Rom

1.4K posts

Rom

Rom

@castorgroup

@[email protected]

Katılım Nisan 2010
732 Takip Edilen174 Takipçiler
Rom
Rom@castorgroup·
@Voultar hey are you shipping orders? Shop working normally? Can I get an estimate shipping date for an item? DM if possible :)
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Rom
Rom@castorgroup·
@correiosBR Opa, cadê minhas encomendas @correiosBR ? Já mandei o código de rastreio na DM e NADA.
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Rom
Rom@castorgroup·
@FreyaHolmer Flag the removed entries and then sort?
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Freya Holmér
Freya Holmér@FreyaHolmer·
what's a nice way to remove elements and shift all by-index references to it, among arrays of thousands of elements? rn I'm thinking either: A. shift immediately (simple, but multiple iterations) B. defer shifts, track offset thresholds (complex, but only one iteration)
Freya Holmér tweet media
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Rom@castorgroup·
@Dachsjaeger Its amazing because nothing that makes doom good is present in the video :p
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Rom@castorgroup·
@lisyarus Ah yes, what I imagined. It looks pretty cool, nice work! Can't wait to see more :)
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Nikita Lisitsa
Nikita Lisitsa@lisyarus·
@castorgroup These are 4 low-poly deformed single-color spheres (actually subdivided icosahedra), and about 100 sprites with leaves texture scattered on top of those!
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Nikita Lisitsa
Nikita Lisitsa@lisyarus·
Trying out a new cute and fluffy style for trees, made possible by allowing model textures. That's definitely not what I was supposed to be doing rn, but I think I deserve to have some fun after spending a month on UI 😅
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Rom retweetledi
Michael
Michael@TheMG3D·
Gamers need to start realized how long video games take to make and how much longer they would take if they started from scratch every single time. One of my favorite articles “The Door Problem” by Liz England gives a glimpse at being a game designer
Michael tweet mediaMichael tweet mediaMichael tweet mediaMichael tweet media
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Rom@castorgroup·
@SVKaiser Is it possible that we will see also a fix for selecting/forcing the sound device on PC?
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Samuel Villarreal
Samuel Villarreal@SVKaiser·
My guess to the input lag on the latest release of Doom 1 & 2 is due to the Vulkan swap chain being tripled buffered. Changing it to be double buffered instead should hopefully greatly reduce this lag whenever the next patch rolls around.
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Rom@castorgroup·
@lavaialai Entendo completamente kkkkk
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Nyek - @stupidhoroscope.bsky.social
Nyek - @stupidhoroscope.bsky.social@stupidhoroscope·
God I miss the days when we could get Google to show the cached version of the page that they originally crawled. So many times I get a hit for something that doesn't appear on the page at *all*
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Rom
Rom@castorgroup·
@ObbeVermeij Yeah I don't remember exactly because I used to play it at a friends house back then :D Thanks for the stories!
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Obbe Vermeij
Obbe Vermeij@ObbeVermeij·
@castorgroup One of the arguments was indeed the rendering time. I'm guessing that patch did some other stuff too. I wouldn't have thought the litter by itself would slow the game down noticeably.
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Obbe Vermeij
Obbe Vermeij@ObbeVermeij·
The streets of gta3 looked too clean so I added litter. It is a single rectangle that occasionally moves with the wind. It can also be dragged along by passing cars. The artists created 4 textures for it. 2 newspapers and 2 leaves. In Vice City there is a mission (Dildo Dodo) where the player drops flyers for Candy Suxx’s show. From that point onwards, 1 of the 4 litter textures is replaced with the flyer. For each ‘hop’ the animation consist of: Movement along the ground. Further if it’s windy. Movement up and down along a sinus function. Rotation of the rectangle. More hops occur when it’s windy. Because line-scans were slow, it only detects the height of the ground at the landing location. (not in between) This is why it can go through the map in some cases. Not everyone on the team liked the litter. I removed it for San Andreas because I eventually lost the argument. In the last months of Manhunt development, some gta-ers helped out. I added the same litter code to Manhunt.
Obbe Vermeij tweet media
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Rom
Rom@castorgroup·
@unixterminal is beta5 going to be released officially now?
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Rom@castorgroup·
Played Doom 1+2 by @NightdiveStudio today and really liked what I saw with the exception of some minor bugs/lack of features (couldn't use my BT phones [game didn't switch to windows device], no mouse look and no mp saves). Very nice in coop though :)
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Rom@castorgroup·
@fothsid Does the door data has a rotation override for the character so it can face the door properly?
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Fothsid
Fothsid@fothsid·
ngl I hate game's 16 bit integer rotation values that are ambiguously sometimes signed and sometimes unsigned, but this bug had me wheezing
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benji
benji@benji__t·
@castorgroup Haven't seen that yet, going to check it out now. Thanks!
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benji
benji@benji__t·
There's probably tons of low hanging fruit to speed up my BVH reconstruction. But I'm really happy to find this one small adjustment made such a huge difference.
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