Rom
1.4K posts


@correiosBR Opa, cadê minhas encomendas @correiosBR ? Já mandei o código de rastreio na DM e NADA.
Português

@Dachsjaeger Its amazing because nothing that makes doom good is present in the video :p
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Doom without object permanence sounds like a real nightmare mode.
Ethan Mollick@emollick
Wow, diffusion models (used in AI image generation) are also game engines - a type of world simulation. By predicting the next frame of the classic shooter DOOM, you get a playable game at 20 fps without any underlying real game engine. This video is from the diffusion model.
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@castorgroup These are 4 low-poly deformed single-color spheres (actually subdivided icosahedra), and about 100 sprites with leaves texture scattered on top of those!
English
Rom retweetledi
Rom retweetledi

🏝️CASTAWAY is OUT!
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💚Xbox: bit.ly/Castaway-Xbox
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#PleaseRT
English

N foi isso q me revoltou
Foi o fato de q por anos a gente ajudou a calibrar o recurso das legendas automáticas pra agora ter q pagar por ele 🤡
delvaux@designdelvaux
o Capcut agora vai cobrar pra fazer as legendas automáticas engraçado observar como as empresas criam uma necessidade, fazem a gente acostumar e depender daquilo pra depois colocar como algo premium
Português

@ObbeVermeij Yeah I don't remember exactly because I used to play it at a friends house back then :D Thanks for the stories!
English

@castorgroup One of the arguments was indeed the rendering time. I'm guessing that patch did some other stuff too. I wouldn't have thought the litter by itself would slow the game down noticeably.
English

The streets of gta3 looked too clean so I added litter.
It is a single rectangle that occasionally moves with the wind. It can also be dragged along by passing cars. The artists created 4 textures for it. 2 newspapers and 2 leaves.
In Vice City there is a mission (Dildo Dodo) where the player drops flyers for Candy Suxx’s show. From that point onwards, 1 of the 4 litter textures is replaced with the flyer.
For each ‘hop’ the animation consist of:
Movement along the ground. Further if it’s windy.
Movement up and down along a sinus function.
Rotation of the rectangle.
More hops occur when it’s windy.
Because line-scans were slow, it only detects the height of the ground at the landing location. (not in between) This is why it can go through the map in some cases.
Not everyone on the team liked the litter. I removed it for San Andreas because I eventually lost the argument.
In the last months of Manhunt development, some gta-ers helped out. I added the same litter code to Manhunt.

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Played Doom 1+2 by @NightdiveStudio today and really liked what I saw with the exception of some minor bugs/lack of features (couldn't use my BT phones [game didn't switch to windows device], no mouse look and no mp saves). Very nice in coop though :)
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@jumpquestgame Sure, It's a great reference! You can thank @j_bikker for it :)
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Well... the BVH is done. I'm making huge mistakes at a pretty comfortable pace.
benji@benji__t
fighting my worst instincts to stop myself from writing my own barebones C physics... but like, a bvh and primitives collision checks are really all my project needs, so why the hell not?
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