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Alexander Perrin
2.6K posts

Alexander Perrin
@alexanderperrin
Director at @2ptStudio | Heavenly Bodies out on PS, Xbox and Steam now! | Also made Short Trip, Pogocat | he/him
Melbourne Katılım Mayıs 2013
738 Takip Edilen2.3K Takipçiler

@DevRelCallum Come to Melb then you can see our next game it’s good I promise
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@petergencur The world works in strange ways, hey! Thank you :)
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This is insane. A few days ago I randomly remembered this game, playing it in a browser like many years ago. But it was late and I didn't look it up. And I didn't have to. This just happened and it found me. First on Steam, now here. It was special then, and it is even more now. Big inspiration, I guess I've always kept it in the back of my head. Wanting to create in this art style, one day.
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@alexanderperrin Congrats, this art is beautiful! Picking this up when I get home 😍
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Alexander Perrin retweetledi

Beautiful hand-drawn Cat Tram game arrives at station Steam today - rockpapershotgun.com/beautiful-hand…

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Alexander Perrin retweetledi

🐸毎日 #ハヤニーインディーチェック🎮
🔻#ShortTrip
手描きで5年かかった鉛筆画ネコ鉄道ゲーム!本日発売です!まだ日本語がないので応援ウィッシュリスト登録をよろしくお願いいたします!!
store.steampowered.com/app/3187700/Sh…
リリース日/2024年12月11日
開発 @alexanderperrin
販売 @2ptStudio




日本語

@melvmay This is astonishing. Kicking myself for having started a 3d project now 😖
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New Unity 2D physics based on Box2D v3.1 coming along really well, demonstrated here in a new Sandbox app that can be built and run on any platform.
youtu.be/ksKVvwvpXX4?si…

YouTube
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Shu's passion and dedication towards indie games is truly unmatched, and I have the deepest respect for his ability to identify quality, heart and innovation in titles of any genre. Thank you Shu and wishing you all the best!
PlayStation@PlayStation
Shuhei Yoshida joins a special episode of PlayStation Podcast! Learn about his 31-year career at PlayStation and his favorite PlayStation games of all time: play.st/40ZLwGC
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Give it a wishlist on Steam now if you like!
store.steampowered.com/app/3187700/Sh…
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Alexander Perrin retweetledi

Guck group chat is popping off about this article it’s SO GOOD!!!!
Thank you @GamesHubDotCom for this write up
Leah J. Williams@legenette
blaktasia is absolutely wonderful, @guckhq is doing essential work gameshub.com/news/features/…
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@FreyaHolmer I’d personally cast my vote for Unity plugin, but our needs are specific! Along those lines though I feel trying to fill a specific need puts you in a stronger position. Can see the appeal in a procreate style modelling app for some users though Blender is tough competition!
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I won one of the Rising Star @The_AGDAs along with @BarmEArmE ❤️ my work at the Powerhouse to support the games community is something I am extremely passionate about and I am dedicated in continuing to create an accessible cultural space for you divas ❤️

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Alexander Perrin retweetledi

HI👋
We're so excited to introduce both the team at Oddlark as well as properly speak about our new game in development!
Speaking of which, we're pleased to announce that HUMANOIB has received funding from @screenaustralia 🎉🎉🎉
Come find us during #MIGW or #SXSWSydney!
GIF

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@h3r2tic @elementbound I would pay for them! I’d love to see this so much but it’s a bit of a journey from Australia :(
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@elementbound I believe there might be recordings indeed, but it's up to the event organizers.
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Tiny Glade's rendering started simple, but now we have real-time global illumination, GPU-driven rendering, novel DoF, ray tracing, and entirely too much ray marching :D
Wanna know more? Come see my GPC talk!
Nov 14, Breda, NL.
#tiny-glade" target="_blank" rel="nofollow noopener">graphicsprogrammingconference.nl/#tiny-glade

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@FreyaHolmer @JaminGrey Oh heck yeah. Great success! My studio will gladly pay good $ for a decent in editor modelling tool with a UX even *marginally* better than probuilder. That thing is unusable! So excited for this ✨
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@alexanderperrin @JaminGrey you can totally use it for prototyping! it's just not designed for it
if I designed it for prototyping I would completely disregard high-poly meshes and very fine grained manipulation, and only focus on using large/simplified blocks/primitives
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