Aman

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Aman

Aman

@amanfromsolan

A product designer who also loves engineering. Currently building: https://t.co/sLg07YwVy4

Mumbai Katılım Ocak 2017
745 Takip Edilen425 Takipçiler
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Aman
Aman@amanfromsolan·
My new project is finally out. It's called Neurascapes (neurascapes.com) A collection of free to download, do-whatever-you-want AI generated images to use in your next project. Prompts included.
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Aman
Aman@amanfromsolan·
@yongfook well 1 million in MRR pales in comparison to probably 90-100M in MRR claude code is doing (probably more). You’ll likely see claude code 100x more often than 1M MRR.
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Jon Yongfook
Jon Yongfook@yongfook·
Some hyper-growth stories are believable. Others are not. Claude / Anthropic is doing crazy revenue numbers and it checks out, literally everyone I know is using it. Other startups claiming “$1 million MRR in 90 days” and nobody I know is using it let alone paying. Curious.
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Aman
Aman@amanfromsolan·
@levelsio its what the young kids call rizz
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@levelsio
@levelsio@levelsio·
Never been more confused what I am looking at I have no clue what any of this is
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Aman@amanfromsolan·
@aarondfrancis just release it for a sweet one time price and i’m buying it first day
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Aaron Francis
Aaron Francis@aarondfrancis·
Many sleepless nights later, we're almost there
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Aman
Aman@amanfromsolan·
@benjitaylor benji, you must remember that you are BENJI. i’ll use every software you make. just launch it already
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Aman
Aman@amanfromsolan·
@kimmonismus getting a dog has an higher roi
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Aman
Aman@amanfromsolan·
@yongfook brother you didn't believe in claude a few months ago and everyone in your TL had to explain (you're right here tho)
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Jon Yongfook
Jon Yongfook@yongfook·
Hot take: prompt engineering is BS I just talk to Claude as if it's a human and it works great. The idea that among 1 trillion parameters, Joe Nobody has figured out the optimal input X to get outcome Y is laughable. Just talk to the damn thing bro.
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Aman
Aman@amanfromsolan·
@CharlesPattson i found the article in unappealing cause it felt very chatgpt generated. i don’t know if you wrote it, but from the looks of it, it didn’t seem like that
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Aman
Aman@amanfromsolan·
@yongfook they steer ai towards a smaller higher quality sample. a clear difference can be seen with the front-end skill. nowhere close to a good designer but way way better than claude code without that skill.
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Jon Yongfook
Jon Yongfook@yongfook·
Are Claude Skills really necessary? Given the entirety of everything it knows, it seems moot to give it a tiny prod of extra context for certain things. FWIW I'm using Claude to code Ruby and it's pretty much nailing every request with Opus 4.5
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Aman@amanfromsolan·
every time i read this in a tweet, the person loses some respect. no more x.. no more y... just z. you've 20k followers. if people are spending time reading your tweet, spend some time writing it yourself rather than offloading to chatgpt?
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Aman
Aman@amanfromsolan·
i'm glad everyone can code whatever they want so now they know they need to develop their imagination
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Aman
Aman@amanfromsolan·
@ryolu_ "fantasy protected from reality" feels like exactly how plenty of interesting ideas are born
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Ryo Lu
Ryo Lu@ryolu_·
code isn't a cage, it's the only material that's actually boundless. you can rebuild, restructure, and reimagine faster than any other medium in human history. the idea that working in code locks you into existing patterns is only true if you're afraid of the material. the truth only reveals itself when you build. not when you think about building, not when you sketch possibilities in a protected space – when you actually make the thing real and let reality talk back. sketches and explorations feel free because they let you avoid the hard questions. building forces you to answer them, and that's where you discover what actually works. this whole framework of separating design into phases – first explore freely, then invite constraints, then build – that's just bureaucracy for the creative process. it linearizes something that should be iterative and alive. you end up spending so long "searching" in the wrong medium that by the time you touch the real material, you're too invested in your early idea to start over. you get one round of exploration, then commitment. that's not protecting creativity, that's limiting it. the best work happens when you can iterate in the actual material. build, learn, rebuild, learn again. code lets you do this faster than any sketch ever could. it shows you the edge cases, the emergent behaviors, the interactions that only exist when the system is real. constraints aren't something you invite later when you're ready – they're what reveal the elegant solution you couldn't see in the abstract. architects don't sketch free from physics then invite gravity later. they think through materials from the first line because they understand that the material is where truth lives. the sketch works because it's compressed material knowledge, not fantasy protected from reality. software should be the same. understanding the system deeply – the primitives, the data models, the capabilities – doesn't limit your imagination, it expands it. it shows you what's actually possible instead of what's merely conceivable. separating "design" from "the medium" doesn't protect exploration, it protects you from learning whether your idea works until it's too late to really change it. the valuable suffering isn't the searching phase where everything feels possible. it's when you build something and reality pushes back and forces you to find something better. that's where craft lives. that's where breakthroughs happen. treating code as something you "graduate to" after the real thinking is done – that's the actual cage. it means designers who don't understand what the material can do, building in a fantasy space, then handing off half-formed ideas to people who have to make them real. the translation loss isn't just in the handoff, it's in the thinking. great software comes from people who can think at every level, from the loose idea to the interaction to the data structure, all at once. the future isn't about protecting phases or preserving separation. it's about getting closer to the true material, faster. it's about tools that let you think and build and iterate in the same motion, so you can discover what actually works instead of committing to what seemed good in a sketch. code isn't the enemy of exploration, it's the only place exploration becomes real.
Karri Saarinen@karrisaarinen

x.com/i/article/1999…

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Aman
Aman@amanfromsolan·
@JaimeOrtega @karrisaarinen @brian_lovin @ryolu_ i use claude code almost everyday. it's genuinely a big step forward and impressive in many ways. however in my experience free-form canvases disconnected from code are a better vessel for ideas to begin (largely but not entirely). let's agree to disagree here.
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Brian Lovin
Brian Lovin@brian_lovin·
I would personally like a @ryolu_ @karrisaarinen showdown (aka respectful conversation about their differing points of view on where code fits into all of this)
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Aman@amanfromsolan·
@JaimeOrtega @karrisaarinen @brian_lovin @ryolu_ Materialising ideas out of thin air sounds great but in reality when you're thinking in flex boxes and filtering your thoughts through what ai generates, you'll usually end up with functionality first / design later prototypes.
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Aman
Aman@amanfromsolan·
@JaimeOrtega @karrisaarinen @brian_lovin @ryolu_ not to mention the process of poking at a problem from dozen different angles, the "happy accidents" as bob ross would say on the canvas all contribute to interesting ideas and often reshaping the way you thought you should handle the problem in the first place
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Aman
Aman@amanfromsolan·
@JaimeOrtega @karrisaarinen @brian_lovin @ryolu_ code would be harder/slower to edit than a free form canvas right? in terms of both preciseness and speed. some designs do help with being prototyped so you can "feel" how it is. but if i'm making a dozen versions, a freeform canvas would be better to ideate imo
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Aman
Aman@amanfromsolan·
@karrisaarinen this is so well put. i've found myself over a couple of years when i started coding toning down my designs. Bringing constrains too soon. I'll be trying a few ideas I got from here.
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