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๐•ฑ๐–Š๐–—๐–“๐–†๐–“๐–‰๐–” ๐•ฒ๐–†๐–—๐–ˆรญ๐–†

@bitvision2010

#GNULinuxForever/Open Source technologies, Retrocomputing #Megadrive & #DOS are the law, Metal and Fitness.LIBERTARIO.

Ash, Surrey, UK Katฤฑlฤฑm Temmuz 2010
2K Takip Edilen1.2K Takipรงiler
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RossRadio
RossRadio@cqcqcqdxยท
This is an IBM 3390 a high-capacity, reliable hard drive used for mainframes in the 1980s-1990s. It featured platters that were 11 inches in diameter! and a data transfer rate of 4.2MB/sec. A complete IBM 3390 system was remarkably expensive, with some estimates around $250,000
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Dante retro dev ๐Ÿ’พ
Dante retro dev ๐Ÿ’พ@dantemendesยท
Girly Block for the MSX2 (by The Links/1987) is a mecha-themed action/duel game, which seems simple at first, but has multiple paths and comprehensive robot customization. Another obscure but interesting exclusive game for MSX2 computers. P.S.: no idea why it has this odd name.
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MP83
MP83@TheMSXChannelยท
In the title screen of Colt 36 for the MSX, developed by Topo Soft and published by Erbe Software in 1987, there's a man staring at a fly. The best part? You can control this fly!
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Revista Loading (Oficial)
Revista Loading (Oficial)@loadingrevistaยท
Si sabes a quรฉ juego pertenece este mapa, estรกs en nuestro equipo
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MP83
MP83@TheMSXChannelยท
Here's old screenshots of Knightmare II: The Maze of Galious (1987, MSX) when the game was still in development. There's something off about all of these screenshots. Can you spot all the differences from the finished game? ๐Ÿ˜‰
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PeteZach
PeteZach@oldyzachยท
You lucky bastard.
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Dave W Plummer
Dave W Plummer@davepl1968ยท
I've been coding for 40 years. Here are the top 5 things I wish I knew when I started. 1. 90% of the job is debugging and fixing, not creating new code. Which is still fun if you're good at it. I used to think programming was mostly writing fresh, clever stuff. In reality, most of your time is spent in other people's (or your own past self's) messy code, chasing down why something that "should" work doesn't. Get really good at debugging early. Learn assembly reading, call stacks, and kernel debuggers. It pays off hugely. The best engineers I saw were absolute magicians at this. 2. Manage complexity from day one (ie: don't write slop and "fix it later" if it goes somewhere). Very early on, I'd hammer out code and refactor afterward. Big mistake. Now I start with clean, skeletal structure (minimalism first) and flesh it out carefully, with AI or not. Messy code compounds and becomes unfixable. Upfront discipline on architecture, naming, and simplicity saves enormous pain later, especially in large systems like Windows. 3. Tools and processes matter more than you think We suffered with basic diff/manual deltas instead of modern source control like Git. Branching, testing, and good tooling would have made porting and collaboration way smoother. Invest in your environment, automation, and reproducible builds early. Good tools amplify your output; bad ones (or none) drag everything down. 4. Understand the problem and existing code deeply before writing Don't jump straight to coding. Map out the problem, study what's already there (you'll inherit a lot), and plan. Low-level knowledge (hardware quirks, alignment issues on different architectures like MIPS/Alpha) was crucial. Also: assert early and often. It forces clarity. 5. People, politics, and "the right tool for the job" beat pure tech arguments. Brilliant engineers still argue endlessly. Sometimes it's about ego, not merit. Learn to spot the difference and "steer" the conversation rather than "winning" it. Bonus from experience: Side projects like Task Manager (started at home because I wanted the tool) can become your biggest hits. Ship small, useful things often. If you're just starting, focus on fundamentals, patterns over syntax, and building resilience for the long haul. It's going to be a wild ride, but the fundamentals still matter.
Dave W Plummer tweet media
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exQUIZitely ๐Ÿ•น๏ธ
exQUIZitely ๐Ÿ•น๏ธ@exQUIZitelyยท
Happy birthday to Thrust! Exactly 40 years ago today (May 11, 1986) this masterpiece was released. And if you thought getting out of the hangar in Raid over Moscow was a piece of cake, you gotta try Thrust! You pilot a spaceship with realistic (!) inertia and gravity physics. Your mission is straight forward, yet anything but simple: infiltrate hostile planets, descend into underground caverns, and use a tractor beam to lift pods from the bottom. You then have to fly them safely back to space while battling gravity, cave walls, limited fuel, and enemy gun turrets. Precise thrust and rotation control are absolutely essential - the pod swings like a heavy pendulum on a stiff beam, making navigation tricky and giving the spaceship different handling and control compared to no payload. Later levels add doors, complex mazes, and even tougher challenges. Takes a crap ton of practice but it's also extremely addictive once you get the hang of it.
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PeteZach
PeteZach@oldyzachยท
Good old memories of holidays in the tropics.
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PeteZach
PeteZach@oldyzachยท
Hello retro folks ๐Ÿ˜Ž How you doin' ? โ˜•๏ธ
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Digitized User
Digitized User@DigitizedUserยท
Happy 76th birthday to TRON himself, Bruce Boxleitner! He has portrayed TRON every time he has appeared in the franchise, and I canโ€™t imagine anyone else in the role!
Digitized User tweet mediaDigitized User tweet mediaDigitized User tweet mediaDigitized User tweet media
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PeteZach
PeteZach@oldyzachยท
The (in)famous mission in Colorado. I reckon a lot of twisted minds got a kick out of taking part in that massacre. A day without a post about Syndicate is a day wasted.
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PeteZach
PeteZach@oldyzachยท
We were all aviators once. F/A-18 Interceptor (Amiga) And you? Which games are you playing at the moment?
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Dante retro dev ๐Ÿ’พ
Dante retro dev ๐Ÿ’พ@dantemendesยท
A1 Spirit: The Way to Formula-1 (Konami/1987) is a top-down racing game for the MSX system, released as a special bundled version of F-1 Spirit. Was packed with Panasonic's "Joy Handle" controller and features this special/futuristic car which is way faster than the average, among other things.
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exQUIZitely ๐Ÿ•น๏ธ
exQUIZitely ๐Ÿ•น๏ธ@exQUIZitelyยท
You wake up and it's 1990. Which of these games are you playing first? And yes, they're all from 1990. Easy to forget how epic that year was...
exQUIZitely ๐Ÿ•น๏ธ tweet media
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