Alexis986

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Alexis986

Alexis986

@alexplayer153

Jobless gamedev graduate and amateur 3D artist, and sole developer of Red Rogue Alpha. Play the prototype now!: https://t.co/IMnpW5QDHS

Myanmar Katılım Mayıs 2016
150 Takip Edilen112 Takipçiler
Alexis986 retweetledi
なぎうなぎ
なぎうなぎ@Nagyunagi_·
アニメ調の影は影調整用テクスチャで出しています。 調整用のテクスチャは影を出やすくするものと、出にくくするものの2種類用意します。 ベースの影に調整用テクスチャを加算減算してカラーランプを通すだけのシンプルな設計だけど、これだけでかなり情報量増やせてリッチなルックが作れる!
なぎうなぎ@Nagyunagi_

アニメ調の髪シェーダーを作ってる #blender #b3d

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コバぽこ
コバぽこ@Koba_Poko3·
お口だけモデリングして顔の中に埋め込み、レンダーキューでお顔より前面にお口を表示して、ステンシルでお口にマスクを作れば、シェイプキーを足さずアニメ風大きいお口が実装できちゃうんじゃないかという実験なんすけどなんだその顔
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Alexis986@alexplayer153·
My game is for LUFTRAUSERS FANS, algorithm PLEASE FIND THEM! My game is for LUFTRAUSERS FANS, algorithm PLEASE FIND THEM! My game is for LUFTRAUSERS FANS, algorithm PLEASE FIND THEM! My game is for LUFTRAUSERS FANS, algorithm PLEASE FIND THEM!
aDrive@aDrive_tK

My game is for POKEMON FANS, algorithm PLEASE FIND THEM! My game is for POKEMON FANS, algorithm PLEASE FIND THEM! My game is for POKEMON FANS, algorithm PLEASE FIND THEM! My game is for POKEMON FANS, algorithm PLEASE FIND THEM!

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αPop
αPop@twt_paul·
可愛すぎるでしょ!
αPop tweet media
αPop@twt_paul

#MillionDepth #でこでこ 『Million Depth』 ver.2.0 いよいよ…配信開始しました!!! いやあ、結構大変だった… 新モードや新機能、全体的なブラッシュアップに、シナリオの調整が入っています! シナリオは、エンディングをはじめ、幾つか調整されていますので、良かったら既プレイの方はどこが変わったか探してみてくださいね👀 (新規プレイの方は、より読みやすい文章になっています) そしてなななんと!!今回メインアーティストの金庫堂さんの作品繋がりで、 『でこれいと・でこれいしょん』(KEMCO)とのコラボバンドル…通称 <金子バンドル> を販売しております! 両方、あるいはどちらかをまだ持っていない人は少しお得に購入できますので、是非バンドル購入をご検討下さい🙏 MillionDepthをまだプレイしていない人も、クリア済の人も、今作をまた楽しんでくれたら嬉しいです! 詳しいアプデ内容は↓リリースノートをご覧下さい( ..)φ store.steampowered.com/news/app/25559…

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Alexis986@alexplayer153·
Steam Next Fest is fast approaching, and my game Red Rogue Alpha is nowhere near complete to be even called a demo. If I want to get this game done to a reasonable level before the deadline, I. Gotta. Lock. In.
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Alexis986 retweetledi
Vladimir Stepanov
Vladimir Stepanov@vladimirdesigns·
UV unwrapping for game meshes. Breakdown in the thread:
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Alexis986@alexplayer153·
@tf2huntcom "Airblast can save the entire game" - Lazypurple
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TF2Hunt
TF2Hunt@tf2huntcom·
ZXX
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Alexis986@alexplayer153·
A present I made for ENI. Happy 26th birthday! #enigmaverse
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FriendlyCosmonaut
FriendlyCosmonaut@friendly_cosmo·
An essential bit of gamedev math - atan2! We often know a target's position and want to face it. But how do we get the angle? angle = atan2(y / x) Or in 3D... angle = atan2(x / z) (We can also see below, what happens if we use atan instead of atan2) #godot #gamedev
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Alexis986@alexplayer153·
@Wisdom_HQ For people who want to pick purple, have you considered the possibility of accidentally meeting yourself and possibly causing some sort of time paradox?
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Wisdom
Wisdom@Wisdom_HQ·
Choose wisely 👀
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Alexis986@alexplayer153·
@CoffeeBeansDev If this sim lets player upgrade and use different coffee brewing machines (e.g espresso machines) to try alternate brewing methods, I'll think about it
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Coffee Beans 🦊 Tailside (OUT NOW on Steam!)
Only 2 days left until launch discount expires! 🦊 If you're considering getting, now it's the perfect time, as well as almost last moment to help boost the game before week ends 🧡
Coffee Beans 🦊 Tailside (OUT NOW on Steam!)@CoffeeBeansDev

🦊☕ Tailside: Cozy Cafe Sim is OUT NOW ! ☕ Brew, decorate and follow the daily newspaper 🎮 No timers, no pressure, no stress 🧡 Perfect for short game sessions! Only $9.99 on Steam during this launch week! ($10.99 full price)

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Alexis986@alexplayer153·
- Update Changes - (Part 3) Other: - Impact frames now occur when a big enemy is destroyed - Most enemies now leave a water splash when they die or crash into the water - Enemy shooting system redesigned - Keyboard only controls added in settings (For a certain kind of players)
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Alexis986
Alexis986@alexplayer153·
- Update changes - (Part 2) Enemies: - (Submarine) Enemy now dives after staying surfaced for long enough and then resurfaces below the player a few seconds later - (Submarine) Guns now aim at the player slower
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Alexis986@alexplayer153·
- Update changes - (Part 1) Boss: - 1st boss added Weapon Levelling: - Level cap raised to 10 - Taking damage no longer cause the player to lose exp - All weapons redesigned to work with the new levelling system
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