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arpu

@arnputz

https://t.co/G8rq3E1397 https://t.co/MC95Bj4G4l

Wien, Österreich Katılım Mart 2016
3.2K Takip Edilen546 Takipçiler
arpu
arpu@arnputz·
@givros what is skill-blender-character?
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Givros
Givros@givros·
I tested my Blender character creation skill with Codex + GPT-5.6 Sol Ultra. The full prompt: “Create a Three.js game where the player explores different biomes. Create the character and animations with skill-blender-character.” Codex built the world, created the low-poly character in Blender, generated the outfit and integrated the animations into the game. One prompt, one custom skill, one playable prototype.
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Jorrit Rouwe
Jorrit Rouwe@jrouwe·
Jolt 5.6.0 has been released and comes with optimizations and a first version of a hair simulation. See the release notes: github.com/jrouwe/JoltPhy…
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Artem Semenov
Artem Semenov@semenov_artyom·
Threenity Engine: Game UI Anyone who's made games with pure JavaScript and @threejs knows: creating a beautiful UI is very difficult. Threenity makes it easier: 10 min chatGPT / gemini -> 15 min @claudeai / codex = modular UI that's easy to modify.
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arpu
arpu@arnputz·
@alightinastorm i mean human5.glb would be nice to have a female too
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robot 2.0
robot 2.0@alightinastorm·
@arnputz any assets generated in app are under cc0 and any models bundled with the app are also cc0 the code of the repo itself is MIT
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arpu
arpu@arnputz·
@alightinastorm from where do you have the human model with all the blendshapes?
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DevDude
DevDude@oldgamesnob·
@DualShot66 Sorceress suite is online tools - so no. And most AI features use online connections to various APIs and servers to achieve the (for example) AI animation generation -
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DevDude
DevDude@oldgamesnob·
Nvidia Kimodo Soma 1.1 AI text to Animation is now integrated into my Sorceress 3D character studio for AI 3D models, Daz3D models (or any uploaded model) instant rigging and weight painting & full three.JS / unreal / unity export pipeline with animation blendspace testing for walk cycles. Getting there! Much more to come (link in comments) #aigamedev #gamedev #3DAI #meshy #kimodo #daz3d
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Lastraum 🍕
Lastraum 🍕@lastraum·
Decentraland Social + DCL Map + Browser Client!! I have combined the Decentraland Social Site with the Decentraland Map AND the Threejs Browser into a single web app! - explore scenes, the genesis map, events, communities, profiles, scene chats before jumping into the 3d scene! (and more features coming!) - ready to jump into the 3d world? easily dive right in from the scene landing page All three platforms now combined into one domain -> decentraland.social
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VoR
VoR@SketchpunkLabs·
@arnputz B: Brief, P: Panty... lack of better naming scheme.
VoR tweet mediaVoR tweet media
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VoR
VoR@SketchpunkLabs·
Demo & #Opensource sketchpunk.gitlab.io/linkle/ Summon linkle into your project! You ask & u shall receive. I created builder that will quickly assemble linkle for u plus examples of posing by code & loading animations into #threejs mixer. DL assets & ex in repo. #gamedev #webgl
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Benedikt Seidel
Benedikt Seidel@ben_sdl·
First decent mesh of a large industrial complex. Some cool stuff coming soon from this! Wasn’t as easy as I thought to get this to mesh well. Does someone have experience with patching holes or better suggesting patches for the mesh? Basically hallucinating reality into the occluded parts - possibly non learnable?!
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Samsy 👾🥷🏼
Samsy 👾🥷🏼@Samsyyyy·
Bro didn't just borrow inspiration, he took the whole lease 💀 Not the first time I was ripped, may not be the last 🫡 @threejs
Samsy 👾🥷🏼 tweet media
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arpu
arpu@arnputz·
@ZeroZ_JQ would it make sense to update a-frame with this new anime.js ? aframe still use a fork at the moment
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关木
关木@ZeroZ_JQ·
Anime.js 4.5 发布了,加入了threejs适配 3D+动画太好看了
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Antonio Lattanzio
Antonio Lattanzio@alattanzio·
A few months ago I shared my procedural destruction system. Since then I've pushed it a lot further. New additions include: • Real time structural damage and stress based collapses • Real time metal deformation • A completely rewritten cutting system for static meshes • Full multiplayer replication • Bot support • Significant swarm improvements The entire system runs on Lyra + GAS, fully supports Nanite, uses a custom Voro++ based fracturing pipeline instead of Geometry Collections The project shown in this video is called AD METALLUM, my playground for experimenting with destruction technology, physics, and gameplay systems. I've also been using Blender extensively to automate asset generation through Python scripts. It's become an incredible part of my workflow for generating FBX assets and building content pipelines. I'll be sharing some of the tools, Python scripts, and source code in a future post for anyone interested. A huge thank you to the awesome team at Empty Vessel and everyone working on DEFECT. Working alongside such talented people keeps pushing me to create new technology and build games that do things a little differently. Red Faction showed us the dream over 20 years ago. I'm still chasing it 💥 🎉 😃 Drop a 🔥 if you'd like to see more of AD METALLUM. More tech breakdowns, Blender tools, Python scripts, and source code are coming soon! #UnrealEngine5 #UE5 #GameDev #ProceduralDestruction #StructuralDamage #Physics #Nanite #Lyra #GameplayAbilitySystem #GAS #Multiplayer #Replication #Blender #Python #AdMetallum #RedFaction #IndieGameDev #GameDevelopment
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Ash
Ash@AshConnell·
i'm building the mother particle system of all particle systems rn
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arpu
arpu@arnputz·
@SebAaltonen how is the skybox generated is it ah HDR AI generated?
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
100% AI generated assets and gameplay code. Around a week of prompting in background (in addition to real work). Made by one game designer (no programming experience).
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
Teammate (another one) asked AI to create GTA:
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Jhosep Chevarria
Jhosep Chevarria@Jhosep_gamer·
VXGI on UE5 + Skylight inspired by Lumen + nanite + VSM. Stress test scene: Temple of Sun (VasiliyPoryagin) No Lumen GI or Reflections used. Around same performance as Lumen (with quality modes for higher performance depending on voxel size, res and bake mode).
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Three.js
Three.js@threejs·
Are we Roblox yet? 👀
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