Christopher Sims

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Christopher Sims

Christopher Sims

@csims314

Technical Art. I publish everything I create CC0 (free) https://t.co/hiFrzW0iV2 https://t.co/puftHXnVoA #Unity3D #UE5 #Blender3D #C4D #IndieGameDev

St. Louis Katılım Eylül 2008
1.3K Takip Edilen4.8K Takipçiler
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Christopher Sims
Christopher Sims@csims314·
Preview of my new comic shader collection, coming free this month. Edge detection, stylized shadows. No post processing, so this is fully compatible with fog and volumetrics. Thanks for all of the new follows, really keeps the pressure on me to release this! 😅#unity3d #gamedev
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21@twentyone21___·
WHO AM I?
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Alex Ameye
Alex Ameye@alexanderameye·
@AlanZucconi I'm creating a mesh based on the original geometry, transforming it in vertex shader based on current light direction, use that mesh to write to stencil buffer, then check stencil buffer in a later pass to compose shadows with the scene
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Alex Ameye
Alex Ameye@alexanderameye·
More experiments with sharp shadows! super easy to just generate sharp shadows for any mesh and get rid of these gaps or artifacts in my shadows that I often get #madewithunity
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Alex Ameye
Alex Ameye@alexanderameye·
Linework is NOW LIVE on the Asset Store! A practical toolkit for rendering outlines, highlights and fills in Unity 🖍️ Get Linework here > assetstore.unity.com/packages/slug/…
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Kris
Kris@lucengame·
(3rd attempt-Twitter hates contrast) Another benefit of passing custom data through the GBuffer is being able to use @csims314 awesome vertex color outline method natively with the default lit shading model (pic is his test scene)
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Calder Moore
Calder Moore@CalderMoore_·
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Christopher Sims
Christopher Sims@csims314·
@AntoniaRForster @unity Thanks for putting this in context. It sure seems like an attempted indie friendly structure? Also unity CEO selling .1% of his shares is not a scheme to cash out beforehand 😂
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Antonia Forster
Antonia Forster@AntoniaRForster·
I don't have all the answers, but I can clarify a few things about @unity price changes, and hopefully address some of the (very valid) concerns. 1. The runtime fee only applies to devs whose game makes over 200k revenue in a year, AND over 200k lifetime installs. AND. Not OR.
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Christopher Sims
Christopher Sims@csims314·
@Scobleizer YouTube’s closed captioning is so bad, why isn’t their AI crushing it there?
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Robert Scoble
Robert Scoble@Scobleizer·
What if Google ingested all of YouTube into a million of its own AI computers. God help us all. Google’s robot would be able to do anything.
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Christopher Sims
Christopher Sims@csims314·
@alexanderameye Looking nice! I find rougher edges really help hide low res shadow map issues. And of course look more hand drawn.
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Alex Ameye
Alex Ameye@alexanderameye·
Added a rougher looking transition to my stylized shader ✍️
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Alex Ameye
Alex Ameye@alexanderameye·
@NickDCarver Do you know if it's depth + normal based? And then some noise added, is the geometry just wonky?
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Calder Moore
Calder Moore@CalderMoore_·
we've crossed 100 students!!! Thanks so much for the support on the course! can wait to see what all of you cook up!
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