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ciciplusplus
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ciciplusplus
@ciciplusplus
void *void = void^2
Paris, France Katılım Ekim 2021
18 Takip Edilen392 Takipçiler
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Hi! 👋 During today's touchHLE fix & play stream, I will be playing GraalOnline Classic iOS - a first MMORPG working in my private touchHLE fork !
tune in here -> youtube.com/live/Uq3Dw_3NS…

YouTube
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@Wunkolo > "this is my first pull request ever"
> 3k commits, 2k files changed
this is just horrifying to read.
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Someone else, took my ARM64 JIT and vibe-coded an atrocious pull-request to port it to iOS for an entire year
github.com/xenia-project/…
then after we expressed our concerns and feedback about the AI slop, they ran off to make their own xenia-fork project
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I actually kinda regret making an ARM64 JIT backend for Xenia now because it's exposed the project to a kind of tackiness and grifting that makes me understand why so many emulator-projects intentionally avoid, and even deter, support for Android/iOS.
wunk@Wunkolo
I've implemented an ARM64 backend for Xenia(Xbox 360 emulator)
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@tsoding Avoid subclassing to escape the permanent underclass problem
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@gelon1983 oh yeah! my only memories about Doom 3 are that it's beeing "too scary" and that it had innovative lighting system 😅
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@ciciplusplus I remember the night Doom 3 E3 demo was leaked and running it on a PC way below the specs (the final game had worse/less features, so it ran far better) at like ~15 FPS minimum graphics.
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Fun story: many many years ago I tried to run HL2 on a computer with a GeForce card 32 Mb video RAM. It did load after a few attempts! But the bridge textures failed to load and I was stuck on the level not knowing how to progress!
Lesson: I should have bought NVDA stock instead.
Jeremy.@TheJeremy__
Half-Life 2 running on just 8 MB of VRAM
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"Ice Age: Dawn of the Dinosaurs" 1.4 for iPhone and 1.2.1 for iPad is now supported in the latest preview builds of #touchHLE

ciciplusplus@ciciplusplus
Ice Age is coming
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@iamviolethehe Yeah, not really a Rust issue 😅
You'll probably need to dig into the RE of the binary to understand why it's seg faulting.
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@ciciplusplus nah i got lost trying to figure out why the opengl wrapper object was null and just closed vs code #rustscaresme

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