Darcy Gabriel

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Darcy Gabriel

Darcy Gabriel

@breadedJams

I play games and sometimes make them. Currently developing The Last Round.

Katılım Mayıs 2024
450 Takip Edilen56 Takipçiler
Darcy Gabriel
Darcy Gabriel@breadedJams·
@sean_gause I think the whole point is whilst you are learning. Do something you can iterate fast and make money from so you CAN do the projects you want to later. Its practical.
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Sean // Hear Tell of Hauntings🥀
I like Peak (and the devs) but I don't think it's healthy to encourage indie devs to chase trends and pump out games "before the fad dies". Too many people already see game dev as a get rich quick scheme. Indie devs should be encouraged to make stuff that they like.
Pirat_Nation 🔴@Pirat_Nation

Peak co-creator is encouraging indie devs to break free from traditional polished development cycles. Instead, he says, prototype quickly and lean into the chaotic, social fun that these low-fi co-op titles deliver while the window is still open. "Make friendslop games before the fad dies."

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Darcy Gabriel
Darcy Gabriel@breadedJams·
@Zoroarts How do you become okay with letting go of "perfection" and be able to move through projects so fast? Everytime I try to do a small one, I end up months and months deep...
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Zoroarts 🦈 Paddle Paddle Paddle OUT NOW
I have fun developing friendslop games AND I make a ton of money to do it fulltime🥳😍 I dont need any funding from external sources and can live my dream of making games allday now with the money that my games make... I quit university and my minijob recently 🙏
Pirat_Nation 🔴@Pirat_Nation

Peak co-creator is encouraging indie devs to break free from traditional polished development cycles. Instead, he says, prototype quickly and lean into the chaotic, social fun that these low-fi co-op titles deliver while the window is still open. "Make friendslop games before the fad dies."

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Darcy Gabriel
Darcy Gabriel@breadedJams·
@jogamedev Having the 30% cut and then tax is absolutely worrying as a wannabe dev who wants to be able to give up my job to work full time indie
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Jo
Jo@jogamedev·
There's no question that Valve earns their 30% cut; however, I think they'd make even more money in the long term if they took a smaller cut from indie devs. Here's why: Many super talented devs are struggling to create their games in their free time - on nights and weekends. An extra 20% could make a huge difference. If you turn a part-time indie into a full-time indie, the chances that they'll make significantly more money and finish their games faster is obviously much higher. So this is my message to @Steam: for your own benefit, consider giving smaller devs a bigger cut. More full-time indies means more money for you in the long run. Be in the business of making part-timers full-timers and it'll play out in everyone's favor.
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Extolment
Extolment@ExtolmentStudio·
@breadedJams Based the modelling a bit on vanilla WoW and dota, that kind of midpoly smooth style
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Extolment
Extolment@ExtolmentStudio·
Just noticed I have no shadows in this scene lol
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Darcy Gabriel
Darcy Gabriel@breadedJams·
@thomasbrushdev 1080p is pretty much always the default, I'm sure anyone interested in 4k will know how to change it to 4k
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Thomas Brush
Thomas Brush@thomasbrushdev·
Should I default to 1080p for most players for Twisted Tower (allowing them to play at 4k if they want in the options)? The game runs buttery smooth at 1080p, and 2k. But some beta testers are playing it at 4k and they really shouldn't be. It's chugging for them but they don't know to reduce the resolution
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Thomas Brush
Thomas Brush@thomasbrushdev·
Calling out into the wilderness for help: why might collision randomly stop working in a Unity build of a game. After about 1 hour of gameplay, certain collision just STOPS working for SOME objects (doors and crates, in my case). The only way for it to start working again is by closing the application entirely. This is significant because: the player controller that has this problem is RESPAWNED entirely fresh and new if you go back to the main menu. So you'd think the issue would fix itself once going back to the main menu. Which makes me think it's something wrong with the render pipeline of physics entirely. Some kind of corruption. Any thoughts?
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Brad
Brad@Brad08414464·
Americans are finally discovering the east coast of Australia. it’s basically a bigger California. picture the most beautiful and serene stretch of the Californian coast, and then quadruple it. that’s Australia x.com/echoesofworld/…
@echoesofworld

Sydney

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Darcy Gabriel
Darcy Gabriel@breadedJams·
@noio_games Yuck 😂 is there anyway to instead reset it in game diagetically?
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thomas "noio" vandenberg
always tricky to find like.. a gameplay purpose for this kind of fun stuff but maybe we just let it be fun? without making the player 'solve' something?
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Darcy Gabriel
Darcy Gabriel@breadedJams·
@ExtolmentStudio Sometimes I get sidetracked polishing one random element and remember 5 hours later that the core game isnt even done yet 😂
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Extolment
Extolment@ExtolmentStudio·
When does polish actually start?
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Sean // Hear Tell of Hauntings🥀
> export rig from blender to Unity > scale, rotation, and transform are all broken > apply transforms in blender, export again > still broken > research for an hour > change nothing, save and export again before trying a new fix > it works
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Darcy Gabriel
Darcy Gabriel@breadedJams·
@lossapardo I knew there was a reason a followed you. Absolutely beautiful, doesn't matter how old the work is.
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delty
delty@DeltyThe73rd·
THE AUSTRALIAN ONE HAHAH
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Darcy Gabriel
Darcy Gabriel@breadedJams·
@DeltyThe73rd I absolutely love vegemite. I'm aussie tho. But there's just nothing quite like it.
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Darcy Gabriel
Darcy Gabriel@breadedJams·
Do people prefer roguelikes oe roguelites? I'm referring to meta progression, is it something that would put you off a game if it had or didn't have? #gamedev
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