Aeterponis

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Aeterponis

Aeterponis

@aeterponis

Hey I'm a solo game developer. i am currently working on Luthier And Rising Spirit. I'm making Hajime No Ippo inspired Game

Katılım Haziran 2021
383 Takip Edilen586 Takipçiler
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Aeterponis
Aeterponis@aeterponis·
I'm super hyped to announce the upcoming playtest for Rising Spirit. The playtest is going to be totally public and features the beta version of our Demo. You will kick things off in Atlanport and fight to get your boxing license. You can sign up for the Playtest right now on our Steam page Link is on my bio
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Aeterponis
Aeterponis@aeterponis·
I think we are getting somewhere finally
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Berry Curvature
Berry Curvature@berrycurvature·
@aeterponis You are almost there man, very nice! The hip bone should rotate with the leg. Think of it as throwing a disk (like in track and field) and how the legs and hips work in tandem with upper body, and instead of a disk it’ll be a punch x.com/berrycurvature…
Berry Curvature@berrycurvature

Devlog 51: Great progress today: 1. Marker less Motion capture (yes that's me) 2. Clothes simulation+ real physics + winds simulation 3. Clothes design (it is simple but better than them having none!) 4. Cinematic sequence Note: sorry for my right hooks, my Radius (the bone in my right fore-arm) is still not fully recovered, tendons are also lazy, so it cannot stretch fully! On the other hand my Left hooks should be fine! Thanks to @smart_poly for your tutorial. And I think Johanna can beat your gameplay character at boxing easily. so let me know when! #IndieGame #UnrealEngine #motionCapture

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Aeterponis
Aeterponis@aeterponis·
@Dr_Ali_George "Claude reccomend me some videos about cascadeur i want to learn how to make 3d animations"
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Aeterponis
Aeterponis@aeterponis·
I was trying to do some dempsey roll but yeah my character is nicki minaj rn
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Aeterponis
Aeterponis@aeterponis·
@caltusv güzel, bi rising spirite kapsül art patlasın artık
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çaltus
çaltus@caltusv·
muhtemelen
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Aeterponis
Aeterponis@aeterponis·
@eranboii ya şu türk oyunu muhabbetinde o kadar fazla garip garip post attı direkt bastım engeli
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eranboi
eranboi@eranboii·
bu hesap baya itici harbiden dot muhabbeti beni takip etmiyosunuz muhabbeti sakasiz surekli bi duygu sömürüsü. unfu bastik
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Unity
Unity@unity·
Introducing Unity 7 - built for a faster-moving, more open industry where creators, cross-functional teams, and coding agents can seamlessly collaborate across every stage of the development cycle. Featuring: - Create faster: Modernized CoreCLR foundation with a near-instant Play Mode and up to 90% faster shader builds. - Collaborate in better ways: New CLI, public API, and free MCP connect teams and coding agents directly to Unity. - Ship sharper graphics: Richer, realistic lighting via Surface Cache GI across all Unity supported devices. - Grow and monetize smarter: Built-in Unity Vector tools, native webshops, and direct-to-consumer IAP to scale efficiently. - No breaking changes: A direct continuation of Unity 6 architecture, offering an upgrade path with zero rebuilding. Unity 7 will enter early Beta testing in December, with the Full Release scheduled for Q1 2027.
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underratedengineer
underratedengineer@unratedengineer·
Amme hizmeti olarak 2026 yılında tercih edilmemesi gereken,tercih edildiği durumlarda büyük pişmanlık duyacağınız bölümleri derledim umarım faydalı olur. #yks2026
underratedengineer tweet media
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Baho
Baho@GeneralBaho·
Guild runda red rifti sealladik. Sanirim herhangi bir oyunun demosunda karsilastigim en buyuk challengedi. Guzel oyun olmus demoyu silebilirim. TFT ve autobattler sevenler icin harika bir oyun
Baho tweet media
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Asbak - Wishlist on Steam!
Asbak - Wishlist on Steam!@ASBAK_Game·
My game is for DEAD CELLS & KATANA ZERO FANS, algorithm PLEASE FIND THEM! My game is for DEAD CELLS & KATANA ZERO FANS, algorithm PLEASE FIND THEM! My game is for DEAD CELLS & KATANA ZERO FANS, algorithm PLEASE FIND THEM!
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Aeterponis retweetledi
Car City
Car City@carcitygm·
awww did you bwoken little car lemme fix you #gamedev #indiegame #ゲーム開発
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Aeterponis
Aeterponis@aeterponis·
The playtest of Rising Spirit HAS ENDED Honestly we got toooooo many feedbacks and i'm going to change main mechanics in this video a lot This is my new Trailer Music and just a shot test Well, See you at the ring soon
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Aeterponis
Aeterponis@aeterponis·
I just start getting registration from steam And start sharing on my Turkish, tiktok and Youtube channels to invite people to join playtest one of the biggest bump for signups is @gameralphabeta shared Rising Spirit on their website and this literally bringed amazing players. X is simply not working for me
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SourceCodeplz
SourceCodeplz@SourceCodeplz·
@aeterponis where did you get the play testers? here? how long did it take you if you dont mind sharing
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Aeterponis
Aeterponis@aeterponis·
The playtest is coming to end at the next week I'm greatful to everyone who played this version To be honest, players completely tore the game to pieces, and I’m actually thrilled about it. It helped me notice so many issues that I hadn't seen myself. It’s not just bugs there are a lot of shortcomings in terms of the general feel, flow, and UX. Over the next few months, I’ll be overhauling many of the game's core systems, like the combat and the opening quests. After that, I'll also need to work on the UIs. If you played the playtest, thank you so much. See you in a better version!
Aeterponis tweet media
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Aeterponis
Aeterponis@aeterponis·
@paper_rogue Whenever i see a comment like that for my game i just think "Well this game is not for you then" and keep developing
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Aeterponis
Aeterponis@aeterponis·
@YesboxStudios yeah like this post, algo knows it's gonna start some dialogues, it got more saves than the likes probably people just want to try Jestr or Trapster :D and algo just pushed this content thanks for the knowledge
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Yesbox - Metropolis 1998
Yesbox - Metropolis 1998@YesboxStudios·
Games (et. al.) don't go viral unless there is mass appeal. Dear Passengers is about airplanes (something almost everyone can relate to, directly or indirectly) and manufacturing comic relief at all the tropes and bad experiences that comes with them. Secondly, a sizeable amount of the internet is surfaced via algorithms. These algos are tuned to keep peoples attention, thus are tuned for entertainment/interest. Use that knowledge to your advantage!
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Aeterponis
Aeterponis@aeterponis·
90% of those "viral" indie games aren't getting lucky. They're just buying their virality through Trapster or Jestr. Honestly I respect the hustle. If I wasn't a broke indie, I'd give them my money too. But we need to stop romanticizing this industry. Organic reach is dead, and virality has a literal price tag. The rare exception is when a legend like @indiegamejoe finds your game. Creators like him are doing massive work for this community, and getting discovered by them is an absolute game changer. Let's just hope Joe never loses his indie friendly soul.
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Jestr
Jestr@jestrgg·
@aeterponis I share indie games on my channels entirely for free, I'll do the same for you next week :)
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
This indie studio is making the world's first ballet-inspired hack-and-slash, built on a real ballerina's moves - Turn every battle into a deadly dance - Fight through a dark Slavic fairy tale - A sharp-tongued cat fights at your side It's called TSAREVNA. Would you play this?
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