anotherjesse

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anotherjesse

anotherjesse

@anotherjesse

Parent, Permaculture, Ukulist, ex-@replicate, ex-@planet, @OpenStack, UserScripts. I love the ocean, browsers, clouds & unicorns

Berkeley, CA Katılım Aralık 2006
1.5K Takip Edilen3.4K Takipçiler
Matt Ferraro
Matt Ferraro@mferraro89·
Today we just vibin
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Mondoo
Mondoo@MondooHQ·
Connect Claude Desktop, Claude Code, and VS Code to the hosted Mondoo MCP server with a read-only API token, then explore your spaces, findings, and policies in plain language. mondoo.com/docs/releases/…
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Jonathan Whitaker
Jonathan Whitaker@johnowhitaker·
The magic of the correct surfactant! Water-in-oil droplets, finally 😁
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anotherjesse
anotherjesse@anotherjesse·
some simple fixes for my local multi-player 1000x1000 grid minesweeper it supports multiple joysticks players + one keyboard player. stores state in localstorage - so come back later anotherjesse.com/sweepy/
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Slava S.
Slava S.@slvDev·
28.9M LLM running on an $8 esp32, writing a story on a screen! fully on the chip, nothing goes to a server. that's ~100x bigger than the model people ran on this chip in 2023. it grew out of @karpathy llama2.c and google's per-layer embeddings, which is what lets a big model live in flash instead of ram.
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anotherjesse
anotherjesse@anotherjesse·
@steveruizok who hasn't used their nose to control their phone while their hands are dirty / wet / wearing gloves
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anotherjesse
anotherjesse@anotherjesse·
tfw your koi don't stop breeding In the process of adding "world edit" that lets you paint land/water but I need to think more about the breeding mechanics present in the original game. In the game you had a pool that you would use to control the evolution of the fish I've unleashed unlimited breeding - and causing a re-flow shows an insane number of fish on the edges
anotherjesse@anotherjesse

perhaps I should give my agent(s) a koi pond? I'm a fan of koifarmgame.com by @jobtalle - it is awesome (buy on steam!) - his blog on "digital koi breeding" - jobtalle.com/digital_koi_br… - it is open source on github and now it works as a web component anotherjesse.github.io/Koi/embed/

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Kath Korevec
Kath Korevec@simpsoka·
I can finally share a prototype of the AI-generated art installation I’m building for my office using 16-segment displays.
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anotherjesse
anotherjesse@anotherjesse·
When 2 (or more) filesystems care for each other deeply they can come together and create a new namespace. those filesystems can be from any background (9p exports from other systems, virtual fs, backing to APIs, ...) that namespace grows up in a tab in your browser. that tab might become a self-hosted vscode running from a wanix instance. meaning an instance of linux in wasm in ... running on a filesystem defined / provided from wanix - then vscode uses the terminal / fs from that linux vm that is on that filesystem.... or it can work with wasm programs (such as the example shell called rc)...
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Jeff Lindsay
Jeff Lindsay@progrium·
i hope once people realize the depth of wanix it will give a reference for the value and scope of what i'm really trying to do and motivate people to help. which would be great because i dont actually want to waste my life making something real that i already know *can* be real
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PS
PS@imcuuupid·
@anotherjesse @jobtalle there's also 4 layers of mines with the 4th allowing agent-to-agent combat for resources the agents yearn for the mines
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PS
PS@imcuuupid·
@anotherjesse @jobtalle we give our agents a open world that humans can also collaborate in (but is internal only) like gather + stardew valley + agents. they are very bad at farming
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