Alexander Perrin

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Alexander Perrin

Alexander Perrin

@alexanderperrin

Director at @2ptStudio | Heavenly Bodies out on PS, Xbox and Steam now! | Also made Short Trip, Pogocat | he/him

Melbourne Katılım Mayıs 2013
738 Takip Edilen2.3K Takipçiler
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Alexander Perrin
Alexander Perrin@alexanderperrin·
See you in the promised land
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Peter Genčur
Peter Genčur@petergencur·
This is insane. A few days ago I randomly remembered this game, playing it in a browser like many years ago. But it was late and I didn't look it up. And I didn't have to. This just happened and it found me. First on Steam, now here. It was special then, and it is even more now. Big inspiration, I guess I've always kept it in the back of my head. Wanting to create in this art style, one day.
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Alexander Perrin
Alexander Perrin@alexanderperrin·
An incredible 99% of reviews for Short Trip on Steam are positive! Thank you so much for all the kind reviews and support. The cats of mountain tram land are forever grateful.
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Alexander Perrin retweetledi
ハヤニー🐸色々公式プロゲーム実況者✨VIVEアンバサダーとかTGS&Bitsummit公式配信とか
🐸毎日 #ハヤニーインディーチェック🎮 🔻#ShortTrip 手描きで5年かかった鉛筆画ネコ鉄道ゲーム!本日発売です!まだ日本語がないので応援ウィッシュリスト登録をよろしくお願いいたします!! store.steampowered.com/app/3187700/Sh… リリース日/2024年12月11日 開発 @alexanderperrin 販売 @2ptStudio
ハヤニー🐸色々公式プロゲーム実況者✨VIVEアンバサダーとかTGS&Bitsummit公式配信とか tweet mediaハヤニー🐸色々公式プロゲーム実況者✨VIVEアンバサダーとかTGS&Bitsummit公式配信とか tweet mediaハヤニー🐸色々公式プロゲーム実況者✨VIVEアンバサダーとかTGS&Bitsummit公式配信とか tweet mediaハヤニー🐸色々公式プロゲーム実況者✨VIVEアンバサダーとかTGS&Bitsummit公式配信とか tweet media
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Alexander Perrin
Alexander Perrin@alexanderperrin·
@melvmay This is astonishing. Kicking myself for having started a 3d project now 😖
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Melvyn May
Melvyn May@melvmay·
New Unity 2D physics based on Box2D v3.1 coming along really well, demonstrated here in a new Sandbox app that can be built and run on any platform. youtu.be/ksKVvwvpXX4?si…
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Alexander Perrin
Alexander Perrin@alexanderperrin·
🚋 Short Trip 🚋, my hand drawn scenic tram experience for cats, is coming to Steam in December! This standalone version includes a new 'scheduled mode' that syncs with your clock to give the tram a timetable, and more.
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Alexander Perrin
Alexander Perrin@alexanderperrin·
I’m over at the butterfly app now. Will still have this if you need to contact, but please do add me over there! Same username. See you on the flip side!
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Alexander Perrin
Alexander Perrin@alexanderperrin·
@FreyaHolmer I’d personally cast my vote for Unity plugin, but our needs are specific! Along those lines though I feel trying to fill a specific need puts you in a stronger position. Can see the appeal in a procreate style modelling app for some users though Blender is tough competition!
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Freya Holmér
Freya Holmér@FreyaHolmer·
I can't decide whether to prioritize half-edge as a standalone tool or as a unity plugin ;-; there's a chance I might only ever make one of them to save time, but now I feel like I'll disappoint people no matter which way I go
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Chloe Appleby
Chloe Appleby@AppleBee180·
I won one of the Rising Star @The_AGDAs along with @BarmEArmE ❤️ my work at the Powerhouse to support the games community is something I am extremely passionate about and I am dedicated in continuing to create an accessible cultural space for you divas ❤️
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Alexander Perrin retweetledi
ODDLARK
ODDLARK@oddlark·
HI👋 We're so excited to introduce both the team at Oddlark as well as properly speak about our new game in development! Speaking of which, we're pleased to announce that HUMANOIB has received funding from @screenaustralia 🎉🎉🎉 Come find us during #MIGW or #SXSWSydney!
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Tom Stochastic | Making Tiny Glade 🏰🌿
Tiny Glade's rendering started simple, but now we have real-time global illumination, GPU-driven rendering, novel DoF, ray tracing, and entirely too much ray marching :D Wanna know more? Come see my GPC talk! Nov 14, Breda, NL. #tiny-glade" target="_blank" rel="nofollow noopener">graphicsprogrammingconference.nl/#tiny-glade
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Alexander Perrin
Alexander Perrin@alexanderperrin·
@FreyaHolmer @JaminGrey Oh heck yeah. Great success! My studio will gladly pay good $ for a decent in editor modelling tool with a UX even *marginally* better than probuilder. That thing is unusable! So excited for this ✨
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Freya Holmér
Freya Holmér@FreyaHolmer·
@alexanderperrin @JaminGrey you can totally use it for prototyping! it's just not designed for it if I designed it for prototyping I would completely disregard high-poly meshes and very fine grained manipulation, and only focus on using large/simplified blocks/primitives
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Freya Holmér
Freya Holmér@FreyaHolmer·
guess what!! my modeling tool is now, standalone, kinda!! it has NO features WHATSOEVER bc I stripped all the unity editor related stuff which was the entire interface to editing meshes, BUT the code is compiling!!
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