scarecrow

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scarecrow

scarecrow

@cap_scarecrow

This account is abandoned. You can find me where the sky is blue.

Brisbane, Queensland Katılım Ağustos 2015
822 Takip Edilen112 Takipçiler
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scarecrow
scarecrow@cap_scarecrow·
@cubfan135 Been working on this issue... Here's a concept I finished last night. Tabbed inventory pages expandable by inserting shulkers into available tabs. Shulker contents act as if they're apart of your inventory for the purposes of collecting and middle clicking to pick block etc.
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scarecrow
scarecrow@cap_scarecrow·
@eevblog Abandoning? You realise they can post across more than one platform right? They almost certainly have a tool that can do automatic cross posting.
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scarecrow
scarecrow@cap_scarecrow·
@Bushy82 @eevblog That's because Australian companies are responsible for comments on their platforms. Every now and then they'll enable comments during a Livestream or for specific long form pieces for the first 24 hours or so when they have moderators to keep up but they'll get disabled after.
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Bushy
Bushy@Bushy82·
@eevblog With replies turned off and all. Cowards.
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scarecrow
scarecrow@cap_scarecrow·
Forgot the screenshot.
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scarecrow
scarecrow@cap_scarecrow·
@Steam do better... What is this nonsense. May 4th 10AM Pacific means nothing to me as an Australian. Either advertise in GMT0 or properly localise the entire advertisement. The localised available date under coming soon is half arsed, what is the actual time of release?
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scarecrow
scarecrow@cap_scarecrow·
@GedgeJustin @PR0GRAMMERHUM0R Previous you was always on a different plain of consciousness, or high on shrooms. And the more you reread your own code you're convinced both were true at the same time.
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Justin Gedge
Justin Gedge@GedgeJustin·
@PR0GRAMMERHUM0R My comments are as much for me... as they are for anyone else. Seriously- code something complicated, step away from it and bury yourself in another project and then step back into what you wrote week ago, a month ago... 2 years ago.
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scarecrow
scarecrow@cap_scarecrow·
@googlemaps Remember how Maps Guides used to be able to make changes to businesses public holiday hours? Yeah, those days were peak, bring them back... I've encountered no less than 3 stores today that haven't claimed their profiles or who simply forgot to update their hours.
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scarecrow
scarecrow@cap_scarecrow·
@Techjunkie_Aman @revancedapp Nope, I tried their Spotify and YouTube apps last year and triggered SafetyNet Attestation which disabled Google Wallet until I uninstalled them. NGL, digital wallet is the one thing keeping me in the commercial android world, otherwise I'd be running a Linux phone or Graphene.
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Techjunkie Aman
Techjunkie Aman@Techjunkie_Aman·
The biggest ReVanced update in years just released. ReVanced Manager v2 is finally here. After more than 2 years of development, the app has been completely rewritten. Key upgrades: • full rewrite using Jetpack Compose • plugin system to download APKs directly • support for multiple patch sources • automatic APK sourcing for patching • browse patches without selecting an app • simplified patching workflow • redesigned UI and improved navigation • integrated announcements for updates It now runs on ReVanced Patcher v22, enabling patches for much newer YouTube and YouTube Music versions. This update also lays the foundation for a much larger ReVanced ecosystem going forward.
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scarecrow
scarecrow@cap_scarecrow·
@LundukeJournal I'm sorry, but this is a nothing burger. This is 2026, if you're typing passwords in public you're already compromised. Anyone actually concerned about security would be using SSH keys. The QoL improvement for home users, esp. those new to Linux, far out ways this argument.
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The Lunduke Journal
The Lunduke Journal@LundukeJournal·
The Rust-re-write of sudo has decided to prioritize “user experience” over security. “Change the default so that asterisks are shown when entering passwords.” … “Security is theoretically worse since password lengths are exposed to people watching your screen, but this is an infinitesimal benefit far outweighed by the UX issue.” This change has already been included in the upcoming release of Ubuntu 26.04, scheduled to ship in April. github.com/trifectatechfo…
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scarecrow
scarecrow@cap_scarecrow·
@Simon_Hypixel Rather than describing changes in full just say which system has been touched and maybe how many distinct changes and then let the community figure it out the derails. A little Easter egg hunt as it were. ;)
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Simon
Simon@Simon_Hypixel·
So many changes coming that writing patch notes is become a chokepoint 😂 Wasted collectively a few hours just doing the first one, pain. Our notes in the near future will be missing info, will adjust over time no worries. There is so much to do!
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scarecrow
scarecrow@cap_scarecrow·
@Simon_Hypixel I'm curious what delivery optimisation choices have been made for launch day? Gzipping downloads is standard and pretty much BAU in the industry but has distributed peering been considered? Aka torrenting but in the launcher on an opt in basis for those with spare bandwidth?
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Simon
Simon@Simon_Hypixel·
Friendly reminder! Interest in Hytale is growing exponentially right now, and I feel like I need to remind people that we only got the game 7 weeks ago and that we are launching an actual early access experience, with all the issues that come with it. In the long run, we will be fine, but the next few weeks will be chaos. The team is fantastic. I am beyond happy with how things are going; they will make Hytale the dream game we always wanted it to be. I am 100% sure of it. Please give us some time to launch, patch and work towards that dream. I suggest you don't take a day off work on launch day; we WILL have launch-day issues with the launcher, logins, downloads, and other areas that could go wrong. Rest assured, once you have downloaded and logged in once, you can be offline without issue. We received far more pre-purchases than we expected, and we are doing our best to welcome everyone as soon as possible.
Simon@Simon_Hypixel

We are delivering on our promise and releasing Hytale into Early Access on January 13, 2026, with all the consequences that come with that decision. In just a few weeks, we merged roughly 300 branches, modernized a four-year-old code & asset base, scaled the team from 8 people to 50 core developers plus ~250 helping hands, tracked close to 1,000 bugs and fixed hundreds of them, added Mac and Linux support, and built an Exploration Mode that simply did not exist before. When we started the mission to save Hytale, we made a clear promise: Launch without any delays, at any cost. We are keeping that promise, even though it is a herculean task. In an alternate timeline, the most intelligent production decision would be to delay launch by 3-4 months, complete the obvious work in front of us, and avoid the overhead and distractions of maintaining a live product. The game would objectively be better on day one. That is not what we are doing. Moving this fast also comes with very real downsides, and you have already seen them. We make visible progress every week, sometimes so much that key community members work overtime to keep up with the news - but you have also seen us drop the ball. Some concrete examples: 1- Name reservations were intended to reward longtime fans. Still, we lacked sufficient time and information to verify the email list's integrity, and some longtime fans were missing from it. 2- The username generator produced unintended results, and our name filters failed to catch some unacceptable cases. 3- The payment system continues to report issues. 4- Communication regarding avatar customization, Steam release, modding, and pricing was insufficiently detailed, leading to misinterpretation or confusion. 5- Blog posts and technical write-ups have landed on an unpredictable schedule. 6- Game server providers, server owners, creators, and business inquiries are not receiving responses as quickly as we would like or as they deserve. This is the tradeoff we all have to accept: You can’t make an omelette without breaking a few eggs. We wish we had more time to double-check every step and spend more time on communication, but that time comes at a steep opportunity cost. Extra polishing reduces the overall impression of Hytale on January 13. Our primary focus is the game. The team is in a constant release cycle. Every week until launch is tightly scheduled, and we are doing this with a core team of around 50 people assembled in weeks, not a massive AAA organization. That means we are taking hundreds of calculated risks every day. Most pay off. A small fraction doesn’t - and when they don’t, the impact is very evident. If I could ask for one thing from the community, it’s this: Please keep reminding each other what this pace implies - especially newer players who were not around for the #SaveHytale moment and may not know what the Early Access experience is meant to be for us. Some people will not be able to get their desired username. Some will run into payment issues. Some information will arrive later than it ideally should. This is not because we don’t know better; it’s because we are choosing to keep a promise. For us, Early Access success looks like this: you start a world, and the first impression and immersion leave you thinking, “This is much better than they said.” After more time, you also start to see the rough edges - and still end your first day thinking, “This game has a lot of potential. I’ll come back and keep up with updates,” or get you inspired to get into making maps, content, mods or a minigame server. As you will be playing through the first week of Hytale, we will already follow up with the first patch. We will release updates rapidly in the first few weeks, with pre-releases available more frequently. You start on the 4-year-old archeology project, but within months, you will find yourself in a flow of rapid development, previously unthinkable. We appreciate that the community has high expectations for Hytale, but please remember that we are fulfilling a promise we made early on: to release as soon as possible. That is what the core community asked for. Our biggest fear right now is not criticism - it’s that the story of #SaveHytale gets forgotten during Early Access, and the team ends up wishing we had simply delayed those extra four months instead of keeping our word.

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scarecrow
scarecrow@cap_scarecrow·
... for blind people as well. Both of those things should be an onboard audible announcement while in station, loudly on arrival, loudly 10-20 seconds later, and then more quietly but still comfortably audible every 20-30 seconds while at platform.
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scarecrow
scarecrow@cap_scarecrow·
@QueenslandRail @Translink_QLD Why do the onboard (in cabin) train signs only say the station name... If I'm boarding an older I train (in this case SMU 8223), I may or may not be able to read the line name at the ends or middle of the train. And let's not forget accessibility
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LimV 🍃
LimV 🍃@LimVeg·
@slikey You can find this in the trash and play Hytale at 30 fps
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Slikey@slikey·
So, you had some time to digest the Hytale system requirements. What is the cheapest PC you can build from used parts to play it? I tried myself but haven't seen someone else 😅
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scarecrow
scarecrow@cap_scarecrow·
@Simon_Hypixel @Pikaclicks @moshi_cs Adding another voice for ensuring Linux support is implemented/maintained for any anti cheat solution. Steam OS is really starting to take off and it would be sweet to see Hytale playable on the Steam Deck. Let Proton do most of the work though.
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Simon
Simon@Simon_Hypixel·
@Pikaclicks @moshi_cs I mean, we have been doing block game PvP for 13+ years 😅 We will have client and server side anticheat in the future as well. Game runs quite well when connecting to a server, I suspect our min specs will be much lower for players joining their friends or servers.
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Simon
Simon@Simon_Hypixel·
When I say Hytale is not good enough, I genuinely mean it. It's not some reverse psychology trick! Real talk: We are using a 4-year-old game build with over 300 versions (branches) of prototypes that we Frankenstein together in record time into a single branch. None of it was meant to be released this quickly and in this way. There are barely any game progression mechanics configured, and we have to implement them all in record time to make it somewhat enjoyable. Of course, I'm confident it's going to be "ok" for release. However, this is the current situation we are dealing with, on top of all the bug fixes, refactors, clean-ups and other ongoing issues that we are facing. We inherited a true hardcore engineering and design challenge, and we are on the clock to deliver early access. The exploration of the game is fun, don't get me wrong, but man, I wish we had more time to get a few more features or configurations in to enhance that experience, but no, we break the curse of release and fix later. This will come at a significant cost; some people will be permanently convinced the game is doomed to remain in this state, unaware that this is an authentic early access experience. I hope that people who share the game will explain the situation we are in and how we got here. Keep in mind, the gameplay video doesn't show much of the gameloop because, well, there isn't much of it. Combat, game vibe, and exploration are great fun, but there needs to be mechanics to keep it going over time. One thing I have learned over time is to enjoy the painful feedback. It is the most critical part of making games and improving yourself as a game designer. Of course, you have to be filtering out the ones that want to steer you in their own vision of what the game should be, so it's a balancing act. When I read negative feedback on the gameplay video, I don't get defensive or hurt. I'm literally like, "Yep, they are not wrong" or "Why do they think like this? How can I solve their problem?" This has taken me years to get to that point. Our community, over the last 14 years on MC, has not been shy about giving us their feedback. The one thing I can promise is that the game is owned by someone who cares and understands the situation, and I will do my best to empower my team to make a great game, however long it takes. This time, with all of you along for the ride, if you wish to be a part of it.
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scarecrow
scarecrow@cap_scarecrow·
@AlboMP I voted for these idiots... 🤦‍♂️
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scarecrow
scarecrow@cap_scarecrow·
@AlboMP By what? Forcing them to view ads on YouTube because they can't have proper child accounts with parental management and access to the family YT Premium subscription that removes all ads? By forcing us to hand over proof of ID to 3rd party services that will inevitably lose it?
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Anthony Albanese
Anthony Albanese@AlboMP·
Our ban on social media for under-16s is about protecting kids online and empowering parents.
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scarecrow
scarecrow@cap_scarecrow·
@ItsGaijira @BocaBola_ Good to know... Saw Gboard was available and went, oh maybe the switch will be tolerable now... Haha... Nope! Thank you for your service. I've long suspected that the only way to get a decent keyboard on iOS was to spin up a dev account and roll my own... Stupid Apple rules.
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ItsGaijira
ItsGaijira@ItsGaijira·
@BocaBola_ I lasted 2 months before switching back. Their keyboard just bugged me so much, and gboard is completely neutered on ios
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scarecrow
scarecrow@cap_scarecrow·
@t8rnutz @LinusTech Holy crap... Just started modding my first ever iPod that would look so fire next to it. Sadly I already own a noctua screwdriver and really don't need another.
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Linus Tech Tips
Linus Tech Tips@LinusTech·
Hello my name is Linus Gabriel Tech Tip and dbrand paid me a lot of money to tell you they're giving away free playing cards with every order for some reason: dbrand.com/cards #ad
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scarecrow
scarecrow@cap_scarecrow·
@eevblog This is primarily because Android Auto Wireless operates over WiFi direct. Connection is initiated by the Bluetooth connection, but the video feed and touch data all go over WiFi.
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Dave Jones
Dave Jones@eevblog·
That's a thing?
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