Jon
631 posts


@OWCavalry @PlayOverwatch Almost like they were designed by Akira Yasuda.
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@PlayOverwatch We did NOT expect that, she looks stunning 😍
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First Look at New #Overwatch Hero ✨
The upcoming DPS hero will be fully revealed on April 08 in a new animated Hero Trailer, kicking off the next chapter in the Reign of Talon.
What are your first impressions? 💭

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@alexaugerdev See, I would be fine with both versions of Hyrule Warriors. I loved the mashup version so much but I also love the story driven ones.
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-Zelda from Echoes of Wisdom is one of the worst depiction of the character
-Skyward Sword has the most immersive gameplay in the series
-New formula should take notes from 2D Metroid instead of being so freeform
-Wind Waker has some of the most unfun side activities
Zelda Universe@ZeldaUniverse
Give us your BRTUALLY honest #Zelda opinions. *ahem* Tears of the Kingdom shouldn't cost $69.99.
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@Me11067130 @UndreamedPanic Honestly, this is a very good idea. Tons of games have multiple UI settings.
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@UndreamedPanic You should make it a setting so people can switch between them
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@UndreamedPanic I personally am not a fan because it makes things too small but it's not a deal breaker.
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HERE IT IS! NEW and UPDATE BATTLE UI!
• Enemy Pokemon ARE CLOSER TO THE SCREEN NOW
• HP Bars are attached to the pokemon instead of filling the screen (Looks better for doubles or 1v10+)
• Battle Actions button design changed to be more square (Old design made sense for the old borders)
• Moves match the battle actions but also show the TYPING icons as well as color
• Hovering over a move when the enemy pokemon is registered in the pokedex will reveal above its HP Bar if the move is effective or now
• HP Bars visually reflect damage, they shake and flash and receive cracks depending on damage and then burst when HP drops to 0
• STAT Stages will show up as icons now to see in real time what the Pokemon are at so you can plan better
* If a pokemon levels up or is ready to evolve, there will be an on screen notification to tell you
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@FireMonkey That's kinda boring. I really hope that's not their entire announcement. As an OG founder, I was hoping for new content.
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@alexaugerdev At the end of the day regardless of what you're doing, you're a person like everyone else. Everyone has their own feelings and hardships. Just take care of yourself first and foremost and everyone can wait till you have the time and mental spoons to work on it.
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@PlayOverwatch Keep focusing on story and new maps/characters and the game will continue to succeed.
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@PlayOverwatch Honestly Emre is pretty fun. I laugh every time I get yanked off a cliff by jetpack cat too. I feel like the game is really starting to go back to what originally made the game fun.
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@UndreamedPanic For me personally I would be a little disappointed because of battles like Tate & Liza. But at the end of the day it's not a deal breaker and months of your work isn't exactly worth killing yourself to fix. I can tell you that would kill all my motivation. 😅
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How important is double battles? I face an issue, the gamma engine code is pretty much complete with 0 bugs and issues but I didnt wanna do double battles, will people hate it and say the game is bad if I dont do it?
Adding doubles at this point will require months of my life to redo my code to support it
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@OWCavalry They need to just convert it to the story missions. Even if their main focus isn't PVE, it doesn't mean they can't drip feed Us PVE content every once in awhile.
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Archives Missions May Return in #Overwatch 📂
Alec Dawson says the team has discussed it, and if community sentiment is strong and the mode works in the upgraded engine, a limited-time return is possible.

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@UndreamedPanic So one of the youtubers I follow that makes pokemon fan games, said that doing chapter releases helps keep him motivated because of the feedback/excitement he gets from the community.
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@darkninja333 It does! But I think a game like Zelda (or any game really) should challenge you to try other perspectives too, by making you engage with everything it has to offer and not always making the same solutions viable. It leaves room for player growth and in turn, satisfaction.
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It's not worth it to cut down the tree when you can just build a flying machine and negate 90% of the overworld's level design. It likely won't encourage the player to pursue those other solutions via creativity either because why would they at this point?
JuiceManVon@JuiceMan_V
ToTK doesn't remove the "cut down a tree moment ". It includes that and dozens of other valid solutions. If someone feels that offering more creative tools somehow reduces the magic, that's a personal issue with how they engage with the sandbox, not of TotK's design.
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@alexaugerdev I mean I get what you're saying but doesn't that leave freedom of choice to different players to play by their own playstyle?
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@darkninja333 Well you could say "I've barely used machines, why would I use that over a horse as a means of transportation?" and my point would still get across: That it doesn't force you to engage with all this other stuff.
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@alexaugerdev That also doesn't mean that your experience is the only experience that players have. I barely messed with the fusing mechanic or machine building except for when absolutely necessary. I primarily used horses.
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@PlayOverwatch He wouldn't be banned all the time if you spent 10 minutes play testing your own game to see how unbalanced it is?
What happened to holding new characters out of comp temporarily while balances took place?
Quality control has gone down hill.
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@PlayOverwatch @hellokitty I hate your team soooo much for reworking Ashe's stadium builds....
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New adventures are fun, but new friendships are even better! 🥰
Overwatch x @HelloKitty and Friends is LIVE NOW 🎉
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