Cocos2D

611 posts

Cocos2D

Cocos2D

@cocos2d

Cocos2D is an open-source framework for building cross-platform 2D games with Xcode and Swift

Katılım Haziran 2009
5 Takip Edilen10.8K Takipçiler
Cocos2D
Cocos2D@cocos2d·
@F1 @KevinMagnussen The time today set by Magnussen might not mean much in the end, but imagine being a member of the Haas team, having endured ridicule for the entire 2021 season, and now suddenly spending 24 hours on top of the time table. That must be energising as hell.
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Timeline
Timeline@MightyTimeline·
We noticed that cocos2d is now installed in MojiCam - New Personal Emoji! @cocos2d goo.gl/QZMfh5
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Andrey Volodin
Andrey Volodin@s1ddok·
Rare gem: we at @PrismaAI are hiring now. Looking for a skillful iOS developer who can maintain and develop our flagship app as a one-man-army. My DMs are open for your CVs. More (RU): vk.com/wall201194377_…
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Wandering SoulZ
Wandering SoulZ@WSZ_Game·
Coming soon to @WSZ_Game. The BFG 9000 and M32A1 Grenade launcher. Perfect for getting through crowded hoards in a single shot. Will be released in the next couple of weeks with an addition of 2 new playable characters. itunes.apple.com/us/app/wanderi…
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Andrey Volodin
Andrey Volodin@s1ddok·
Anyone willing to help with CocoaPods specs for the whole infrastructure? (prebuilt bgfx, SwiftMath, SwiftBGFX, CChipmunk2D, Cpng, Fiber2D)
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Andrey Volodin
Andrey Volodin@s1ddok·
With all love to SwiftPM I guess I have to finally drop it for now as a core build system for Fiber2D on Apple platforms.
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Cocos2D
Cocos2D@cocos2d·
@MacEatWindows We are currently in transition to the new build system and stuff so things dont build out of the box, but code is ready to be built!
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Cocos2D
Cocos2D@cocos2d·
@MacEatWindows We do even support Android! Check out our github repo for more info. (Link in bio)
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Cocos2D
Cocos2D@cocos2d·
macOS demo now builds natively with SwiftPM without any hacks required. Try it yourself!
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Cocos2D
Cocos2D@cocos2d·
Swift 4 migration is finished fully
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Cocos2D
Cocos2D@cocos2d·
Action API was reworked. Actions now are purely value types and don’t contain any refs. Zero ARC overhead + reusable
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Cocos2D
Cocos2D@cocos2d·
Thanks for 300 stars! We are back in the work after few months of a pause. Fiber2D now builds with Swift v4!
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Quintin
Quintin@qball13z·
I feel like I've pushed the limits of what I can do with @cocos2d with our game and I'm proud of that, first engine I ever used. #gamedev
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Andrey Volodin
Andrey Volodin@s1ddok·
Basically Swift wrapper around CFreeType is almost ready. The only thing now is to convert its products to Fiber2D textures and thats it!
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