blendreams 🔶

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blendreams 🔶

blendreams 🔶

@blendreams

I turn my daydreams into 3D renders and animations. https://t.co/vNlobxl0vT #dream #3d

Katılım Şubat 2021
733 Takip Edilen906 Takipçiler
𝖗𝖊𝖉✞
𝖗𝖊𝖉✞@_redfeels·
"you're so strong , i wanna be like you" Me:
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NVIDIA Studio
NVIDIA Studio@NVIDIAStudio·
The fight is over. But this knight's legacy echoes in every arrow...🏹⚔️ This epic Blender render by @blendreams captures the beauty in defeat — or maybe... a final victory? Share your creations with #StudioShare for a chance to be featured.
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blendreams 🔶
blendreams 🔶@blendreams·
Even though it’s digital, this piece carries so much from the real world. Scans, drawings, and motion capture. Especially now, with the rise of AI, it matters more than ever that real effort, experience, and reality are embedded in the work. I believe it gives the work weight.
blendreams 🔶 tweet mediablendreams 🔶 tweet media
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Blender 🔶
Blender 🔶@Blender·
Congratulations to @gintszilbalodis and the entire Flow film crew for the Academy Award win! Flow is the manifestation of Blender’s mission, where a small independent team is able to create a story that moves audiences worldwide. Thank you for the shout out! 🧡 #b3d
Blender 🔶 tweet media
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Rokoko
Rokoko@hellorokoko·
✨ Real world ➡️ digital? BTS of @blendreams latest work - "and some thoughts about merging reality with digital works. I hope you enjoy! This piece became one of my favorites. Although it’s digital, it carries so much of me."
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blendreams 🔶
blendreams 🔶@blendreams·
@antilatency @hellorokoko Metahuman animator is crazy good! She was using an iPhone Xr at the time, the Live Link Face app warned us the capture quality wouldn’t be good. There were frame drops during her capture. So the reason was the hardware. The body animation was done using a @hellorokoko suit
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antilatency
antilatency@antilatency·
@hellorokoko @blendreams Facial animations are translating really well! I wonder why the blink at 00:04 didn't make it to the 3D scene though. Is it because the eyes were just half closed? Also: how did you do the body tracking? Or are the bodies animated manually?
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