Daniel

2.6K posts

Daniel

Daniel

@danielinoa_

oss: https://t.co/UEV6WhfVRy. ex iOS @tinder @wearefarmers @friendsoftheweb @universityofri.

Katılım Temmuz 2011
6.9K Takip Edilen885 Takipçiler
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Daniel
Daniel@danielinoa_·
Hey SwiftUI devs! Here is a 🆕 Flow Layout implementation that leverages the latest SwiftUI Layout protocol. It comes with a number of configurable properties: Direction↔️, V/H spacing 📐, and V/H alignment 🧷. github.com/danielinoa/DIF… #SwiftUI #flowlayout #layout #iOS #swift
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Dan Rysk
Dan Rysk@DanDeFiEd·
Italian efficiency when it comes to coffee should be studied. In Italy: - Walk into a bar and look at the guy - Un caffe - 30 seconds later it’s ready - Shoot it - Leave €1 - Walk out In the US: - Join a line - Wait - Order coffee - Answer 12 questions: Size? Milk? Roast? Sugar? Temperature? Colombia beans? Name? How do you spell it? - $12.34 - Ask for a 20% tip. Click 5 times on a ipad to have a custom tip - Tap phone - ask where to send the invoice - Wait again on a different line - Someone call a name that sounds similar to mine - get the coffee - too hot, can't drink it - finally at temperature taste like shit
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Julian Francis Kelly
Julian Francis Kelly@julianfkelly·
Refactored to UIKit to get finer control of the animations, like this continuous transition when editing life totals
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Jacob Bartlett
Jacob Bartlett@jacobtechtavern·
SwiftUI is built as a React Native competitor, not as a UIKit competitor. Apple just can't say that out loud.
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Daniel
Daniel@danielinoa_·
@MainActorDev @krzyzanowskim Project looks interesting. I noticed some views' docs claim equivalent functionality to that of SwiftUI but the implementation does not align with that claim. For example the HStackView (using UIStackView) is not at all similar to how SwiftUI's HStack layout actually behaves.
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Marcin Krzyzanowski
Marcin Krzyzanowski@krzyzanowskim·
I use less and less SwiftUI on daily basis. The trend completely turned over for me where pragmatism win. the boilerplate argument is no longer a thing worth debating if the outcome is better and easier maintainable with UIKit
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Daniel
Daniel@danielinoa_·
@tylerangert I agree there's a gap between UIKit and SwiftUI, but I'm skeptical the iOS community would fill it. iOS devs usually don't stray far from Apple's preferred patterns, and building a serious alternative means pushing against both technical convention and platform culture.
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Tyler Angert
Tyler Angert@tylerangert·
I think yes by definition but it can be similar. I think by default I want a manual “.bind” method to sync a reactive variable to an element, and then on top of it you can build some sugar that lets any element auto-track its dependencies without much overhead. I’d look into solidjs for a great reference.
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Tyler Angert
Tyler Angert@tylerangert·
I’ve lost the war against SwiftUI. Unfortunately will be ripping it out of the entire app except for basic screens. We are in dire need of a pure UIKit backed library that is more like HTML-in-swift than React-in-swift. I’d love css style selectors too. The reactive layer needs to be built on top of a declarative layout syntax (like SwiftUI) but we need to be able to opt into any kind of virtual DOM style tree diffing / reactive state. Imperative state management is not a bad thing and IMO it’s worth the verbosity to have complete control over render life cycles. Theres also no reason why swift shouldn’t have fine-grained, element level updates that bypass a virtual tree just like how @solid_js has.
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Daniel
Daniel@danielinoa_·
The towns in Crimson Desert are so pristine they feel less like places people live in and more like sets waiting for NPCs.
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Daniel
Daniel@danielinoa_·
One thing The Witcher 3 understood is that fantasy worlds need texture, not just detail. The world in W3 felt worn down by poverty, weather, war, and time. Crimson Desert, by contrast, looks like a vapid and sterile showroom version of medieval life. 6/10 game. #crimsondesert
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Daniel
Daniel@danielinoa_·
@videotech Horizon Forbidden West has better water physics.
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ben
ben@videotech·
Crimson Desert legitimately has the best water physics I've ever seen in a game
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Daniel
Daniel@danielinoa_·
@BringBackBanjoK 8 hours is the time it takes to trauma bond with this clusterfuck of a game. Straight slop.
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Bring Back Banjo
Bring Back Banjo@BringBackBanjoK·
My coldest take is if your game sucks for its first 8 hours then it sucks period.
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Jacob Bartlett
Jacob Bartlett@jacobtechtavern·
🤔 Why does Swift have so many keywords? There's actually a very good reason.
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Daniel
Daniel@danielinoa_·
@alpennec Apple knows macOS 26 is garbage and serious platform developers wouldn't migrate to it on its own merit, so this is the only way they can get folks to "upgrade".
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Axel Le Pennec
Axel Le Pennec@alpennec·
TIL Xcode 26.4 drops support for macOS Sequoia 😱
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Daniel
Daniel@danielinoa_·
@alpennec This is free advertisement for UIKit
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Daniel
Daniel@danielinoa_·
@anumness You need to know how to describe what you want clearly enough for your brain to learn anything.
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Anum 
Anum @anumness·
Unpopular opinion: you dont need to know Swift to build an iOS app anymore. You need to know how to describe what you want clearly enough for AI to build it. The skill is shifting from coding to communicating.
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Daniel
Daniel@danielinoa_·
@DonnyWals I say it doesn’t perform well. Pay attention at the cell deletion between second 27 and 29.
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Donny Wals 👾
Donny Wals 👾@DonnyWals·
Whoever said SwiftUI List and SwiftData with Query on the main actor can’t perform well, watch this. Close to 4000 items, with relationships that I’m not even prefetching yet. Didn’t even do anything special tbh…
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Seb Vidal
Seb Vidal@SebJVidal·
Have spent the last hour or two trying to figure out why an animation occurring within a UIViewRepresentable isn't working... Turns out embedding said representable view in a SwiftUI List totally breaks it. Works in a SwiftUI ScrollView. Not in a List. I'm at a loss for words.
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Anum 
Anum @anumness·
I spent last few months coding like crazy. Now its time to market. I wont be working on any new apps until I figure this marketing thing out. Tiktok, google ads, meta ads, Appstore ads, SEO you name it! I'm going to share my findings here and youtube. Its going to be an exciting month.
Anum @anumness

In 2025 I built 11 apps over 12 months. In January 2026 alone I shipped 6. I learnt a whole lot more in January than I did in previous 12 months. That was the whole point of building 6 apps in one month. Not to get rich off of them but to LEARN what works and build a system.

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Daniel
Daniel@danielinoa_·
@peduarte The glass effect ain't worth the battery drain.
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