
SmartPoly
585 posts

SmartPoly
@smart_poly
I make Games & Videos on YouTube. Download my games here: https://t.co/akiLAhlnk0








Not every game developer wants to use AI for game dev (programming or asset creation). However how about repetitive tasks like creating assets, setting properties, populating data assets, and organizing folders? In my next video I will be comparing Claude + UE5.8 MCP plugin on creating assets, setting properties, populating data assets showing how long it takes + amount of credits it consumed VS how long it takes a regular human (me) to do that same exact task without AI. This is a more practical test to see if and how AI can speed up developer's workflows. Video should go live tomorrow.






The Steam Machine will go on sale on June 29 with two models: - 512GB model for $1,049 - 2TB model for $1,349

Epic Games loses level design legend Sjoerd de Jong after 12 years as Unreal Engine 6 embraces AI. 🔗 wccf.tech/1kooc







I just found the sample project 😈🤫





Unreal Engine 5.8 ships today with experimental MCP server support: Your sources, your pipeline and your workflow—simply configure the MCP plugin and connect to any agent. Get familiar with the MCP server and the PCG Primitive Plugin today and see what teams can build together: epic.gm/ue-5-8-blog


I just tested Claude’s Niagara skills. I had it create this “quest icon” Niagara system using two assets I provided it with. A single 3D model and a single texture. It did the rest and I even had it create a bp parameter value to adjust the circle sprite.






