naam | also naam.bsky.social

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naam | also naam.bsky.social

naam | also naam.bsky.social

@_naam

Dutch/Groninger comics/2D/3D/VR artist/animator/dev/doodler, currently working on https://t.co/YNpAV22TGc! Also at https://t.co/AEgLBAuh8A

groningen, the netherlands Katılım Nisan 2011
1.3K Takip Edilen5.3K Takipçiler
samantha - MUDBIRD
samantha - MUDBIRD@burrowbling·
Added signs to the ziplines in my video game- now you know where you're headed!
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Andriy Kozlov
Andriy Kozlov@AndriyKoDev·
@_naam Yes, in Prince of Persia, fountains were used as a save-game mechanic
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naam | also naam.bsky.social
...but it's too much fun just building this so I'll go ahead and finish it anyway tyvm
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naam | also naam.bsky.social
...trouble is, I don't think this detail level will ever even be in the game ^^ we're either much closer, inside a diorama of just part of the place, or much further away, when it's just a landscape element...
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naam | also naam.bsky.social retweetledi
Sam
Sam@_saminton·
Wasn't expecting this to make such a big difference, subsurface scattering looks too good 😮 #screenshotsaturday #GodotEngine
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naam | also naam.bsky.social retweetledi
naam | also naam.bsky.social
Dug up good ol' APOTU, managed to get Quest input back in. What better time to remind you all this is still online and rather intriguing, if I say so myself ^^ naam.itch.io/apotu
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