotsoft·
mini planets. continuing to work on my heat transfer stuff, and here it is with a simple radial gravity field.
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Ambition
Ambition@ambitionlabsinc·
We're looking for a founding ML engineer in Toronto. You'll have a lot of autonomy and compute to make a new genre of social software.
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./gabrieloc
./gabrieloc@_GABRIELOC·
hidden chrome plating only you will see
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internetVin
internetVin@internetvin·
@_GABRIELOC yeah they flipped the algo, and the posts are auto-translated now too, has an interesting effect
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λmélie Heinrich
λmélie Heinrich@Dispatch_Graph·
Game engine made in 5 days complete Features: - Vulkan/Metal backend with bindless and RT - macOS/Windows/Linux support - Audio system with spatialization - Input system - C++ scripting with hot-reload - Automatic shader hot reload - Actor model and world serialization/deserialization - Asset system with ref-counting - Fully fledged editor, launcher, and project system - Physics system - Physically based BRDF - Point/Spot/Directional lights - Deferred shading - CPU frustum culling - Raytraced shadows - Procedural sky - FXAA - Debug renderer - HDR rendering
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