Ben Provost
2.9K posts


If you're surprised Marathon turned out this well, I'm with ya. This time last year, I had all but written it off after trying that dreadful alpha with the cartoony art, no solo mode, and no prox chat. But Bungie made great changes and clearly knew what it had that other extraction shooters didn't.
pcgamer.com/games/fps/mara…
#pcgamer #pcgaming #marathon

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@TolkienWorldG Stephen Colbert? What a fucking L. Yea, no thanks. Why the hell would you hire this idiot ‘comedian’ to write lotr?
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- Blueish glow on him to draw attention
- Only NPC we don't see their face and not inside the tavern
- Hairstyle and clothes not seen in the current game
- Letter on the table: mentions northern region,
- Surrounded by Maisters
#TheArisenWantMore #DragonsDogma2 #DD2 #2YearDD2


Dragon's Dogma@DragonsDogma
Hail, Arisen! The 2nd anniversary of Dragon's Dogma 2 is upon us. To celebrate the milestone, we've prepared this special celebratory artwork. Thank you for your support! #DragonsDogma2 #DD2 #2YearDD2
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@DD_CAPCOM Google translated
- 青みがかった光を放ち、注目を集める
- 酒場内にも姿を見せない唯一のNPC
- 現在のゲームには見られない髪型と服装
- テーブルの上の手紙:北方の地域について言及
- マイスターたちに囲まれている
#DD2 #DD2二周年 #2YearDD2


日本語

@CrimsonDesert_ @LastKnownMeal Don’t apologize. Use the tools you have. Who cares?
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We would like to address questions regarding the use of AI in Crimson Desert.
During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction.
Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it.
We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency.
We sincerely apologize for these oversights.
We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward.
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@ElyssaC90 @DragonsDogma I unfortunately agree. Seems like capcom dropped dd2 when itsuno left
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@DragonsDogma > Announced DLC for Requiem 2 weeks after its release
> Announced nothing for DD2 after 2 years
As much as I'd love a DLC for DD2, if we were ever meant to get one, we'd long have it by now. Consarn it!
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Hail, Arisen! The 2nd anniversary of Dragon's Dogma 2 is upon us. To celebrate the milestone, we've prepared this special celebratory artwork.
Thank you for your support!
#DragonsDogma2 #DD2 #2YearDD2

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@PigeonGoGaming Unfortunately I doubt they’re teasing anything. That said, I would LOVE to be wrong. Dd2 feels like capcom just dropped it when itsuno left, and it’s sad. So much potential.
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🚨 RUMOR: Is Capcom hinting at DLC???
Capcom might be "teasing" an expansion for Dragon's Dogma 2 (or maybe Dragon's Dogma 3)!
In the recent Dragon's Dogma 2 anniversary artwork, a letter can be seen on the table...
The letter apparently uses "alphabetical characters" from Gransys (the region in DD1).
The letter states: "Signtings of Griffins flying in from the northern region of Organ have been confirmed".
For more context:
A "Northern Region" has been referenced multiple times in the base game of Dragon's Dogma 2, but we've never seen anything...
🤔 What do you think? Could Capcom be hinting at something, or am I blinded by cope? 😂 😭


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@PaweSasko People may not say this enough, but thanks. Thank you for your transparency during the journey that is game development.
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Check this gorgeous W4 and CP2 bars my chooms.
Gathering all infinity stone hires to knock your socks off with games we deliver.
CD PROJEKT IR@CDPROJEKTRED_IR
"Over the past year more than 220 developers have joined our teams. Most of new hires are working on The Witcher 4 where they help to improve quality and scale up solutions presented in the Unreal Fest tech demo across the entire game." - commented @michalnowakow on development teams
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@chance_d_nerd @TheDirtBagFace No native support. Idk why gw2 or wow, haven’t gotten with the program. ESO has great native controller support, as all modern games should.
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MMO players, quick question.
If there was a game that had:
• World of Warcraft style MMO world
• New World style gathering and large siege battles
• Path of Exile style monetization (free base game + cosmetic shop)
Would you try it?
Because that game already exists..
It’s Guild Wars 2!
Free to play.
No subscription.
And it’s on Steam.
It also does something most MMOs don't. It respects your time.
You can quit for 5 years, come back, and your gear is still usable. You literally can pick up where you left off. AND ITS FREE TO PLAY 🤯 No expansion gear treadmill.
The world itself is huge, dare i say MASSIVE too.
Mountains, caves, hidden jumping puzzles, deep/vast explorable underwater zones and cities.
Instead of quest hubs, the maps run events where dozens of players suddenly end up defending towns or fighting massive bosses together.
Pvp has matchmaking as well as "world vs world", which is basically a huge battlefield warfare with siege weapons and armies fighting over castles.
Also.. the mount system might be the best in any MMO. Each mount has unique movement mechanics, not just speed boosts.
And the community is known for being one of the friendliest in the genre. I could go on and on. I keep getting asked in stream about this game and I always have to stop and share my passion and love for everything this game has to offer.
If you like MMORPGs and somehow missed this one, I highly recommend checking it out.
GW2 players, help spread the word!
#GuildWars2
@GuildWars2 @ArenaNet




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@punkybatgirl007 @PonyProdWTVY @thechosenberg Haha that Witcher one is great! Keep up the amazing artwork!!
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@AIandDesign @nvidia Not to mention, two things: 1. “Artistic vision” never translates 100% to what consumers see. Concept art is closer to the artists original intent. And 2. If gamers don’t like it (like motion blur), then they can turn it off and not utilize it. I don’t see what the big deal is.
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I'm seeing a lot of backlash against @nvidia DLSS 5 from gamers. I _think_ I get why: because it changes the look of the game from what the creators of the game had intended to whatever the "enhancement" thinks is "better". However, and hear me out here:
If the game developer builds stuff with DLSS 5 IN MIND, wouldn't that just turn it into an awesome enhancement?
Something to think about.
IGN@IGN
Watch the announcement trailer for NVIDIA DLSS 5, featuring before-and-after comparisons utilizing the technology, which NVIDIA describes as "an AI-powered breakthrough in visual fidelity for games."
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@thechosenberg Meanwhile, I’ll will happily brag on my amazing wife for the awesome lunch bag art she makes me!




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@imbratorX @Pirat_Nation Yea, pirate does this shit for interactions - Knowing it’ll catch ppl’s attention.
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@Pirat_Nation This one is a complete lie.
That eyelid bug is in the base game. Watch the Digital Foundry video.

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@CultureCrave It does. It shouldn’t be used for all games, but starfield needed significant help and dlss5 delivers.
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@oliver_drk It is very impressive imo. And for those crying about “art direction”.. well, don’t use it. Not that hard.
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