monotau

953 posts

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monotau

monotau

@_monotau

creative coding / shaders

Katılım Ocak 2022
855 Takip Edilen3.8K Takipçiler
ScottieFox
ScottieFox@ScottieFoxTTV·
@_monotau reminds me of this from 10 yrs ago when I was learning shaders
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monotau
monotau@_monotau·
Javascript + GLSL, no libraries
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monotau
monotau@_monotau·
Pathtraced a scene from Cradle. Pure code. No libraries.
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Pablo 'Kali' Andrioli
Pablo 'Kali' Andrioli@kali_shade·
Path tracing is awesome, but my poor 1660TI is really struggling to keep up with what I want to do. Someone please buy me a new GPU🙃 Anyway, here’s my #Genuary20: Generative Architecture. I couldn’t wait, so I jumped on it early! I’ll probably render a better version on the actual day.
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jb
jb@jbaker_graphics·
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monotau
monotau@_monotau·
@jbaker_graphics Impressive fractal work! I love the fine threads interconnecting the mushroom-like structures and the overall organic look. The atmosphere is perfect.
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jb
jb@jbaker_graphics·
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Floorless
Floorless@floorlessart·
Chrysalis is a unique & brilliant collection, I find myself drawn in to the piece by the negative space & feeling of depth. Very happy to add this awesome one to The Floorless Collection. Chrysalis #277, @_monotau x @arsiliath, Jan 2023.
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monotau
monotau@_monotau·
Iron threads. Made with code, rendered in the browser.
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monotau
monotau@_monotau·
@i_dianov @arsiliath Yes, we represent octrees in textures by storing only the root with pointers, marking occupied cells only. This optimize the memory usage and processing for sparse octrees.
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Ivan Dianov
Ivan Dianov@i_dianov·
@_monotau @arsiliath But how it's it possible? Octrees are represented as a texture? Is there any description of the algorithm or is it a know how?
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monotau
monotau@_monotau·
#genuary1 - particles, lots of them. playing with some outputs from @arsiliath's particle system.
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monotau
monotau@_monotau·
@i_dianov @arsiliath This was rendered in webgl, but I plan to move to opengl for more complex tasks. The data was represented in an octree, so there was no need for mipmaps.
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Ivan Dianov
Ivan Dianov@i_dianov·
@_monotau @arsiliath Wow! I think I tried this technique in webgl: used 3d texture and its mipmaps, did you do the same? I bet it's in opengl, right?
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monotau
monotau@_monotau·
@i_dianov @arsiliath Thank you, Ivan! Still experimenting with this. Initially, we generated a shape using particles, then voxelized and further grew it. The final result was rendered using an octree representation.
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