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[철권8 PC방 대동여지도]
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철권8이 설치된 PC방을 답글이나 디엠으로 알려주세요
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지도 검색방법 : 화면 하단 [철권8 PC방 대동여지도] 터치 - 돋보기
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As someone who cares deeply about competition in the Oceania Tekken scene, I feel it’s important to bring attention to something that’s been affecting a lot of players. There’s a serious integrity issue in Tekken 8 TWT’s Oceania region, particularly involving Guam. @BNEesports @TEKKEN @mykeryu @nkt_dreamer @Harada_TEKKEN
Evidence suggests that Allidar may be benefiting from irregular tournament reporting (hosted by GuamEsportsFederation) , which creates unfair advantages on the regional leaderboard. Unfortunately, members of the community have previously raised these concerns with Bandai Namco, but with no clear resolution yet, this approach feels like the best way for the community’s voice to be heard. Although I want to be clear: if there’s verifiable evidence that disproves any of this, I genuinely welcome correction.
Guamesportsfederation (on Instagram) appears to be hosting numerous tournaments throughout the past two years to support Allidar’s run for 1st place on the Oceania leaderboard. In 2024, Allidar placed first on the leaderboard allowing him to be flown overseas to participate in the LCQ.
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@Sephiblack ggs brother, glad I got to play you in tournament and have a safe journey/successful TWT!
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Going back at home after the #BAM15 journey. 25th place isn‘t enough, but I know what I need to work on. I really enjoyed the time in Melbourne, want to come back to visit more places!
Thanks to everyone who wanted pictures with me and a talk, I deeply appreciate it 🙏



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@TkBilalKaka @Fusion_TK It is because of 2,1,2, heat doesn’t change the manual LIB entry
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@Fusion_TK So we can use heat dash to have perfect Lib 3 wall combo anytime ?
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This is my opinion about S2
I would be happy if this helpful to them.
Honestly, I think the developer's idea should be different from the player. However, I think it would be nice to accept some feedback.
but I don't care if they don't listen. Tekken8 is already a negative review.
1. Combo too long and high damage
In the past, the combo was simple and short, but it wasn't fun? no it was easy to teach beginners. But now, I have to teach them the tailspin, but it's also difficult. And the tailspin is so strong that it goes in twice, and it makes the combo long. How about tailspin only once?
2. Simple Mind Games
for example Kazuya, he's main moves was weak to left ss, so high level skill is holding the axis and catch left ss, but now you don't care left ss, They added mid safe homing. Simple concepts in this way seem simple to look at, and they're less fun. Fighting games are boring if they're easy. They get bored of it early
Too many mid safe homing has been added.
It would be nice if the player had a sidestep option.
3. Heat move
Now the heat is unbalanced. Someone recover the heat bar, someone too much heat bar, someone have too much strong move in the heat. There are a lot of moves with less risk, but the rewards are big.
Just because it's a heat moves
I hope it's consistent. heat recovery is unfair.
4. Removed legacy
The legacy knowledge has been removed. air moves can't be low parry or hold move can't parry.
There are more besides this.
So we have no way to tactic with certain situations.
Did it have to be removed?
5. Too much connect stance and stance heat burst
It's making the game complicated and ridiculous.
It's looks unnatural.
dev team think players would like it?
Rather, it looks unnatural. It's an excessive change.
I think it brings a limitation of style because I only use it.
6. Too long range and too much plus frame
Characters with weapons have a very long range.
It needs to be adjusted.
Plus frame is too much when block. +7 +9 There are a lot of things like this. These things only produce selfish play. People got a lot of stress.
7. too many 50/50 situation
There are a lot of 50/50 situations after the heat engager or block +7 or +9 frame
heat engager is damage to opponent and recovery health bar. I think this is a big reward. But is there a reason to give it +17? I think it's an excessive reward. It's too forced
mid between low start frame of 50/50 is often the same. or 1~2 frame differance
It is too difficult to block this in a forced situation.
8. Chip Damage
Many players said they don't like it. but it's unlikely to change. To be honest, if T8 don't have a chip damage, we can hold out even if it's forced.
So hopefully they would reduce the chip damage even a little bit. Honestly, the chip damage is worse than 2D games.
9. The direction in which a beginner or rookie beats a veteran
I don't know why they make it with this direction, but I don't think it's gamely good.
Veterans have invested a lot of time and put a lot of effort into it. So it's a fun game to play when you increase your knowledge and learn your skills.
Actually I don't know why a veteran should have a high probability of losing to Beginner or Rookie. Isn't that contradictory?
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@RingoNeeTK @Harada_TEKKEN @nkt_dreamer @mykeryu It shows up just before the second hit, the third hit can be slightly delayed also iirc. It is pretty easy to replicate with a high rate of consistency as a "hit confirm".

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@baboramii @Harada_TEKKEN @nkt_dreamer @mykeryu It looks like the counter hit indicator only shows up after second hit, can the third hit be delayed and still confirm into the combo?
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Azucena b+1,1 now jails, with CH indicator this means her b+1 string is a hitconfirmable wallsplat, and launcher in heat even with delay. This game direction is very confusing and I think will not be fun for end user. I am an azucena main. @Harada_TEKKEN @nkt_dreamer @mykeryu
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0-2 vs Youmi’s replies to my instagram messages (she will reply to me her next free day guys i swear)
Undefeated - anyone trying to keep up with me in an all you can drink pub in Japan
0-50 inside Hongdae clubs with Korean women
KingDingus14@KDingus14
Ight I wanna start a new trend. What’s everybody’s top 3 sets they played this year? Win or lose. Just 3 sets you felt you played great in. Here’s mine 1: 2-1 vs Tak.io at the SC Arcadian 2: 2-3 vs Delta at GG 3: 2-3 vs Kemet at the one Side Deck I went to
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@baboramii I went there, too. I would have said hello if I had known you were here, but that's too bad.
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Bit late, but Evo Japan was sick outside of my stick breaking mid set. Beers inside the venue is probably the best decision they have ever made. Spoke to a lot of cool people and huge shoutouts to @BobbyBadinga and @yagami2428 for killing legends! The Tsukemen tour continues!!!




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@RaiJinMei1 @TEKKEN @chikurintut @PBE_AK @Fergus_TK @MarkMan23 Nice to talk to you at redbull, sick set with cbm!
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EVO pics with the @TEKKEN 8 champion @chikurintut! Congratulations! Also meeting up with @PBE_AK @Fergus_TK and @MarkMan23 around the event. It was nice talking to everyone 🥰🙏 missing Japan already! 🥺 #tekken #tekken8 #evo #EVOJAPAN2024 #japan #travel #fgc #games




Tokyo-to, Japan 🇯🇵 English

@chipzeeh @kertia_ @TKRogerMaxis haha nah, azucena plants the self doubt debuff, ignore it you aint!
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@chipzeeh @kertia_ @TKRogerMaxis combination of angle and distance, that's why you see it used on specific combos and not added in adhoc to others when the situation allows for it
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@kertia_ @TKRogerMaxis I'm pretty bad at them too, but I thought you could do them up close. Turns out I only hit it after more hits in the combo after trying this hahahah
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