adil meric

31 posts

adil meric

adil meric

@adilmeric12

TU Munich

Katılım Mart 2017
269 Takip Edilen92 Takipçiler
Simon Giebenhain
Simon Giebenhain@SGiebenhain·
@Uber_Support @Uber_Brasil urgent help needed! I left my luggage in an Uber in Rio with my passport inside. I’ve already filed a report in the app, but the driver isn’t responding. I’m a tourist and need to fly back to Germany. Can you help me reach him? 🙏
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Matthias Niessner
Matthias Niessner@MattNiessner·
📢Face Anything: 4D Face Reconstruction from Any Image Sequence Transformer model for 4D face reconstruction and dense tracking: - predict canonical facial coordinates per pixel - tracking as reconstruction in canonical space - geometry + correspondences in one forward pass Key idea: a shared canonical space across frames - correspondences as nearest neighbors - no motion or deformation estimation Stable geometry and tracking, even under large expressions and viewpoint changes - check out our results! 🌐 kocasariumut.github.io/FaceAnything ▶️ youtu.be/wSGHpAscp0Y Great work by @UmutKocasa4344, @SGiebenhain, @richard_o_shaw
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Matthias Niessner
Matthias Niessner@MattNiessner·
Releasing Echo today is incredibly exciting for me — because it is a critical step for generative AI, enabling the creation of virtual worlds. Echo is our first world model at SpAItial AI. It turns text or images into explorable 3D environments — spaces you can move through, inspect, and build on. Seeing this work in real time still feels a bit surreal. My fascination with this goes back a long way: video games, virtual environments, and the idea of capturing the real world in 3D. As a researcher, I spent years working on 3D reconstruction, neural rendering, and scene understanding — all driven by the same question: how do we teach machines to understand the world? One thing became clear over time: the biggest bottleneck isn’t compute or rendering — it’s 3D worlds themselves. High-quality, consistent environments are expensive to create by hand and don’t scale to the experiences we want to build. In particular, I believe that the ability to generate virtual worlds is ultimately key towards understanding the real world. That’s why we founded SpAItial AI. We’re building spatial world models that combine geometric understanding with creative generation — models that can generate, edit, and eventually reason about 3D environments. Echo is just the beginning. For me, this feels like the moment when decades of research finally meet the imagination that got many of us into graphics, games, 3D understanding in the first place.🌍 spaitial.ai
SpAItial AI@SpAItial_AI

🚀 Announcing Echo — our new frontier model for 3D world generation. Echo turns a simple text prompt or image into a fully explorable, 3D-consistent world. Instead of disconnected views, the result is a single, coherent spatial representation you can move through freely. This is part of a bigger shift in AI: from generating pixels and tokens to generating spaces. Echo predicts a geometry-grounded 3D scene at metric scale, meaning every novel view, depth map, and interaction comes from the same underlying world — not independent hallucinations. Once generated, the world is interactive in real time. You control the camera, explore from any angle, and render instantly — even on low-end hardware, directly in the browser. High-quality 3D world exploration is no longer gated by expensive equipment. Under the hood, Echo infers a physically grounded 3D representation and converts it into a renderable format. For our web demo, we use 3D Gaussian Splatting (3DGS) for fast, GPU-friendly rendering — but the representation itself is flexible and can be easily adapted. Why this matters: consistent 3D worlds unlock real workflows — digital twins, 3D design, game environments, robotics simulation, and more. From a single photo or a line of text, Echo builds worlds that are reliable, editable, and spatially faithful. Echo also enables scene editing and restyling. Change materials, remove or add objects, explore design variations — all while preserving global 3D consistency. Editing no longer breaks the world. This is only the beginning. Echo is the foundation for future world models with dynamics, physical reasoning, and richer interaction — environments that don’t just look right, but behave right. Explore the generated worlds on our website and sign up for the closed beta. The era of spatial intelligence starts here. 🌍 #Echo #WorldModels #SpatialAI #3DFoundationModels Check it out: spaitial.ai

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adil meric
adil meric@adilmeric12·
@taiyasaki Very cool topics and lineup of speakers! Could we get access to the presentations? Are you planning to share them?
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Andrea Tagliasacchi 🇨🇦
Just a few seats left in the GeoFreeNVS workshop at #ICCV2025 (Room: 323 C) Right now Yin Cui from NVIDIA is presenting Cosmos! geofreenvs.github.io
Andrea Tagliasacchi 🇨🇦@taiyasaki

Thrilled to announced that at #ICCV2025 we will host the first workshop on 𝐆𝐞𝐨𝐦𝐞𝐭𝐫𝐲-𝐅𝐫𝐞𝐞 𝐍𝐨𝐯𝐞𝐥 𝐕𝐢𝐞𝐰 𝐒𝐲𝐧𝐭𝐡𝐞𝐬𝐢𝐬 𝐚𝐧𝐝 𝐂𝐨𝐧𝐭𝐫𝐨𝐥𝐥𝐚𝐛𝐥𝐞 𝐕𝐢𝐝𝐞𝐨 𝐌𝐨𝐝𝐞𝐥𝐬 geofreenvs.github.io a.k.a. "3D Computer Vision in the era of Video Models" 😅

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Stevie Mac
Stevie Mac@StevieMac03·
"The Tower Heist" A small window is open to recover an ancient scroll. Created in early access with the fantastic new @Kling_ai 2.5 Turbo model bringing affordable generations with best in class prompt adherence and quality. The range of directed character motions now available to us is incredible! 🔊🔊🎧
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Ziya Erkoç
Ziya Erkoç@ErkocZiya·
Presenting PrEditor3D at #CVPR2025 📢📢 If you'd like to learn more about our work and discuss 3D generation/editing, come visit our poster on Friday, June 13th, in ExHall D between 10:30-12:30 (Poster #44). Project Page: ziyaerkoc.com/preditor3d
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Yusuf Dalva
Yusuf Dalva@yusuf_dalva·
🌟 Research Update We introduce FluxSpace, a new method for manipulating the image semantics in rectified flow transformers in a disentangled way! Shoutout to my collaborator @kavanav2912 and my advisor @PINguAR
Yusuf Dalva tweet media
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Hidir Yesiltepe
Hidir Yesiltepe@d_yesiltepe·
🚀 Excited to share our latest work, MotionShop, a training-free approach for motion transfer in video diffusion models! 🎥 Big thanks to my amazing teammates from GEMLAB—@tunahansalih, Connor Dunlop, and @PINguAR—for making this possible! 🙌 🌐 motionshop-diffusion.github.io
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Matthias Niessner
Matthias Niessner@MattNiessner·
📢📢 𝐏𝐫𝐄𝐝𝐢𝐭𝐨𝐫𝟑𝐃: 𝐅𝐚𝐬𝐭 𝐚𝐧𝐝 𝐏𝐫𝐞𝐜𝐢𝐬𝐞 𝟑𝐃 𝐒𝐡𝐚𝐩𝐞 𝐄𝐝𝐢𝐭𝐢𝐧𝐠 📢📢 We propose a training-free 3D shape editing approach that rapidly and precisely edits the regions intended by the user and keeps the rest as is. Using a quickly brushed mask and a text prompt, we first apply multi-view editing in the 2D domain and then run our merging algorithm in the 3D feature space to ensure that the edited shape is loyal to the input shape. Project Page: ziyaerkoc.com/preditor3d/ Video: youtube.com/watch?v=Ty2xXa… Great work by @ErkocZiya @cangumeli Chaoyang Wang @angelaqdai @peter_wonka @hyjameslee @PeiyeZ
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adil meric
adil meric@adilmeric12·
Introducing the first NeRF-based 3D style transfer method that generalizes across scenes and styles! Our approach eliminates the time-consuming optimization for each scene or style, making it more efficient than previous NeRF-based methods. Check it out! #GCPR2024
Matthias Niessner@MattNiessner

G3DST: Generalizing 3D Style Transfer with NeRF across Scenes and Styles! Given a style latent, our hypernetwork estimates MLP params that transform aggregated ray features. mericadil.github.io/G3DST/ Great work by our MA student @adilmeric12 U. Kocasari @barbara_roessle #GCPR24

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Jia-Bin Huang
Jia-Bin Huang@jbhuang0604·
Research summary for the last 3 years... 2021: Replace every CNN with a Transformer 2022: Replace every GAN with diffusion models 2023: Replace every NeRF with Gaussian splatting
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AK
AK@_akhaliq·
AI generative fill extending famous animal memes by parh0 instagram: instagram.com/p/CtY6smpId81/
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