SmartPoly

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SmartPoly

SmartPoly

@smart_poly

I make Games & Videos on YouTube. Download my games here: https://t.co/akiLAhlnk0

Katılım Mayıs 2020
93 Takip Edilen1.1K Takipçiler
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SmartPoly
SmartPoly@smart_poly·
In Threat Interactive’s latest video, he is actively weaponizing his supporters to review bomb UE5 games with negative reviews on steam. Is this not targeted harassment towards developers? How is this behavior even allowed on YouTube? @TeamYouTube
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SmartPoly
SmartPoly@smart_poly·
@GamersNexus @Adobe I recently switched from premire pro to davinci resolve and from photoshop to gimp i’ve been using adobe for like 14+ yrs. 90% of that time I used cracked versions. Only paid for maybe two years, and then when it was time to renew, I cancelled and switched to free alternatives
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GamersNexus
GamersNexus@GamersNexus·
Pay $50/month for 2 active logins. Use my 2 sessions on my own 2 computers in different rooms so that I can move between my computers. Get kicked out of account and password forcibly changed because yOuR aCcOuNt ApPeArS tO bE In UsE bY MoRe ThAn OnE PeRsOn. Fuck you, @Adobe.
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🔥GameDevMicah🔥
🔥GameDevMicah🔥@GameDevMicah·
I’m ultra sad at lunch today, but one has got to eat. Things are going well for us, I just wish it was better for all. 😮‍💨💪💪💪
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SmartPoly
SmartPoly@smart_poly·
Posting a new Unreal Engine 5.8 Beginner Tutorial this weekend. This time it's been translated in 21 different languages. Including the audio track, subtitles, title, description, and even the thumbnail.
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SmartPoly
SmartPoly@smart_poly·
probably. I tested data assets instead because they are separate individual files. Data tables you can already generate using csv files using built-in editor tools. AI could however populate the data tables rows if you need references to assets like item icons, skeletal meshes, materials etc that you normally would have to manually set yourself
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Bryan Blackford
Bryan Blackford@bryanblack33·
@smart_poly Can Claude can rapidly modify/generate Data Table rows? That's one of my biggest slow downs atm.
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SmartPoly
SmartPoly@smart_poly·
Not every game developer wants to use AI for game dev (programming or asset creation). However how about repetitive tasks like creating assets, setting properties, populating data assets, and organizing folders? In my next video I will be comparing Claude + UE5.8 MCP plugin on creating assets, setting properties, populating data assets showing how long it takes + amount of credits it consumed VS how long it takes a regular human (me) to do that same exact task without AI. This is a more practical test to see if and how AI can speed up developer's workflows. Video should go live tomorrow.
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SmartPoly
SmartPoly@smart_poly·
@ProceduralMinds are tokens not free / included in the plan? as long as you don’t enable the “pay as you go” feature is my understanding. I could be wrong I think the $20 plan has like 4.5m tokens
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Procedural Minds
Procedural Minds@ProceduralMinds·
@smart_poly Can you also please mention how much it costs for any MCP computation? Including for any iterations you had to do till you got the exact result you wanted. I imagine the small ones aren't going to be expensive. But they're not free if I'm not mistaken.
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SmartPoly
SmartPoly@smart_poly·
@cryptonikkoid wait really? no way!!! 🤯 I had no idea… Learn something new everyday here.
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Crypto Nikko
Crypto Nikko@cryptonikkoid·
@smart_poly Wow, using AI to do something that could be made in 2h by an average programmer with blueprints? What an achievement!
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SmartPoly
SmartPoly@smart_poly·
Using Claude + MCP to create Tetris in UE5. So far it made the character, game mode, input actions, and movement logic before hitting my session limit. I’m really not trying to give them any money but I may have to upgrade to the larger plans if I want to truly test this out…
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SmartPoly
SmartPoly@smart_poly·
@not_a_fan_69 search for toolset (in plugins) and you’ll see a list of toolsets for every feature. Someone mentioned you can enable the “all toolsets” aswell
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xenon90_3d
xenon90_3d@not_a_fan_69·
@smart_poly How did you get Niagra to work with Claude? Mine complained that it didn't have tools. Some setup needed?
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SmartPoly
SmartPoly@smart_poly·
He hit him with the russian proverb 😂😭
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Ben H
Ben H@amentialinked·
@smart_poly I would be really interested to get more info on this
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SmartPoly
SmartPoly@smart_poly·
@berrycurvature @mattworkman primitives "a library of 80+ PCG subgraphs". It's funny because even AI struggled with the UE docs so they had to make a library of examples lol
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Berry Curvature
Berry Curvature@berrycurvature·
ONLY A DEMO, NOT A PRODUCT I Recreated Epic game's MCP asset generation with "exact same" setup. Result? A a broken mess, and not a game ready product. My guess: Epic have had everything prepped and running in the background, and called them using Claude. We're not handing anything to LLMs. Game devs keep their jobs.
Unreal Engine@UnrealEngine

Unreal Engine 5.8 ships today with experimental MCP server support: Your sources, your pipeline and your workflow—simply configure the MCP plugin and connect to any agent. Get familiar with the MCP server and the PCG Primitive Plugin today and see what teams can build together: epic.gm/ue-5-8-blog

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