Dullahan Software

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Dullahan Software

Dullahan Software

@cacciatc

Software engineer. Maker of Nebs 'n Debs a game for the Nintendo Entertainment System. Posting now over at https://t.co/BGnxNXJWY2.

Katılım Ocak 2010
125 Takip Edilen1.3K Takipçiler
Dullahan Software
Dullahan Software@cacciatc·
@matthughson If you can fly too, I think there should be a catch for the player. Like once you get it the game timer counts down super fast or you start losing coins. Or if you touch anything other than enemies (so basically the background) you lose the power-up.
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Matt Hughson (NES & Game Boy Developer)
What do you think? I'm toying with the idea that the "Invincibility Power" in Super Sunny World 🌞 (my upcoming NES/Steam game) will also grant the power of FLIGHT. This means it has offense AND exploration abilities. Maybe it should be a rare, "Special" Star? #nesdev
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Matt Hughson (NES & Game Boy Developer)
I've been feeling pretty burnt out lately on Super Sunny World🌞 1.5 years is way too long to be working on a 1 month side project... 😭 I have so many more ideas I want to add though.
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Dullahan Software
Dullahan Software@cacciatc·
Debugging coroutines this morning....turns out my game doesn't like power-ups for some reason. #nesdev #gamedev
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Føly
Føly@JorgnsenK·
@cacciatc Yo, I wish there would be a nebs 'n debs sequel.. Any chance that might happen in the future?
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Dullahan Software
Dullahan Software@cacciatc·
Update: only 3 games left from the initial run at shop.dullahansoft.com/products/nebs. After those sell I will close our store till the release of our next game! Of course, you can still purchase Nebs 'n Debs from our wonderful partner Broke Studio at any time brokestudio.fr/product/nebs-n…
Dullahan Software@cacciatc

Buy your own physical copy of Nebs 'n Debs today at shop.dullahansoft.com or if you just want the ROM dullahan-software.itch.io/nebs-n-debs #nesdev #indiegame

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Dullahan Software
Dullahan Software@cacciatc·
So that was tricky. Half the cars need to inverse their auto-pilot and waypoint tracking has to be reversible too...think I finally got it. #nesdev #rx3
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Dullahan Software retweetledi
Broke Studio
Broke Studio@Broke_Studio·
📢We have an announcement for 2024! We've talked about it last month but it is now real: we will increase our game prices next month from 45€ to 50€. Please read the full announcement here: ➡️ mailchi.mp/brokestudio/an… We hope you’ll understand our decision 🙏
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Dullahan Software
Dullahan Software@cacciatc·
The fact that all racer places are only computed whenever someone completes a lap won't come back to bite me....right?! right?!? #nesdev #gamedev
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Dullahan Software
Dullahan Software@cacciatc·
@matthughson Yes. I use this everywhere. Source file + header modules. All subroutines or variables I want to expose are prepended with "__module_" exported from src and imported & assigned in a header file. Extra work, but keeps things clean. Ex, below is my collision thread for RX3.
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Dullahan Software retweetledi
Kordian R
Kordian R@KordianRonnberg·
One of the boards I draw for the racing game Rally Rally Rally, created by @cacciatc for real NES hardware. To get more skeletons walking on the screen, we used animated tiles. Working within the constraints of the NES is a very rewarding puzzle! :) #Pixelart #ドット絵
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SoleGooseProductions
SoleGooseProductions@SoleGoose·
Spook-o'-tron is being featured for some Halloween contest fun over on the @VideoGameSage forums. Test out your skills, and win some prizes! If you qualify for the grand prize and already have the game, I'll find something you don't 😉. Contest link: #comment-379388" target="_blank" rel="nofollow noopener">videogamesage.com/forums/topic/1…
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Dullahan Software
Dullahan Software@cacciatc·
Prototyping a character select screen for RX3...will see if I can get it to work on the cart... #nesdev #gamedev.
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