arpu
3.3K posts

arpu
@arnputz
https://t.co/G8rq3E1397 https://t.co/MC95Bj4G4l
Wien, Österreich Katılım Mart 2016
3.2K Takip Edilen546 Takipçiler

I tested my Blender character creation skill with Codex + GPT-5.6 Sol Ultra.
The full prompt:
“Create a Three.js game where the player explores different biomes. Create the character and animations with skill-blender-character.”
Codex built the world, created the low-poly character in Blender, generated the outfit and integrated the animations into the game.
One prompt, one custom skill, one playable prototype.
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Jolt 5.6.0 has been released and comes with optimizations and a first version of a hair simulation. See the release notes: github.com/jrouwe/JoltPhy…
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@alightinastorm what Licence have the human glb files? github.com/vibe-stack/vib… or where can i get more infos?
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@alightinastorm from where do you have the human model with all the blendshapes?
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@DualShot66 Sorceress suite is online tools - so no. And most AI features use online connections to various APIs and servers to achieve the (for example) AI animation generation -
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Nvidia Kimodo Soma 1.1 AI text to Animation is now integrated into my Sorceress 3D character studio for AI 3D models, Daz3D models (or any uploaded model) instant rigging and weight painting & full three.JS / unreal / unity export pipeline with animation blendspace testing for walk cycles. Getting there! Much more to come (link in comments) #aigamedev #gamedev #3DAI #meshy #kimodo #daz3d
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Decentraland Social + DCL Map + Browser Client!!
I have combined the Decentraland Social Site with the Decentraland Map AND the Threejs Browser into a single web app!
- explore scenes, the genesis map, events, communities, profiles, scene chats before jumping into the 3d scene! (and more features coming!)
- ready to jump into the 3d world? easily dive right in from the scene landing page
All three platforms now combined into one domain -> decentraland.social
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Demo & #Opensource
sketchpunk.gitlab.io/linkle/
Summon linkle into your project! You ask & u shall receive. I created builder that will quickly assemble linkle for u plus examples of posing by code & loading animations into #threejs mixer. DL assets & ex in repo.
#gamedev #webgl

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First decent mesh of a large industrial complex. Some cool stuff coming soon from this!
Wasn’t as easy as I thought to get this to mesh well.
Does someone have experience with patching holes or better suggesting patches for the mesh? Basically hallucinating reality into the occluded parts - possibly non learnable?!
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A few months ago I shared my procedural destruction system. Since then I've pushed it a lot further.
New additions include:
• Real time structural damage and stress based collapses
• Real time metal deformation
• A completely rewritten cutting system for static meshes
• Full multiplayer replication
• Bot support
• Significant swarm improvements
The entire system runs on Lyra + GAS, fully supports Nanite, uses a custom Voro++ based fracturing pipeline instead of Geometry Collections
The project shown in this video is called AD METALLUM, my playground for experimenting with destruction technology, physics, and gameplay systems.
I've also been using Blender extensively to automate asset generation through Python scripts. It's become an incredible part of my workflow for generating FBX assets and building content pipelines. I'll be sharing some of the tools, Python scripts, and source code in a future post for anyone interested.
A huge thank you to the awesome team at Empty Vessel and everyone working on DEFECT. Working alongside such talented people keeps pushing me to create new technology and build games that do things a little differently.
Red Faction showed us the dream over 20 years ago.
I'm still chasing it 💥 🎉 😃
Drop a 🔥 if you'd like to see more of AD METALLUM.
More tech breakdowns, Blender tools, Python scripts, and source code are coming soon!
#UnrealEngine5 #UE5 #GameDev #ProceduralDestruction #StructuralDamage #Physics #Nanite #Lyra #GameplayAbilitySystem #GAS #Multiplayer #Replication #Blender #Python #AdMetallum #RedFaction #IndieGameDev #GameDevelopment
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