Andreas Persson

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Andreas Persson

Andreas Persson

@apgamesdev

Game Director at Tuxedo Labs. Previously worked on ISLANDERS: New Shores and SteamWorld Build. Loves coffee, history, and video games.

Sweden Katılım Nisan 2010
866 Takip Edilen1.2K Takipçiler
Andreas Persson
Andreas Persson@apgamesdev·
@Mr_Anyone_Games It gets darker and darker the further down you go, so it gets pretty dark from floor 12 on (26 is max currently).
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Kiri Arc-Games
Kiri Arc-Games@KiriArc_Games·
@apgamesdev @Maksymi49347619 Gran arte de menú. ¿El pasillo de fondo es una escena in-game real o se hizo específicamente para esta pantalla de título?
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Andreas Persson
Andreas Persson@apgamesdev·
@BloodscriptEnd Thank you! Yeah took some time to get it right. Still need some more tweaks, but it is getting there.
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BLOODSCRIPT//END
BLOODSCRIPT//END@BloodscriptEnd·
@apgamesdev This looks very good, especially that material glow for the lava tiles. Well done! Dynamic lighting is always easy in theory, but getting it right is quite a challenge.
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Andreas Persson retweetledi
Andreas Persson
Andreas Persson@apgamesdev·
Updates to the ligthing system. Now better interaction between different colored lights. #indiedev #roguelike #ゲーム制作
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Dante
Dante@dante_eats·
@apgamesdev i’ve never seen the beauty of brougue in 3d like this, great work!
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Andreas Persson
Andreas Persson@apgamesdev·
@fluncogms Thanks, yes, you will only be able to see what is in your field of view so monsters around corners will be hidden until you reveal them.
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flunco
flunco@fluncogms·
@apgamesdev i like the fog of war effect to it. is it part of the gameplay?
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