Chris Cullen
779 posts

Chris Cullen
@chezzy500
Game Developer, previously Gameplay Programmer @HiRezStudios. Co-creator of @SkyNoonGame. Working on @OrbifoldGame.
Auckland, New Zealand Katılım Mart 2016
1.1K Takip Edilen315 Takipçiler

GRRM: so the threat in the far North is possibly led by a force Mel calls the Great Other, which appears to be what is behind the actions of the Others and Wights
D&D: got it, the White Walkers have a king who directly leads them in battle and when he dies they all die like ants
Cohen is a ghost@skullmandible
GRRM: So in most fantasy series, Robb, the oldest trueborn son, would be the protagonist. But I've intentionally *not* made him a POV character in order to keep the focus on the often-overlooked-- Dan & DB: Robb's the protagonist, got it. How many rapes? Can we add fifty more
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@RolfHaltza There's a human on the other side of your casual dismissiveness
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All indie "pixel art" 2D platformers are the same. It's all about air dashing super fast around annoying obstacle courses with spikes.
Same thing over and over again since Super Meat Boy
Domo 🐧 Soda-Powered Penguin@domo_yoro_
level design is my passion ❤️ #pixelart #indiedev #gamedev #platformer
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Short little game I made for Christmas, enjoy and happy new year :)
chriscullen500.itch.io/onyx-and-petra…
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Chris Cullen retweetledi

At long last, here is the official announcement trailer for Orbifold. Enjoy!
If you like what you see and want to support us, please wishlist Orbifold on Steam: store.steampowered.com/app/3685330/Or…
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Chris Cullen retweetledi

New weapon preview for Orbifold: The Fracture SMG.
#gamedev #indiedev #FPS #UnrealEngine #UnrealEngine5
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Chris Cullen retweetledi

Here's a look at a new foe in Orbifold. The Hunter Drone attacks from above, which encourages the player to look up!
#gamedev #indiedev #UnrealEngine #UnrealEngine5
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@notch Surely in this analogy the game engine would be the tools? The knives, the pans, the oven? Chefs gotta make those now to be chefs?
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Chris Cullen retweetledi

One of the first character abilities: Eva's Saturn Blast. It's a useful mobility tool and has defensive advantages, being capable of propelling yourself and enemies around the battlefield.
#gamedev #indiedev #UnrealEngine #UnrealEngine5
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Chris Cullen retweetledi

Added water to Orbifold! I also spent some time creating accurate ripples from weapons and characters.
A curved body of water is a weird thing to get your head around.
#gamedev #indiedev #UnrealEngine #UnrealEngine5
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Chris Cullen retweetledi

Here's another small Orbifold combat preview, this time including the new grenade item!
#gamedev #indiedev #UnrealEngine #UnrealEngine5
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Chris Cullen retweetledi

The shotgun is the ideal tool for dealing with the blade wielding Wraiths.
#gamedev #indiedev #UnrealEngine #UnrealEngine5
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Chris Cullen retweetledi

Some new lighting updates and subsurface scattering for the trees, huge thanks to @alexawhereami for the help with those effects!
#gamedev #indiedev #UnrealEngine5
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@Stephreinerva @Culture_Crit Kindly explain further. Why did he have to be calm? Was there something wrong? Genuinely asking.
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Chris Cullen retweetledi

Huge thanks to everyone who came and checked out Orbifold at the Indie Game Showcase last Saturday! I'm looking forward to sharing more progress with you all :)
#gamedev #gamedesign #indiedev #UnrealEngine
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Chris Cullen retweetledi

Just a heads up, Orbifold will be at the Auckland Indie Game Showcase this Saturday. I've been head down and haven't had time to show stuff lately, but I'll have A LOT to show soon.
Come check it out and say hi if you're in town!
Details on the showcase: events.humanitix.com/indie-game-sho…
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Just came to realize that we can probably
push the FOV back quite a bit on the main camera, blocking less of the view but still seeing plenty of
the screen.
I really like the view from up here @unicellulargame
#screenshotsaturday #indiegame
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Chris Cullen retweetledi




